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June 21st, 2004, 12:12 AM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
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New Barbarian Kings mod
Using forced turmoil and light cavalry, and having neither the military of base T'ien Ch'i, nor the magic of Spring and Autumn, Barbarian Kings has the distinction of being likely the very worst theme.
This mod tries to make the khans and barbarian horsemen more worthwhile, you can download it here (thanks to Zen for the hosting).
I would appreciate any comments.
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June 21st, 2004, 12:17 AM
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Corporal
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Join Date: Apr 2004
Location: Winter Park, Florida
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Re: New Barbarian Kings mod
Quote:
Originally posted by quantum_mechani:
Using forced turmoil and light cavalry, and having neither the military of base T'ien Ch'i, nor the magic of Spring and Autumn, Barbarian Kings has the distinction of being likely the very worst theme.
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Hrrmm, this statement intruiges me. I think I go give the theme a spin. I like trying out "underdogs".
__________________
Where the lion's skin will not reach, you must patch it out with the fox's.
Plutarch
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June 21st, 2004, 12:25 AM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
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Re: New Barbarian Kings mod
Quote:
Originally posted by Anglachel:
quote: Originally posted by quantum_mechani:
Using forced turmoil and light cavalry, and having neither the military of base T'ien Ch'i, nor the magic of Spring and Autumn, Barbarian Kings has the distinction of being likely the very worst theme.
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Hrrmm, this statement intruiges me. I think I go give the theme a spin. I like trying out "underdogs". I find them one of the best theme ideas, and very fun to play in SP. My mod attempts to make them a serious consideration in MP as well.
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June 21st, 2004, 12:39 AM
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Sergeant
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Join Date: Apr 2004
Posts: 229
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Re: New Barbarian Kings mod
Quote:
Barbarian Kings has the distinction of being likely the very worst theme.
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My first instinct is to point out Mictan, but you may be right on this one.
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June 21st, 2004, 01:17 AM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
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Re: New Barbarian Kings mod
Quote:
Originally posted by Blitz:
quote: Barbarian Kings has the distinction of being likely the very worst theme.
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My first instinct is to point out Mictan, but you may be right on this one. Mictlan may not have the best troops, but it is a top notch summons nation. Forced +2 turmoil on the other hand, reduces income by around 50%, and Barbarian Kings has nothing at the moment to remotely make up for it.
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June 21st, 2004, 01:34 AM
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Major General
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Join Date: Jan 2004
Location: twilight zone
Posts: 2,247
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Re: New Barbarian Kings mod
Quote:
Originally posted by quantum_mechani:
you can download it here (thanks to Zen for the hosting).
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Zen's hosting is temporary. Per Zen's request, I have permanently hosted the file at my site. The direct link is here.
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June 21st, 2004, 01:48 AM
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Major General
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Join Date: Jan 2004
Posts: 2,425
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Re: New Barbarian Kings mod
Quote:
Originally posted by Blitz:
My first instinct is to point out Mictan, but you may be right on this one.
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Don't diss Mictlan. Mictlan owns you. They're one of my favorite nations.
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June 21st, 2004, 02:08 AM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
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Re: New Barbarian Kings mod
Quote:
Originally posted by Arryn:
quote: Originally posted by quantum_mechani:
you can download it here (thanks to Zen for the hosting).
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Zen's hosting is temporary. Per Zen's request, I have permanently hosted the file at my site. The direct link is here. Thank you.
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June 21st, 2004, 02:19 AM
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Major General
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Join Date: Jan 2004
Location: twilight zone
Posts: 2,247
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Re: New Barbarian Kings mod
Quote:
Originally posted by quantum_mechani:
quote: Originally posted by Arryn:
I have permanently hosted the file at my site. The direct link is here.
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Thank you. You're quite welcome.
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June 21st, 2004, 04:13 PM
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Lieutenant Colonel
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Join Date: Jan 2004
Posts: 1,276
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Re: New Barbarian Kings mod
Would you be interested in my humble feedback?
Firstly, thanks for this mod. I like it! Too long have I had Barbarian Kings resting in peace.
The idea of the pillage bonus is perfect. Excellent!
I am not feeling so hot with the fear levels as they currently are, however. The Khan is now exactly as fearsome as an Abomination. I would tone his fear down to fear+1, and I would have the Barbs have Lesser Fear, not Fear +0.
Would you mind a tiny suggestion (which of course you could dismiss as idiotic)?
It could include:
- increasing their precision by 1 (they are excellent riders and at home upon their mounts, thus being able to shoot almost as well as foot-bowmen)
- perhaps adding lesser berserker ability to the Khan and/or the heavier horsemen (although they are at home on their horses and are thus excellent bowmen as well, they have evil tempers)
- Making Ceremony Masters stealthy +0 -- I think they deserve this, it could fit, and would give the Barbarians a slight amount of flexibility
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