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Re: MP Game (open) - Cradle/De-celerating Schedule
Oh - when you say we'll be playing with Zen's modifications, you mean the Cradle of Zen Version of the map, and not Zen's balance mod, is this correct? (I'd been more used to seeing his map Version simply referred to as Cradle of Zen.) |
Re: MP Game (open) - Cradle/De-celerating Schedule
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Re: MP Game (open) - Cradle/De-celerating Schedule
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(And we might get more players flocking in, if it's with the mod. http://forum.shrapnelgames.com/images/smilies/wink.gif ) |
Re: MP Game (open) - Cradle/De-celerating Schedule
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Other players: do you object if we use Zen's Conceptual Balance Pretender mod for this game? If not, everyone should re-create & re-load Pretenders for their nations using the mod, to take advantage of Zen's tweaks. |
Re: MP Game (open) - Cradle/De-celerating Schedule
You'll have to delete the existing pretenders. It won't copy over successfully IIRC.
Peter |
Re: MP Game (open) - Cradle/De-celerating Schedule
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The thing which sometimes has to be deleted is people's directory, if a game is restarted with the same name or they won't see their actual position on the map, but rather their capital on the old map. |
Re: MP Game (open) - Cradle/De-celerating Schedule
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Re: MP Game (open) - Cradle/De-celerating Schedule
Done
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Re: MP Game (open) - Cradle/De-celerating Schedule
Um - we do need to decide which Version of Zen's balance mod to use. I think 1.72 is the latest, but people may've uploaded with 1.71. Better to declare a Version and stick with it, in case more minor Versions are forthcoming, in which case people have to keep recreating their pretender and reuploading.
That is, if everyone was happy with going with the pretender balance mod. |
Re: MP Game (open) - Cradle/De-celerating Schedule
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is that right Calistas? |
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