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  #1  
Old October 8th, 2004, 05:57 PM
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Default MP Game (started)-ZenCradle&Pretender/Decelerating

Cradle of Dominion map is available from Illwinter's site. You'll need to download it if you don't have it already.

We'll be playing with Zen's modifications.

No house rules, but some provisos:

1. Only 1 water nation permitted (per Zen's suggestion). First water nation called will result in the other one being closed.

2. Game will start on 12 hour fixed hosting, 9 p.m./9 a.m. EST for the first week. (Check here to see how this compares to your time zone. I'm in "R.") After that, we'll switch to 24 hour fixed hosting (9 p.m. EST). When things start getting really interesting, I am guessing around turn 50-60, we will switch to 48 hour hosting for the remainder of the game. Please don't join if you can't keep up with that pace, but see 7, below.

3. Victory will be 67% province victory. That's 148 out of 221.

4. Graphs off, renaming on, magic sites 55, independent strength 6. Other settings standard, unless I've forgotten something.

5. I've hosted one game successfully to completion on my machine, but my wireless setup can usually be counted on to give us problems a couple of times over the course of the game. I generally catch this and will pause the server so no one stales, but tolerance of an odd stale turn or two is a preferred qualification for players.

7. I am located in the Eastern U.S. time zone. If we are still playing come U.S. Thanksgiving, and my travel plans dictate, I may switch to quickhost only while I'm out of town. Again, tolerance of this sort of thing is a plus. I will try to similarly accomodate any of the other players' travel plans as well.

8. Claim your nation by posting in this thread. Game will start 24 hours after we hit 8 players, but we'll take up to 10 if they sign in before then.

I.P. is zombie.dyndns.org and port no. is 65000.
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  #2  
Old October 8th, 2004, 09:39 PM
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Default Re: MP Game (open) - Cradle/De-celerating Schedule

I would like to take ermor then.
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Old October 9th, 2004, 01:46 AM
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Default Re: MP Game (open) - Cradle/De-celerating Schedule


I'll have a go with R'lyeh, grabbing the water slot.
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Old October 9th, 2004, 01:53 AM
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Default Re: MP Game (open) - Cradle/De-celerating Schedule

Caelum here

Ok, to make it perfectly clear you want us to have downloaded the map in the SECOND link in your post?

Peter
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Old October 9th, 2004, 02:20 AM
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Default Re: MP Game (open) - Cradle/De-celerating Schedule

Quote:
Calistas said:
Caelum here

Ok, to make it perfectly clear you want us to have downloaded the map in the SECOND link in your post?

Peter
Ahh, I think you have pointed out an inaccuracy in my post. You only need the .tga from the first link for the map graphics. Only the host needs the tweaked .map file, which is in the second link. I'll modify the post.
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Old October 9th, 2004, 02:37 AM

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Default Re: MP Game (open) - Cradle/De-celerating Schedule

I'd play with Abysya.
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Old October 9th, 2004, 06:52 AM
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Default Re: MP Game (open) - Cradle/De-celerating Schedule

12 hours forced hosting schedule for 14 turns?
That`s crazy and too fast for me,sadly

Stale turns in the beginning of a game can be devastating.
Good Luck.
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  #8  
Old October 9th, 2004, 12:14 PM
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Default Re: MP Game (open) - Cradle/De-celerating Schedule

Quote:
Mardagg said:
12 hours forced hosting schedule for 14 turns?
That`s crazy and too fast for me,sadly

Stale turns in the beginning of a game can be devastating.
Good Luck.
I've done it before in the previous game I hosted and it worked just fine.

Thanks for your input.
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Old October 10th, 2004, 01:03 PM
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Default Re: MP Game (open) - Cradle/De-celerating Schedule

Need about 3 more players before we can start. Tell a friend.
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Old October 10th, 2004, 02:26 PM

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Default Re: MP Game (open) - Cradle/De-celerating Schedule

I would like to play as Jotunheim.
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