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Re: Opening Warp holes
Ohh... I nearly forgot. Now we are talking about adding stuff to the FAQ, then I got some questions about sphereworlds and ringworlds.
What's the difference, where in the system are they created and can you create more than one ringworld/sphere world in a system? And one more thing? I read in the FAQ and the data file that if I create a planet from a asteroide field, then it will be a random type planet/atmosphere type? Is there some way to control which type is created? I'm playing a game, where it's only possible to colonize your home planet type, so it's a waste of resources to create a different type of planet (Unless I wait for someone to colonize it and then conquer it with ground troops... But that seems like a long shot). These different topics would be a good idea to mention in the FAQ... I would write it, but I don't know the answers :-( |
Re: Opening Warp holes
Ringworlds and Sphereworlds are created around a star. I don't know the specifics but I believe Spheres hold twice as much as Rings. You can only create one sphere or ring per system, and also note you need a star in the system to create new planets.
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Re: Opening Warp holes
What if I already got planets and star(s) in the system? Is it still possible to create a ring/sphere-world?
And can I create a ringworld around each star in a system??? Do you mean that a sphereworld is larger than an ringworld or just got larger cargohold? I got lots of questions, so don't run away :-) |
Re: Opening Warp holes
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Re: Opening Warp holes
By "created around stars," they mean, created in the same sector that the star is in, and the star is removed when the RW/SW is created. A RW/SW completely replaces the star.
Note that a RW/SW does _NOT_ count as a star, for any purpose. This means: 1) You can not create new planets in the system (unless it had two stars). 2) You can not use any SM components that require a star (such as nebula creation, black hole creation, or star destruction). 3) Components and facilities that depend on stars (solar resource facilities for crystalline races and solar collectors) will not work if the star is replaced by a RW/SW. 4) You can not create a new star in a system if a RW/SW is present. So, you could not create a RW/SW, then create a second star, then create a new RW/SW. 5) Events that affect stars can no longer occur, since the RW/SW is a planet. #5 is in addition to the affect Douglas mentions in the next post. |
Re: Opening Warp holes
An odd little quirk of the replacement is that building a ring/sphereworld around a star that is going to explode as a random event (you get warned 30 turns in advance in the log if you have a presence in the system then) prevents the explosion from actually happening.
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Re: Opening Warp holes
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Is it possible to create a new star in a system, which already has one or more stars but no RW/SW? This way you could "prepare" a system for a massive RW/SW creation process. Very useful if you are playing with a very limited number of colonizable planets (and of course got a lot of spare resources). If the answer to the question above is yes, is there then any limit on how many stars a system can support? Can any of you tell me the number of possible facilities, cargo space, population limits on RW and SW? I'm a little curious because it's a big investment in resources to create these worlds and I'm not sure it's worth it? Do any of you use stellar manipulation or do you instead go for total conquest? I'm playing against a friend by email and one of the victory conditions is having a 300% better score than him. So will I get more points by expanding/conquering or by improving my "infrastructure" with new planets? I haven't found a post, which describes how your score are measured, so I'm not sure what to do. I like the stellar manipulation best, because it's like playing som manic god. "I created a world, I didn't like the result, I destroyed it again muhahahaha.... (evil laughter)" |
Re: Opening Warp holes
No, you cannot create a star if there is already star or RW/SW. The only thing you can do in some mods is creating a RW, destroy it (you cannot do it with stock planet destroyer) then use the asteroid to create huge world (NOT a constructed world)
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Re: Opening Warp holes
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I'd say do both. You should always try to have a military about as large as you can support, and it would be a waste to not use it. Meanwhile, planet creators and destroyers don't cost all that much to maintain compared to a few good warships, and their long-term benefits are extremely good. Ringworlds cost a bit more to make, but if you can spare the resources from your war effort, they can be worth it in the long run. |
Re: Opening Warp holes
Aw, no points for my 2000+ units? Probally more by now...
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