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March 9th, 2005, 04:32 AM
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Corporal
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Join Date: May 2003
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Opening Warp holes
I'm playing in a star system where not all system are connected to each other. I have just researched stellar manipulation to lvl 3 and got Gravitational Quantum Resonator I. It states that it can open a warp point out to a system 100 light years away. Is their any way to measure the distance between one of my star systems and the closest neighboring system?
No need to waste a lot of resources on inferior components.
Thx
Smolf
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March 9th, 2005, 04:34 AM
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Lieutenant Colonel
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Join Date: Jan 2004
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Re: Opening Warp holes
I believe that the squares on the quadrant map represent light years.
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A* Se+++ GdQ $? Fr! C* Css Sf-- Ai% Au M+++ Mp* S@ Ss++++ RNSHP Pw++ Fq+++ Nd++ Rp++ G++++ Mm++ Bb+++@ L+ Tcp--
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March 9th, 2005, 04:35 AM
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Shrapnel Fanatic
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Re: Opening Warp holes
When you order a ship to open a warp point, you can see the distance between the systems by selecting the source system, then hovering the mouse over the target system.
The only other way to determine the distance between systems is to calculate it, unfortunately. Each square on the galaxy map is 10 light years. Diagonals count, so 10 squares in a direct diagonal line is not 100 LY, but instead 100 * sqrt(2) LY (at most).
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March 9th, 2005, 04:37 AM
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Lieutenant Colonel
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Join Date: Jan 2004
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Re: Opening Warp holes
Yeah thats what I said.
__________________
You can give a man fire and he will be warm for a day but set him on fire and he will be warm for the rest of his life.
A* Se+++ GdQ $? Fr! C* Css Sf-- Ai% Au M+++ Mp* S@ Ss++++ RNSHP Pw++ Fq+++ Nd++ Rp++ G++++ Mm++ Bb+++@ L+ Tcp--
Get the newest Version of Invasion! here: http://www.secenter.org/
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March 9th, 2005, 04:52 AM
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Shrapnel Fanatic
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Join Date: Dec 2000
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Re: Opening Warp holes
This NEEDs to be in the FAQ if it is not already. This is a valuable TIP. Do you mind if I add it to the tip section as well?
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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March 9th, 2005, 07:24 AM
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Shrapnel Fanatic
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Re: Opening Warp holes
I have no objections to anything I post being added to the Newbie FAQ or the tips and tricks thread.
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March 9th, 2005, 12:41 PM
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Major General
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Re: Opening Warp holes
I don;t think this is just for the NEWBIE FAQ, I think it should also be added to the FAQ for more experienced players (if there is such a document/thread). I don't think many people know this.
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-Stargate SG1
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March 9th, 2005, 04:43 PM
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Shrapnel Fanatic
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Re: Opening Warp holes
The Newbie FAQ is somewhat as a misnomer, since it is a reference for practically everything in the game. Even experienced players can learn quite a lot from it.
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March 9th, 2005, 10:33 PM
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Brigadier General
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Re: Opening Warp holes
I've been working on an update off and on for the last couple of months. Every time I sit down to work on it, it seems I get inundated with RL... It's coming. (yeah, we've heard that before)
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Slick.
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March 10th, 2005, 04:14 AM
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Corporal
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Re: Opening Warp holes
Anyway thx for the quick response. Now it's time to unleash doom on my (soon to be vanquished) enemies.
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