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 Re: List of known issues 
		
		
		Alneyan, the fixed I wrote means fixed for future versions (2.17+). 
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 Re: List of known issues 
		
		
		I see. I think I will add a bold "fixed" mention next to those items, and switch them to their own section once a new patch is out. Any opinion on the fate fixed "problems" should get? 
	And while I am speaking of opinions, I believe the linked posts are usually not a good idea, unless the quoted post is really lenghty. I will probably remove a few of the external links, and put a quote instead.  | 
		
 Re: List of known issues 
		
		
		This is a great list! Thanks, Alneyan [img]/threads/images/Graemlins/icon44.gif[/img], for making and updating it, and thanks Johan [img]/threads/images/Graemlins/icon44.gif[/img] and Kristoffer [img]/threads/images/Graemlins/icon44.gif[/img] for taking a note on this!  
	http://forum.shrapnelgames.com/images/smilies/happy.gif  | 
		
 Re: List of known issues 
		
		
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 I understand it's maybe done to avoid total Pythium domination, but it still looks illogical. If you want to even chances just give a +1 for 2 levels difference, but allows buffs so that player can *think* about their MD stategies and not get stuck with their base unit stats ...  | 
		
 Re: List of known issues 
		
		
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 Re: List of known issues 
		
		
		Clams in Zen's mod are just as fantastic/useless as they are without Zen's mod. That is to say that Astral gems are just as good as normal. 
	As to clams use/irrelevance it really depends upon type of game being played. In an FFA with a good number of players they are *the* strategy. In a game with 2 or 3 players on a tight map they are suicide.  | 
		
 Re: List of known issues 
		
		
		Quote: 
	
 But without Wish in Zens Spell mod clams are really less useful . Taking out Wish was imho a really good idea this way not every nation looks the same in the lategame , with ermor it should now e.g. be almost impossible to transform into a bloodnation in lategame http://forum.shrapnelgames.com/images/smilies/happy.gif . So more variety now also in the lategame . And 100 clams with wish are 2-3 times more powerful then 100 clams without wish http://forum.shrapnelgames.com/images/smilies/happy.gif  | 
		
 Re: List of known issues 
		
		
		Another outstanding issue not fixed:  some global spells are missing text or have no descriptions at all.  Please, for the love of the game, fix this! 
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 Re: List of known issues 
		
		
		One thing I noted a while back and forgot to mention on the boards was that it seems that movement orders are pre-computed by the client, not the server?  Which sometimes results in behavior where it looks like you "move through" a recently captured enemy province. 
	For example, I had an army with 2 strategic move. I created a situation where they were moving through provinces in this order A->B->C. Where B was the only friendly province between A and C. I set that move order from A->C and then cloud trapezeed an enemy VQ onto province B to capture it. So to my surprise, on the next turn, province B was enemy, cutting off the travel route of the army... but the army had arrived in province C anyway...  | 
		
 Re: List of known issues 
		
		
		Another semi-bug: When your army wins a battle and part of it routes, if there is no nearby province for the routed units to go, they die instead of ending up in the same province. 
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