![]() |
Re: List of known issues
Alneyan, the fixed I wrote means fixed for future versions (2.17+).
|
Re: List of known issues
I see. I think I will add a bold "fixed" mention next to those items, and switch them to their own section once a new patch is out. Any opinion on the fate fixed "problems" should get?
And while I am speaking of opinions, I believe the linked posts are usually not a good idea, unless the quoted post is really lenghty. I will probably remove a few of the external links, and put a quote instead. |
Re: List of known issues
This is a great list! Thanks, Alneyan [img]/threads/images/Graemlins/icon44.gif[/img], for making and updating it, and thanks Johan [img]/threads/images/Graemlins/icon44.gif[/img] and Kristoffer [img]/threads/images/Graemlins/icon44.gif[/img] for taking a note on this!
http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: List of known issues
Quote:
I understand it's maybe done to avoid total Pythium domination, but it still looks illogical. If you want to even chances just give a +1 for 2 levels difference, but allows buffs so that player can *think* about their MD stategies and not get stuck with their base unit stats ... |
Re: List of known issues
Quote:
|
Re: List of known issues
Clams in Zen's mod are just as fantastic/useless as they are without Zen's mod. That is to say that Astral gems are just as good as normal.
As to clams use/irrelevance it really depends upon type of game being played. In an FFA with a good number of players they are *the* strategy. In a game with 2 or 3 players on a tight map they are suicide. |
Re: List of known issues
Quote:
But without Wish in Zens Spell mod clams are really less useful . Taking out Wish was imho a really good idea this way not every nation looks the same in the lategame , with ermor it should now e.g. be almost impossible to transform into a bloodnation in lategame http://forum.shrapnelgames.com/images/smilies/happy.gif . So more variety now also in the lategame . And 100 clams with wish are 2-3 times more powerful then 100 clams without wish http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: List of known issues
Another outstanding issue not fixed: some global spells are missing text or have no descriptions at all. Please, for the love of the game, fix this!
|
Re: List of known issues
One thing I noted a while back and forgot to mention on the boards was that it seems that movement orders are pre-computed by the client, not the server? Which sometimes results in behavior where it looks like you "move through" a recently captured enemy province.
For example, I had an army with 2 strategic move. I created a situation where they were moving through provinces in this order A->B->C. Where B was the only friendly province between A and C. I set that move order from A->C and then cloud trapezeed an enemy VQ onto province B to capture it. So to my surprise, on the next turn, province B was enemy, cutting off the travel route of the army... but the army had arrived in province C anyway... |
Re: List of known issues
Another semi-bug: When your army wins a battle and part of it routes, if there is no nearby province for the routed units to go, they die instead of ending up in the same province.
|
All times are GMT -4. The time now is 04:40 AM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.