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Re: Can you change the direction of AI retreat?
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Re: Can you change the direction of AI retreat?
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Re: Can you change the direction of AI retreat?
Skirmisher...the one post is listed as designing questions in the Campaign/scenario set the person posting is Artur and the date was 9/19
Tom |
Re: Can you change the direction of AI retreat?
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If they posses swimming ability/movement they will start moving/swimming through the water hexes until they reach the edge of the map. If they don't have water movement and they become very suppressed they will probably surrender. cheers, Pyros |
Re: Can you change the direction of AI retreat?
Thank you Pyros,going to make sure they don't have any rafts http://forum.shrapnelgames.com/images/smilies/happy.gif
Do you still recomend that I swap the sides? |
Re: Can you change the direction of AI retreat?
Probably it is better if it is the player's units that retreat to the water hexes, because you will have better control (moral control, protection, smoke cover, etc...) over their reactions.
Leave the Rebels(AI) to retreat towards the land hexes as you will have a better overall result. cheers, Pyros p.s It is weird http://forum.shrapnelgames.com/images/smilies/shock.gif... how did you manage to create "beach landing game conditions" without using the beach creation tool or using the SHIFT+$ function?? http://forum.shrapnelgames.com/image...es/biggrin.gif |
Re: Can you change the direction of AI retreat?
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Perhaps I didnt start totally fresh and that carried over to what I have now.Only thing I can think of. http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: Can you change the direction of AI retreat?
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Yes, this is the case.
The game ,once you have clicked the "create beach" button has automatically changed the map from "normal" to "beach landing"... After that action, the only way to make your map a normal map would be to manually alter the condition by shift+$. Anyway, good luck with your scenario designing work! http://forum.shrapnelgames.com/images/smilies/happy.gif cheers, Pyros |
Re: Can you change the direction of AI retreat?
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Remember..... this doesn't exist and may not. The retreat code is, to put it mildly , convoluted this idea whould only make it more so. Don |
Re: Can you change the direction of AI retreat?
Hi Don One other thing which would be nice to add on with rally points would be to set it so units do not retreat onto enemy unit. The problem I run into is when I have a blocking force that had gotten to the rear of the enemy and a retreating or routing enemy retreats onto one of my units then gets hit with opportunity fire by other units of mine bringing my unit under friendly fire.
Thanks Tom http://forum.shrapnelgames.com/images/smilies/happy.gif |
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