|
|
|
Notices |
Do you own this game? Write a review and let others know how you like it.
|
|
|
October 7th, 2005, 01:46 AM
|
|
Captain
|
|
Join Date: Sep 2002
Location: United States
Posts: 919
Thanks: 26
Thanked 27 Times in 21 Posts
|
|
Can you change the direction of AI retreat?
I'm working on a scenerio where the right side of the map is ocean,so if the AI retreats in the usual way they will go into the water? If so,how can I adjust it so they retreat to the north instead of the east?
Thank you
|
October 7th, 2005, 01:48 AM
|
Second Lieutenant
|
|
Join Date: Jun 2005
Location: Smyrna Ga.
Posts: 403
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Can you change the direction of AI retreat?
Can't be done, my friend, as far as I know. In some SP games an exit flag is used and that would work but that feature is not included here.
I could be wrong, however, and the game gurus here may know of a way to make it happen. I'd be interested in knowing for sure.
WB
__________________
Wild Bill Wilder
Independent Game Consultant
Scenario Designer
|
October 7th, 2005, 01:59 AM
|
|
Captain
|
|
Join Date: Sep 2002
Location: United States
Posts: 919
Thanks: 26
Thanked 27 Times in 21 Posts
|
|
Re: Can you change the direction of AI retreat?
What will the retreating units do when they get to the water?
|
October 7th, 2005, 04:10 AM
|
|
Sergeant
|
|
Join Date: Jun 2005
Location: Maryland
Posts: 213
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Can you change the direction of AI retreat?
Shirmisher...check out post number 380833...I had seen this one before and DRG tells how to alter the direction of retreat. I found it by searching for subject "retreat" in all the SPMBT forums. The only thing I think that happens when you do this is that you switch the direction for each side so now the other side will retreat to the ocean.
Tom D
|
October 7th, 2005, 04:20 AM
|
|
Colonel
|
|
Join Date: Mar 2005
Posts: 1,668
Thanks: 0
Thanked 5 Times in 5 Posts
|
|
Re: Can you change the direction of AI retreat?
Hi,
You should specify if your scenario is a beach landing scenario?
If it is, then the answer is no.
cheers,
Pyros
|
October 7th, 2005, 04:25 AM
|
|
Captain
|
|
Join Date: Sep 2002
Location: United States
Posts: 919
Thanks: 26
Thanked 27 Times in 21 Posts
|
|
Re: Can you change the direction of AI retreat?
No it isnt a beach landing. There is ocean on the right side of the map,the rebels hold a town on the coast and the players forces must attack from the south. I was hopeing to get them to retreat north.
Though when I purchase equipment for the player (left side of map) I am asked If I want to purchase landing craft,to which I always say NO.
|
October 7th, 2005, 05:37 AM
|
|
Colonel
|
|
Join Date: Mar 2005
Posts: 1,668
Thanks: 0
Thanked 5 Times in 5 Posts
|
|
Re: Can you change the direction of AI retreat?
Ok,
First of all, you can't modify the retreat direction to anything else than a left-right axis (if you put obstacles * for example impassable terrain for vehicles, you may force these units to move to a different direction) .
Secondly, since this isn't a beach landing you should make 2 things:
1. From the scenario editor screen you should press the "swap" button on the map sides option.
2. When you design your map at the "map edit" you should press the shift + "$" and you will be asked if you wish to change the status of the map from "beach landing" to "normal" (do this in order to avoid being asked if you wish to buy barges for your units).
cheers,
Pyros
p.s Whenever you create an ocean beach with the "create beach" tool (from the map editor), the status of the map will be automatically changed to "beach assault".
|
October 7th, 2005, 09:54 AM
|
|
Shrapnel Fanatic
|
|
Join Date: Mar 2005
Location: GWN
Posts: 12,492
Thanks: 3,963
Thanked 5,702 Times in 2,814 Posts
|
|
Re: Can you change the direction of AI retreat?
"rally points" that could be set up by each side to direct retreat direction has been one of my quiet crusades for a couple of years now. They have always ended up a low priority items becasue there was always a couple dozen more important things that needed doing. It's still on my personal to-do list for these games and maybe it might even happen someday
Don
|
October 7th, 2005, 12:33 PM
|
Second Lieutenant
|
|
Join Date: Jun 2005
Location: Smyrna Ga.
Posts: 403
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Can you change the direction of AI retreat?
The tools in the game are amazing. I'm still learning new things about it every day. Thanks for the information. Rally points is a good idea, very good, to determine retreat directions.
I'm assuming that a rally point would be a point on the map that units could be assigned to go to, should they be in retreat. Is that correct?
The Shift $ sign is a real bonus. I avoid the 1/2 beach button just because it creates more problems that it solves for me personally.
Wild Bill
__________________
Wild Bill Wilder
Independent Game Consultant
Scenario Designer
|
October 7th, 2005, 04:01 PM
|
|
Captain
|
|
Join Date: Sep 2002
Location: United States
Posts: 919
Thanks: 26
Thanked 27 Times in 21 Posts
|
|
Re: Can you change the direction of AI retreat?
Thanks everybody for your input.
When I created the map I didn't use the create beach tool,I did it all manually.
I'm curious what the retreating rebel forces are going to do when the run into the ocean?
Will they just stop at the beach?
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|