.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Dominions 2: The Ascension Wars (http://forum.shrapnelgames.com/forumdisplay.php?f=55)
-   -   Summoned Units II - Negative Opinions (http://forum.shrapnelgames.com/showthread.php?t=28319)

Endoperez April 11th, 2006 06:09 AM

Re: Summoned Units II - Negative Opinions
 
They are very, very weak. They should be at least on par with Vine Ogres IMO, as the path combination is quite rare, and there isn't much synergy besides Vision's Foe.

Wish April 11th, 2006 10:33 AM

Re: Summoned Units II - Negative Opinions
 
my biggest problem with the wood nymphs is that they will retreat, and kill themselves in the process, after a turn or two.

Oversway April 11th, 2006 11:12 AM

Re: Summoned Units II - Negative Opinions
 

eater of the dead isn't that great

shovah April 11th, 2006 12:44 PM

Re: Summoned Units II - Negative Opinions
 
hes great if he can be controlled or if you only expect to use him short term (and he is quite fun to use) but i agree he isnt exactly a good investment (if you really want to use him bring a guard of mind enslavers/charmers with penetration items so if he goes wild you can recapture him for a while)

OG_Gleep April 11th, 2006 03:23 PM

Re: Summoned Units II - Negative Opinions
 
Caelum in one of my MP games is using corpse men a lot. Whats so bad about them? Low Protection/banishable is not great, but their tunder fist packs a punch. No worse then clockwork horrors and at 5 per gem ...thats not a bad deal.

I have always avoided them to this point, so had never used them or faced them. But my raiders accidentily ran into caleums pure corspe man force...my vans were outnumbered 3-1 which normally isn't a problem. They were killed after getting one attack off, which always is.

Oversway April 11th, 2006 03:43 PM

Re: Summoned Units II - Negative Opinions
 
Quote:

hes great if he can be controlled or if you only expect to use him short term

What is so great? 0 enc trampler but you can get that with abominations much earlier on (much cheaper, and you don't have to worry about having to reclaim them later). Prot is too low so even with regen they do not do well in a fight. With only the 2 misc slots, not much help from items. CB mod buffed them and maybe lowered the cost so they might be slightly better.

The same for corpse constructs, cb buffed them.

OG_Gleep April 11th, 2006 04:11 PM

Re: Summoned Units II - Negative Opinions
 
Ah were the comments to corpse constructions for base game? I only play CB mod, I always forget that not everyone uses it.

Morkilus April 11th, 2006 07:19 PM

Re: Summoned Units II - Negative Opinions
 
Corpse men got boosted big time in the CB mod. Just FYI

Endoperez April 11th, 2006 08:14 PM

Re: Summoned Units II - Negative Opinions
 
Conceptual balance, perhaps?

As far as I remember, Corpse Men are just tougher soulless in the base game.

Cainehill April 11th, 2006 10:28 PM

Re: Summoned Units II - Negative Opinions
 

That's why these ... polls / questions are kinda pointless these days. A significant portion of the community never plays without some version of the conceptual balance mods, while another significant portion never plays with mods period.


All times are GMT -4. The time now is 01:28 PM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.