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Re: Demo Strategies
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http://forum.shrapnelgames.com/images/smilies/frown.gif |
Re: Demo Strategies
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If you are playing Kailasa, you should have Water/Nature combination and be able to summon at least some creatures that can go underwater. |
Re: Demo Strategies
Either Ancient One (spear) or then Seal Guardian (Obsidian Glaive).
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Re: Demo Strategies
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PS. I've missed 1 playable nation from the demo...Ermor! http://forum.shrapnelgames.com/image...es/biggrin.gif |
Re: Demo Strategies
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And this sure is a forhead smacking moment >_< (Oh, and I was talking about the Ancient Ones) |
Re: Demo Strategies
Briefly... My rather just for fun strategy is to take Kailasa - monkeys kick ***! As a pretender I take Phoenix, 4F 4A 2N, Dominion set maximum for Order and Magic, Sloth: 2, of course heat - as monkey people like when it's warm.
Purpose: Massing Atavi Archers (200-300, they are cheap and good like vodka in Poland;), Yakshas are casting Destruction, Phoenix responsible for casting Wind Guide and Flaming Arrows (if of course there is time for research). Yakshas which hit 2G will cast Swarm. All spells needed are in Alteration school... except of Flaming Arrows, but this is just an addition for the tougher ones;) If opponent goes flyers, only option is to cast Rain, Yakashinis can do. Worth trying, as funny view when 300 flamin arrows in the air fall at knights with no armour;) Waiting for the full version... |
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