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Re: SE5 Modding Tools
Any word on the map editor?
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Re: SE5 Modding Tools
Just put numbers in the boxes and push the build button. This creates a formula which you can then paste into the component.
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Re: SE5 Modding Tools
Awesome tool, Fyron! Thanks, much!
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Re: SE5 Modding Tools
Sorry for my late response, but I can't even get it to start.
The errorbox says that "Damage Builder.exe" is not correctly configured. I unpacked it into the "Data" folder of SE V. Now what do I do (besides crawling into a corner and be ashamed of my self for not getting it to work http://forum.shrapnelgames.com/image...es/biggrin.gif )? |
Re: SE5 Modding Tools
I think you need to have the .net framework junk for Fyron's programs.
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Re: SE5 Modding Tools
Quote:
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Re: SE5 Modding Tools
Whooops, didn't see that down there.
Thanks Kwok and Fyron! It works now by the way. Top notch! Tomorrow I'm going to play around with it. |
Re: SE5 Modding Tools
Move this to the Modding section? Or pull some links and add them to the links thread of the modding section?
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Re: SE5 Modding Tools
I wrote a program that Calculates the damage for multiple levels of a particular weapon and then displays them in a grid. The Column headings are the range from 0 to 500. The Row headings are the tech level. The program prompts you to input three piece of information from the Components.Txt file:
1. Number of Levels 2. Weapon Space Min Damage Modifier Formula 3. Weapon Space Max Damage Modifier Formula Download here |
Re: SE5 Modding Tools
Works nicely now, thanks. http://forum.shrapnelgames.com/images/smilies/happy.gif Looks like it'll be a helpful little tool.
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