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-   -   SE5 Modding Tools (http://forum.shrapnelgames.com/showthread.php?t=31130)

Raapys October 23rd, 2006 12:32 PM

Re: SE5 Modding Tools
 
Any word on the map editor?

Fyron October 23rd, 2006 03:03 PM

Re: SE5 Modding Tools
 
Just put numbers in the boxes and push the build button. This creates a formula which you can then paste into the component.

raynor October 24th, 2006 12:14 AM

Re: SE5 Modding Tools
 
Awesome tool, Fyron! Thanks, much!

Timstone October 25th, 2006 12:10 PM

Re: SE5 Modding Tools
 
Sorry for my late response, but I can't even get it to start.
The errorbox says that "Damage Builder.exe" is not correctly configured. I unpacked it into the "Data" folder of SE V.
Now what do I do (besides crawling into a corner and be ashamed of my self for not getting it to work http://forum.shrapnelgames.com/image...es/biggrin.gif )?

Captain Kwok October 25th, 2006 01:01 PM

Re: SE5 Modding Tools
 
I think you need to have the .net framework junk for Fyron's programs.

Fyron October 25th, 2006 02:32 PM

Re: SE5 Modding Tools
 
Quote:

Imperator Fyron said:
Requires .NET Framework 2.0.

link

Timstone October 25th, 2006 03:47 PM

Re: SE5 Modding Tools
 
Whooops, didn't see that down there.
Thanks Kwok and Fyron!
It works now by the way. Top notch!
Tomorrow I'm going to play around with it.

Kana November 7th, 2006 06:53 PM

Re: SE5 Modding Tools
 
Move this to the Modding section? Or pull some links and add them to the links thread of the modding section?

raynor November 11th, 2006 10:43 PM

Re: SE5 Modding Tools
 
I wrote a program that Calculates the damage for multiple levels of a particular weapon and then displays them in a grid. The Column headings are the range from 0 to 500. The Row headings are the tech level. The program prompts you to input three piece of information from the Components.Txt file:

1. Number of Levels
2. Weapon Space Min Damage Modifier Formula
3. Weapon Space Max Damage Modifier Formula


Download here

Phoenix-D November 12th, 2006 01:23 AM

Re: SE5 Modding Tools
 
Works nicely now, thanks. http://forum.shrapnelgames.com/images/smilies/happy.gif Looks like it'll be a helpful little tool.


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