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-   -   SE V Bugs That Are Still Present (http://forum.shrapnelgames.com/showthread.php?t=32947)

President_Elect_Shang January 24th, 2007 07:09 PM

Re: SE V Bugs That Are Still Present
 
Message deleted by me, completely off topic post. My apologies for hijacking your thread Atrocities.

Randallw January 24th, 2007 11:10 PM

Re: SE V Bugs That Are Still Present
 
Myself and someone else, sorry I forget who, discovered that you can bypass the password feature in PBW games. Apparently it will be fixed in the next patch.

Atrocities January 25th, 2007 12:37 AM

Re: SE V Bugs That Are Still Present
 
Actually all I wanted at this point was a list of bugs that haven't yet been addressed. No suggestions, no improvement ideas, just bugs. So please if you know of any bugs, please post about them here. Thank you.

RCCCL January 25th, 2007 09:23 PM

Re: SE V Bugs That Are Still Present
 
Completed Intelligence projects do not appear in the politics and intel tab.

Don't know if that's been mentioned.

Phoenix-D January 25th, 2007 09:38 PM

Re: SE V Bugs That Are Still Present
 
The various "retreat" options in the strategies don't appear to be working.

President_Elect_Shang January 26th, 2007 02:29 AM

Re: SE V Bugs That Are Still Present
 
1 Attachment(s)
I know this one is well known but I don't see it here. This is the bug where you can gain info on how many settled planets are in a system even though you have not seen those planets yet. Screen shot attached, saved game on file.

Atrocities January 26th, 2007 03:43 AM

Re: SE V Bugs That Are Still Present
 
I am noticing that ships blow up very easily as if the shields and armor my not be working correctly. Or this could just be a balance issue. Any thoughts / feedback?

Suicide Junkie January 26th, 2007 06:31 AM

Re: SE V Bugs That Are Still Present
 
Atro; might the enemy by using null space or some other penetrating weapon?

Once all your internals are gone, you explode, regardless of armor state, and that could explain your quick demise.
Loss of all crew to a toxin weapon probably does the same.

President_Elect_Shang January 26th, 2007 10:06 AM

Re: SE V Bugs That Are Still Present
 
I haven't messed with the toxin weapons ever; however, I thought they left the ship crew-less as opposed to blown apart? As to your question At. No they seem fine and I sometimes watch the shield and armor display in combat.

Randallw January 27th, 2007 10:56 AM

Re: SE V Bugs That Are Still Present
 
I was just testing toxic injectors for a game. They kill off the crew but the ship seems to keep firing, although it is reduced to minimum speed. Follow up with boarding parties and suddenly the ship is fully manned by your race. I wonder if the toxins kill the marines. That'd be fun, kill the crew then take over unhindered.


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