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January 24th, 2007, 04:13 PM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
Posts: 15,630
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SE V Bugs That Are Still Present
If you know of a bug that is still present in SE V that hasn't yet been addressed could you please post about it.
FIXED V1.24
1. Transferring cargo to a colony ship will result in a crash of the game.
FIXED V1.24
2. There is no carriage return function when setting up the descriptions for your empire.
FIXED V1.24
3. Sometimes after turn processing the first ship/ships/fleet to go through a warp point will cause a sound effect error whereas the sound of warping blows your speakers.
FIXED V1.24
4. When leaving the game minimized for more than a few minutes sometimes results in a frozen game.
5. Trying to shut down the game via Alt Ctrl Del will sometimes fail and cause a system wide crash.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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January 24th, 2007, 04:43 PM
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Major General
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Join Date: Nov 2004
Location: Floating in space.
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Re: SE V Bugs That Are Still Present
I've transfered cargo to a colony ship just fine before, I believe?
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January 24th, 2007, 05:36 PM
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Brigadier General
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Join Date: Apr 2002
Location: Kailua, Hawaii
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Re: SE V Bugs That Are Still Present
AT, this is a valiant effort. However there are already other bug threads and I believe there is a SEV bug reporting/tracking system on another website.
What we really need is more than a thread. It may already exist somewhere and I sure hope that MM has one, but what we need is an online bug database. We could make sure each bug is only reported once, decide on severity, priority etc. There should also be a difference between a bug report and a feature/change request. There could be an input form which goes to the admin for screening, entering. Users could search the database for info and seeing if their bug is already reported. MM could be sent regular reports. Maybe even have user input for priority assignment.
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Slick.
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January 24th, 2007, 05:41 PM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
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Re: SE V Bugs That Are Still Present
Spaceempires5.com has a decent bug reporting system, but it lacks active administration with respect to marking items fixed...
Find it here:
http://www.spaceempires5.com/en-US/project/issues
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January 24th, 2007, 05:47 PM
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National Security Advisor
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Join Date: Nov 2000
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Re: SE V Bugs That Are Still Present
That and as per the chat, Aaron doesn't actually USE it.
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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January 24th, 2007, 06:08 PM
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Brigadier General
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Join Date: Apr 2002
Location: Kailua, Hawaii
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Re: SE V Bugs That Are Still Present
He needs to be force-fed.
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Slick.
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January 24th, 2007, 06:12 PM
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Captain
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Join Date: Apr 2004
Location: Texas
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Re: SE V Bugs That Are Still Present
So we need to create a definative list of bugs, UI, and gameplay changes. Put these suggestions in a clear and concise usable format for him to use and better the game.
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January 24th, 2007, 06:36 PM
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First Lieutenant
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Re: SE V Bugs That Are Still Present
In that case, it's probably a better idea to wait a week or so for 1.24, so we don't get already-fixed stuff on the list.
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January 24th, 2007, 06:37 PM
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Brigadier General
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Join Date: Apr 2002
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Re: SE V Bugs That Are Still Present
When a CHAMPION for this effort volunteers, the community will respond, I am certain. It would be a large undertaking which must be committed to for the long term...
*scans horizon*
hmmm... can't see anything but ocean from Hawaii...
__________________
Slick.
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January 24th, 2007, 07:03 PM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
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Re: SE V Bugs That Are Still Present
Quote:
Phoenix-D said:
That and as per the chat, Aaron doesn't actually USE it.
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That's not exactly true as I know he does reference it from time to time... if more players used it, that would increase the pressure for SFI/MM to maintain and use it more actively imo.
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