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Re: Dom3 Unit Maker
Make monster is 1-5. Meaning "make monster 1" creates one monster, "make monster 2" creates two monsters etc. all working on the same character.
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Re: Dom3 Unit Maker
I don't want to piss on your party, but why not program it in Mono? (a free alternative to visual C#) Then you'd have the tool ready for all operating systems: Windows, Apple Mac and Linux.
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Re: Dom3 Unit Maker
Yeah, would it be possible to have a more linux friendly version?
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Re: Dom3 Unit Maker
@ich / dedas
never heard of mono. aside from that, visual c# generated the thousands of lines of code required to setup and maintain all of the gui components. so if i can port c# code over to mono easily, then thats a possibility. @amos i didnt know about those makemonster 1-5 commands, the manual only lists makemonster1, i'll add them when i get a chance. @foodstamp yeah, just copy and paste. i'm thinking about putting an append option in there |
Re: Dom3 Unit Maker
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Re: Dom3 Unit Maker
This doesn't work for me. Says it 'failed to initialize' then asks me to close.
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Re: Dom3 Unit Maker
you have to have the .net framework installed for it to run which you can get here
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Re: Dom3 Unit Maker
I wrapped up a mod using the new unit maker.
Here are my impressions and a few bugs I found. This was my first time using the unit maker to make a mod, so I was a bit slow with it, and I am not sure it saved me any time at all working on the mod. That being said, I think the more I use it, the faster I will get with it. It did save me from the annoying typos I make that crash the game the first time I run a mod. http://forum.shrapnelgames.com/images/smilies/happy.gif The weapon and armor list is very limited. I found myself adding weapons and armors after I had finished the unit in the creator. You cannot enter negative values in the protection/resistance fields to create vulnerabilities. Using "seduce" to create an ability like "#seduce 15" yielded "#seduce15" instead. I am not sure if this would have caused an issue in the game, i just added the space between the value and the command just incase. Make monster is a tad limited, but that is no biggy. Overall impression... I love this tool. I am going to use it for now on. As I get better with it, I believe it will save me a lot of time, if it is not saving me time already. It eliminated the need for me to hunt down those first run typos I normally make thus saving me time and headache. Excellent work, simply incredible! |
Re: Dom3 Unit Maker
I went to the link and downloaded .net, after install, the unit maker told me I needed .net framework v 2.0.50727. All I could find was 2.0 and even after downloading that it still won't work for me. I've a feeling it's because my PC is old and it's having issues running my recent XP upgrade.
Lesson in all this: I need a new 'puter. |
Re: Dom3 Unit Maker
I'm too old skool to use this, although maybe I'll change my mind when I start work on several more mods at once.
If it was tied into the databases (in a future update maybe) and could reproduce 'mod language' versions of vanilla units I'd probably have to worship you as a pretender though :] |
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