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March 15th, 2007, 11:58 PM
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Sergeant
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Dom3 Unit Maker v1.07
Dom3 Unit Maker v1.07
changelog:
version 1.00
- initial release
version 1.01
- fixed protections and resistences to take negative values
- fixed seduction command
- added missing make monster commands
- added option to leave out main mod commands
- added option to append
- rearanged some of the abilities in the gui
- fixed missing #end for mod
version 1.02
- fixed supply bonus for gluttony
- new preset item slot button: 2 hands, head, body, feet, 2 misc
- hotkeys to select tabs: f1 general, f2 armor, f3 weapons, f4 abilities, f5 magic, f6 leadership, f7 item slots, f8 create
- tab indexes fixed (tabbing to next control works logically)
version 1.03
- fixed start age to accept -1
- added a modifiable list of weapons and armor in the data directory
-- each entry must have the item number followed by a tab followed by the item name
--- ex: 14 Plate Hauberk
-- if a file is missing, a default list will be used as before
version 1.04
- seige, pillage group renamed to other and moved to third abilities page
- added new commands from 3.08 patch
-- spread dominion (#spreaddom) added to magic->abilities
-- increase unrest (#incunrest) added to abilities->page3->other
-- no bad events (#nobadevents) added to abilities->page3->other
- fixed item slot values
- added the fourth hand slot
version 1.05
- checked list boxes will now check on click
- fixed ressize, didn't work
- detailed comment on body slots
- clear button on each main tab
- reset all button on create tab
version 1.06
- enabled clear button for abilities
- fixed 'eyes'
- fixed 'castledef'
version 1.07
- added copy stat functionality, added to 'Create' tab
-- copy stat
-- clear
-- clear magic
-- clear special
- tab rearangement
-- stats and abilities now all under 'Abilities' tab
-- armor, weapons and item slots under 'Equipment' tab
todo
- random button
- add support for loading units from database
- improve append to look for end of mod
- tool tips
- new modules to create weapons and armor
Last edited by Edi; August 26th, 2008 at 04:41 AM..
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March 16th, 2007, 12:34 AM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
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Re: Dom3 Unit Maker
Cool. Any chance it will be able to grab values from the unit database automatically? That way you could load up all the stats for say, Ulmish infantry, make a few changes, then turn it into mod commands text.
That would really speed things up a lot and reduce the amount of messy copystats that people tend to use.
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March 16th, 2007, 01:12 AM
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Sergeant
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Join Date: May 2004
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Re: Dom3 Unit Maker
thats a possibility for future development, just focusing on the basics right now though
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March 16th, 2007, 02:25 AM
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Sergeant
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Join Date: May 2004
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Re: Dom3 Unit Maker
things are going well, most of the basic modding commands are working and outputting to file. i should be able to make a release in a few days
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March 16th, 2007, 07:41 AM
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General
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Join Date: Feb 2007
Location: R'lyeh
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Re: Dom3 Unit Maker
If you're looking for projects, you know what would be really really cool? A pretender maker. Just something where you can create a pretender and save your settings and load them again and maybe modify them a little.
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March 16th, 2007, 02:02 PM
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Sergeant
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Join Date: May 2004
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Re: Dom3 Unit Maker
you'll be able to make pretenders with this just like any other unit
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March 23rd, 2007, 08:32 PM
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Sergeant
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Join Date: May 2004
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Re: Dom3 Unit Maker
sorry for the delay kids, i should have this thing out soon
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March 23rd, 2007, 09:07 PM
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Private
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Join Date: Mar 2007
Location: France
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Re: Dom3 Unit Maker
Can't wait for this one, modding will be much more friendly with such a tool
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March 25th, 2007, 05:25 PM
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Sergeant
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Join Date: May 2004
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Re: Dom3 Unit Maker
ok, i've finished it. you can download it at the top of the thread.
one note: you will have to have the .net framework installed to run it, because it's written in c#, but since youre likely running winxp, it probably ought to be on your machine already.
everything as far as the program goes ought to be pretty self explanatory: select your options, and save; pretty simple.
there may be a few commands missing, there are an awful lot of them, so a few may have slipped through the cracks or be implemented incorrectly, but just let me know if you find one.
also, the weapons and armor section only contains the common equipment found in the mod documentation. when i get a chance i can expand on those.
aight, enjoy.
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March 25th, 2007, 05:33 PM
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Major General
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Join Date: Oct 2006
Location: Tennessee USA
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Re: Dom3 Unit Maker
Wow, this is really nice. First to download and first to use woot. Am i correct in thinking this creates the unit in its seperate mod file and you just copy and paste the stats into your real mod file?
Awesome work, I love it.
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