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Re: Charm
Afraid of my newly sprung crop of undead Giants? Don't worry, there'll still be plenty of Jarls around for you to charm.
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Re: Charm
Umor has three forms? I thought that he only had two, and that if his first was killed, he would become "true ethereal", which is something that no other unit in the game can do.
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Re: Charm
There are 2 true ethereal forms iirc.
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Re: Charm
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http://forum.shrapnelgames.com/images/smilies/evil.gif |
Re: Charm
I'm sure that the mage targeting will ignore troops that are immune to spells.
Jazzepi |
Re: ...and transient monsters are still transient.
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Curse Luck (MR) Life Drain (AP,life drain) 4 * Astral Claw (AN) In each round of attacks my unit lost about 90 HP (it was a treelord, and it took 3 sets of attacks to die). Protection doesn't help because of the AN. Blood Vengeance took care of most of the bodyguard/summons thrown at Umor. So, it's got decent damage, good crowd control through Blood Vengeance, and a decent MR of 20. Zero encumberance, and healing 10HP per round with Life Drain. And that's just the first form. |
Re: ...and transient monsters are still transient.
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Also, wishing for them can be... dangerous. Be prepared for the unexpected. |
Re: ...and transient monsters are still transient.
Those are pretty good attack values, but isn't Umor's Protection pretty low? I thought it was around 14 or something. You'd have it boost it up to at least 20 to make a decent SC.
-Max |
Re: horrormarks
Are non-leaders with horror marks good to save as decoys for leaders who get horror marks or are they best to put on the front line asap? If they're in an army could they attract horrors during regular battles to endanger others in the army?
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Re: horrormarks
If it's Umor's second or third form, his low protection is irrelevant. True ethereal does for magic damage what ethereal does for non-magic damage and Bloodvengeance(+4) and Bloodvengeance(+7) respectively start hurting a lot.
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