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-   -   Mod: Impirium Angelicus (http://forum.shrapnelgames.com/showthread.php?t=36728)

Amos November 8th, 2007 03:54 AM

Re: New Nation: Impirium Angelicus
 
Fixed 2nd weapon issue (ex. when you equipped shield second weapon disappeared although it was a one handed weapon).

I hope I dont have this issue in my other mods, but I'm too lazy to check http://forum.shrapnelgames.com/image...ies/tongue.gif http://forum.shrapnelgames.com/images/smilies/wink.gif

Amos November 8th, 2007 08:58 PM

Re: New Nation: Impirium Angelicus
 
Added new spell "God's Mercy".

Amos November 10th, 2007 12:58 AM

Re: New Nation: Impirium Angelicus
 
Gave Seraph a new weapon "Pure Love" and higher price. Principality cant summon slaves anymore.

Amos November 14th, 2007 07:51 AM

Re: New Nation: Impirium Angelicus
 
Version 0.04

- New pretender "Angelicus Imperator" (for bless strategies);
- Lowered "Master Hunter" price, gave him higher def, ap and illusion;
- Higher def and ap for "Soul Hunter" as well;
- Removed "Sacred Golem" price, gave him #neednoteat;
- Various other fixes.

Amos November 19th, 2007 10:12 AM

Re: New Nation: Impirium Angelicus
 
Gave slaves noheal.

Panpiper November 19th, 2007 12:03 PM

Re: New Nation: Impirium Angelicus
 
I know you've heard it a zillion times already Amos, but your mods are both cool and utterly gorgeous. Thank you for everything.

Amos November 19th, 2007 10:58 PM

Re: New Nation: Impirium Angelicus
 
Thank you Panpiper.

Amos December 25th, 2007 02:01 PM

Re: New Nation: Impirium Angelicus
 
New spell "Divine Retribution" for lvl 5 priests. A maximum of two leaders will be able to use that spell. I thought there should be some reward for gaining level 5 in priestly magic.

Shovah32 December 25th, 2007 02:15 PM

Re: New Nation: Impirium Angelicus
 
Is it particularly powerful? Communions are always an option.

Amos December 25th, 2007 03:08 PM

Re: New Nation: Impirium Angelicus
 
I meant - a maximum of two leaders are able to reach level 5 in holy magic unless insane.


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