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Re: New Nation: Impirium Angelicus
Fixed 2nd weapon issue (ex. when you equipped shield second weapon disappeared although it was a one handed weapon).
I hope I dont have this issue in my other mods, but I'm too lazy to check http://forum.shrapnelgames.com/image...ies/tongue.gif http://forum.shrapnelgames.com/images/smilies/wink.gif |
Re: New Nation: Impirium Angelicus
Added new spell "God's Mercy".
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Re: New Nation: Impirium Angelicus
Gave Seraph a new weapon "Pure Love" and higher price. Principality cant summon slaves anymore.
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Re: New Nation: Impirium Angelicus
Version 0.04
- New pretender "Angelicus Imperator" (for bless strategies); - Lowered "Master Hunter" price, gave him higher def, ap and illusion; - Higher def and ap for "Soul Hunter" as well; - Removed "Sacred Golem" price, gave him #neednoteat; - Various other fixes. |
Re: New Nation: Impirium Angelicus
Gave slaves noheal.
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Re: New Nation: Impirium Angelicus
I know you've heard it a zillion times already Amos, but your mods are both cool and utterly gorgeous. Thank you for everything.
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Re: New Nation: Impirium Angelicus
Thank you Panpiper.
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Re: New Nation: Impirium Angelicus
New spell "Divine Retribution" for lvl 5 priests. A maximum of two leaders will be able to use that spell. I thought there should be some reward for gaining level 5 in priestly magic.
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Re: New Nation: Impirium Angelicus
Is it particularly powerful? Communions are always an option.
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Re: New Nation: Impirium Angelicus
I meant - a maximum of two leaders are able to reach level 5 in holy magic unless insane.
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