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November 5th, 2007, 11:42 PM
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Captain
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Join Date: Feb 2005
Posts: 867
Thanks: 0
Thanked 41 Times in 19 Posts
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Impirium Angelicus
Version 0.05
MA Angel Empire.
Last edited by Amos; September 1st, 2008 at 04:45 PM..
Reason: Prefix
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The Following 2 Users Say Thank You to Amos For This Useful Post:
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November 6th, 2007, 05:28 AM
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General
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Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
Thanked 162 Times in 86 Posts
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Re: New Nation: Impirium Angelicus
Thanks for the mod, I'm looking forward to playing with it as with your previous mods.
Couple of Qs.
What is this nation about?
Is it in conflict with your other mods?
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November 6th, 2007, 05:30 AM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
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Re: New Nation: Impirium Angelicus
I think Amos keeps his mods from an age conflicting with his mods from the same age. So his early mods will work together, as will his middle and late ones, but if you try to use early ones with late ones, you'll probably get conflicts. I imagine this mod sticks to that pattern.
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November 6th, 2007, 01:00 PM
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Captain
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Join Date: Feb 2005
Posts: 867
Thanks: 0
Thanked 41 Times in 19 Posts
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Re: New Nation: Impirium Angelicus
Quote:
I think Amos keeps his mods from an age conflicting with his mods from the same age. So his early mods will work together, as will his middle and late ones, but if you try to use early ones with late ones, you'll probably get conflicts. I imagine this mod sticks to that pattern.
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What he said .
Quote:
What is this nation about?
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This nation is Angelic Crusade after the Nephilim schism. Humans are soulless slaves now that never rout. The troops are very expensive. Angels harvest slaves in high level dominion and cause unrest. I envision it as - massive waves of slaves crashing opponent by mass alone (like late ermor). Both the troops and the weak slaves have 1 MR.
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November 6th, 2007, 05:06 PM
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Major
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Join Date: Aug 2004
Location: Salt Lake City
Posts: 1,032
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Re: New Nation: Impirium Angelicus
Cool beans. So many mods to try!
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November 7th, 2007, 12:15 AM
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Second Lieutenant
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Join Date: Dec 2005
Location: Everywhere
Posts: 495
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Re: New Nation: Impirium Angelicus
Master Enslave GG
__________________
Unus vocis. Unus manus. Unus Universitas. Unus Deus. Is est meus fatum praeeo pro totus populus.
Ut est meus fortuna.
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November 7th, 2007, 01:43 AM
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Captain
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Join Date: Feb 2005
Posts: 867
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Thanked 41 Times in 19 Posts
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Re: New Nation: Impirium Angelicus
Changed 10 sprites.
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November 8th, 2007, 12:27 AM
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Captain
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Join Date: Feb 2005
Posts: 867
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Thanked 41 Times in 19 Posts
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Re: New Nation: Impirium Angelicus
Added another hero with a unit.
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November 8th, 2007, 12:41 AM
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Sergeant
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Join Date: Oct 2006
Location: Milwaukee, WI
Posts: 376
Thanks: 14
Thanked 6 Times in 6 Posts
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Re: New Nation: Impirium Angelicus
Tell us more about this hero's unit...
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November 8th, 2007, 12:47 AM
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Captain
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Join Date: Feb 2005
Posts: 867
Thanks: 0
Thanked 41 Times in 19 Posts
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Re: New Nation: Impirium Angelicus
Fixed a mistake with the summoning spell. Added a new helm "Chain Coif".
Quote:
Tell us more about this hero's unit...
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Sorcerer King (multihero):
"Devout servants of the Demiurge, sorcerer kings magical knowledge and ability allow them certain freedoms in the crusading army, like a freedom to keep their souls. For their service the kings are granted a long life and an access to Divine knowledge."
They autosummon 1 Royal Guard unit every turn.
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