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-   -   Odd transformation spell... (http://forum.shrapnelgames.com/showthread.php?t=38534)

Zeldor April 25th, 2008 02:37 PM

Re: Odd transformation spell...
 
I would rather sell that nature gems and use gold for upkeep.

Wauthan April 25th, 2008 03:31 PM

Re: Odd transformation spell...
 
Heh, I never cast it for the new shapes, only for saving valuable mages that are dying of old age. I too found that you get the best results in mountains and wastes, with a strong luck scale. Would love to see the list on what creatures you can become. Guess we could start writing down our results and see if there's any real reason for a "roll of the dice".

Kind of wierd that the anti-age is the primary reason to cast this, and the transformation itself is the annoying side effect.

ologm April 25th, 2008 04:23 PM

Re: Odd transformation spell...
 
It is also a way to get full slots for a mage. Does transformation heal afflictions?

Chimera is big bad guy.
Flying monkey is funny.

cleveland April 25th, 2008 06:19 PM

Re: Odd transformation spell...
 
Only truly justified use:
High level nature mage gets diseased & is down to 2hp.

mindlar April 25th, 2008 09:47 PM

Re: Odd transformation spell...
 
Quote:

cleveland said:
Only truly justified use:
High level nature mage gets diseased & is down to 2hp.

Or a treelord that you want to become a blood hunter.

cleveland April 25th, 2008 10:02 PM

Re: Odd transformation spell...
 
Quote:

mindlar said:
Or a treelord that you want to become a blood hunter.

Not sure I understand. How would Transformation help? And if it did help, how would the risk of feeblemind be justified?

NTJedi April 25th, 2008 11:17 PM

Re: Odd transformation spell...
 

Speaking of transformations... I wonder if Illwinter may consider adding a transformation spell which turns the caster into a demon in exchange for better stats and longer life.

If no, then perhaps making unique transformation spells possible via modding commands.

kasnavada April 26th, 2008 02:38 AM

Re: Odd transformation spell...
 
I think it has a great use for LA pangaea, possibly for MA too. I mean, Pans (death and earth version) cost 20+ gold per turn... it doesn't matter if you lose a few, it will pay for itself in 15 turns. And your access to nature magic means that you will have fairy queens or gift of health sooner or later anyway.

Pandemoniacs for MA are in the same situation. If you took turmoil / luck for EA and MA you will no produce maenads so you actually lose something, so it's a bad idea.

cleveland April 26th, 2008 09:49 AM

Re: Odd transformation spell...
 
Quote:

cleveland said:
Only truly justified use:
High level nature mage gets diseased & is down to 2hp.

I'd like to retract my earlier statement, as I was COMPLETELY wrong.

I've found a fantastic, totally justified use for the spell:
http://img182.imageshack.us/img182/7563/dogve3.th.jpg

sector24 April 26th, 2008 09:58 AM

Re: Odd transformation spell...
 
The other gods will never suspect...


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