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Re: Race advice for new mega-game
Lanka.
Describes everything you want: 1) Competetive. Check. Lots of people feel this nation is strong. 2) Good sacreds. Check. Great capitol only sacreds and very good recruitable everywhere else. 3) Good troops. Negligible. Being able to recruit their sacreds at every fort why bother with anything else? 4)Strong Priests. Check. And the priests are able to summon undead! 5)Strong Archers. Check. Stealthy shortbows and meaty (but expensive long bows) 6)Divers magic. Check 7) Strong in all magic paths. Almost. You may need a pretender strong in Astral to fill this gap. |
Re: Race advice for new mega-game
I'd check out the strategy guide on Lanka before playing them (its in the strategy section). They have plenty of weaknesses.
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Re: Race advice for new mega-game
Lanka has weak province defense, yet Lvl_1 priests can raise ghouls for balancing the weak province defense.
Choosing a blessing can vary in opinion, yet I'd recommend at least the 4N bless for regeneration if using Lanka. |
Re: Race advice for new mega-game
Why the continuing reference to Gor'd militia?
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Re: Race advice for new mega-game
It's a running joke. Someone made a reference earlier about how they like to make Bruce Lee, or something like that, out of a GoRed militia by giving him the chi shoes.
Jazzepi |
Re: Race advice for new mega-game
Take a weak nation. You will not stand the micro management of the late game anyway http://forum.shrapnelgames.com/images/smilies/happy.gif Better to go out in an early blaze of glory.
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Re: Race advice for new mega-game
Also, then if you lose, you can blame it on the nation, but if you win or do well, then you are a genius.
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Re: Race advice for new mega-game
right I saw a few nice advices between the off topic stuff http://forum.shrapnelgames.com/images/smilies/laugh.gif
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Re: Race advice for new mega-game
Hahahah, nice DC
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Re: Race advice for new mega-game
or you can just not play since the game is full http://forum.shrapnelgames.com/images/smilies/laugh.gif
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