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April 28th, 2008, 05:18 PM
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Lieutenant General
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Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
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Race advice for new mega-game
I'm thinking of joining the new mega game but I can't really figure out what nation to use.. they all have downsides
To look at each nation seperately is a bit too much for me so I need help to narrow it down.
Give me some advice which nation (all ages) fits my demands best
- competative (I really mean that it should be a VERY VERY strong race)
- strong sacreds
- strong non cap only not old mages
- strong troops
- strong priests
- strong archers
- diverse magic
- strong in all magic paths.
And... if the above is a bit to much to ask for then I'll settle for
- strong nation
- strong non-cap only combat mages
- sacred, cost efficient researchers/combat mages (really in my latest game I've noticed how much those researchers take in upkeep)
- no blood nation (I don't know blood and there is no time to learn, not to mention I like to be the "good guys" - compensation as you all might realise)
- For strong end game magic I'm mostly thinking astral
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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April 28th, 2008, 05:25 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
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Re: Race advice for new mega-game
There's no "best" nation. If there was, it'd be what you described first. For the latter, read Baalz's guide to Marverni. His guide makes it seem overpowered; the Druids are good combat mages (astral and earth), they also have good researchers and their endgame teleport squads are good.
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April 28th, 2008, 05:27 PM
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Lieutenant General
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Join Date: Sep 2007
Posts: 2,691
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Re: Race advice for new mega-game
Marveni? Didn't expect that one to show up here.
I must admit the druids seem nice,
but are the Marveni researchers considered good?
The sacred troops seem so overpriced though
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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April 28th, 2008, 05:28 PM
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Captain
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Join Date: Oct 2003
Location: Finland
Posts: 883
Thanks: 14
Thanked 11 Times in 9 Posts
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Re: Race advice for new mega-game
Shooting in my own foot here, but there are several astral-heavy races with elephants. Also, unless nonsacredness is a deal-breaker, check the two MA water races that get astral.
At least those come up straight away. Also, for some old goodyness, MA Ermor.
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April 28th, 2008, 05:37 PM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
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Re: Race advice for new mega-game
MA Pythium.
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April 28th, 2008, 05:41 PM
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First Lieutenant
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Join Date: May 2007
Posts: 674
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Re: Race advice for new mega-game
MA Pythium, LA Marignon, MA Bandar log are all very good. Bandarlog lacks in magic diversity, right up until you start summoning guys and they get magical diversity through the wazzoo.
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April 28th, 2008, 05:46 PM
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Major General
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Join Date: Feb 2004
Location: Houston, Texas
Posts: 2,435
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Re: Race advice for new mega-game
Lol, truth be told I picked up Marverni because I got the impression a lot of people thought they were underpowered and I figured I could polish out some shine. Guess I succeeded. Then again, I really like some of the other classic underdogs from MA Atlantis (who I did very well with in the last megagame) to MA Ulm so I'd take my suggestions with a grain of salt.
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My guides to Mictlan, MA Atlantis, Eriu, Sauromatia, Marverni, HINNOM, LA Atlantis, Bandar, MA Ulm, Machaka, Helheim, Niefleheim, EA Caelum, MA Oceana, EA Ulm, EA Arco, MA Argatha, LA Pangaea, MA T'ien Ch'i, MA Abysia, EA Atlantis, EA Pangaea, Shinuyama, Communions, Vampires, and Thugs
Baalz good player pledge
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April 28th, 2008, 05:59 PM
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First Lieutenant
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Join Date: Feb 2007
Posts: 773
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Re: Race advice for new mega-game
As a player who was doing well in the first Megagame right up until I needed to quit because of law school, I'd recommend a blood nation.
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April 28th, 2008, 07:24 PM
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Major General
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Join Date: Sep 2006
Posts: 2,198
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Re: Race advice for new mega-game
I would play a nation that you like and feel is strong Aezeal, there really is no right or wrong nation.
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April 28th, 2008, 07:43 PM
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Colonel
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Join Date: Oct 2007
Location: in a sleepy daze
Posts: 1,678
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Thanked 57 Times in 33 Posts
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Re: Race advice for new mega-game
Any nation with access to air and nature will do well using the Gift of Reasoned militia with Chi Boots. Intimidation!!!
__________________
i crossed blades with the mightiest warriors of the golden age. i witnessed with sorrow the schism that led to the passing of legends. now my sword hangs in its scabbard, with nothing but memories to keep it warm.
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