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Re: Nation: Atreus, Rise of the Dragon Emperor
Quote:
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Re: Nation: Atreus, Rise of the Dragon Emperor
The only way to really appreciate how the units work is to play a short or long game. The units really come together and adap to different bless strategies.
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Re: Nation: Atreus, Rise of the Dragon Emperor
Any comments and suggestions are welcome. Let me know how you liked the mod. Thanks http://forum.shrapnelgames.com/images/smilies/happy.gif
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Re: Nation: Atreus, Rise of the Dragon Emperor
Hmm well endo I just tried to make most of what I read in his post.
Personally I'm not so fond of units having stats that seem undominion like though (humans with att 5 and hp 5 for example). But that is just me I guess others just mind if the race bring something different (and I guess it does see below) and is balanced, which others will have to test. 5 hp and 5 att, 3 attacks sounds like maniac ninja goblins http://forum.shrapnelgames.com/images/smilies/laugh.gif (which isn't critisism... maniac ninja goblins would make for a great different thematic nation really) |
Re: Nation: Atreus, Rise of the Dragon Emperor
http://forum.shrapnelgames.com/images/smilies/happy.gif Well, Aezeal this is how i visualize the 5 hp 5 att unit: He is a really old guy that kicks @55 in kung fu. He can probably hit anyone fast and hard a cuple of times but if you are able to hit him hes down.
And something else. 5 hp is not the standar for all units. There are maybe 2 units with such a low hp. The low hp is countered by Seasonal Bonus though. http://forum.shrapnelgames.com/images/smilies/wink.gif |
Re: Nation: Atreus, Rise of the Dragon Emperor
I'll give better reviews once I read the DM file..on a day the dutch didn't have a big match and won http://forum.shrapnelgames.com/images/smilies/laugh.gif
PS att 5 doesn't fit with "can probably hit anyone fast and hard a cuple of times" Kungfu masters should just have high attack and def skill.. the HP explanation is .. somewhat acceptable.. though most old mages just have HP 8 and they haven't had a life of fighting and training. |
Re: Nation: Atreus, Rise of the Dragon Emperor
This is the way it looks....
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Re: Nation: Atreus, Rise of the Dragon Emperor
I fixed the problem accordingly I had the #str value mixed with the #att value. It was supposed to be low str high att. http://forum.shrapnelgames.com/images/smilies/happy.gif
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Re: Nation: Atreus, Rise of the Dragon Emperor
can you put it in a zip file plz
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Re: Nation: Atreus, Rise of the Dragon Emperor
It's an attachment in the first post, on the lind just under the disk icon and the subject title.
Edit: or if your problem was with .rar files... Follow Ballbarian's advice in the other thread. http://forum.shrapnelgames.com/image...es/redface.gif I had forgotten how weird it was to see a rar file and not know what it is. |
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