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  #1  
Old June 17th, 2008, 01:04 PM
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Default EA Nation: Atreus, Rise of the Dragon Emperor

Early Ages
ATREUS, RISE OF THE DRAGON EMPEROR
Current Version: 1.07 FINAL
Last Update March 31 2010

Brought to you by Atreidi.
(coming soon) Atreus Middle and Late Ages

ADDED CONTENT:
New Nation: 88
New Units: 2650 - 2666
New Weapons: 950 - 952
New Site: 955 - 956

Founding of the Atreus Dynasty

Before the rise of the Xia Dynasty, a group of accentric Dragon fanatics who called themselves 'Ubermensch Rising' began a cult whose aim was to summon the great Shaniggaan Atreus, Emperor of the Dragons. Right after the Shun took power in the Xia Dynasty the Dragon Emperor was finally awakenned. His awakenning brough forth a new age of war and destruction to the land, changing history for ever.

Overview

The Atreus Dynasty is an ancient oriental Empire ruled by a Powerful Dragon Emperor. The dynasty was focused on the unification of the land and spread of elemental divination. It was a time of Dynasty Wars that often lasted many generations and consumed millions of lives. Through Divine intervention, many of the officers became very powerfull elementalists ascending to legendary hero status. Some of the elite dynasty members were though to be direct decendants of The Three Sovereigns Fu Xi, Nuwa and Shennong. The new generation of Celestial Elite members was on the rise, however, since the Dragon Emperor was mixing his blood with humans.

Empire Army

The Atreus Dynasty is an ancient oriental Empire Characterized by Strong Masters of Magic and martial arts. Warlocks were unable to freely choose their elemental specialty and thus had varied focus and strenght. The strong Imperialistic goverment ensured the army was always in the best conditions and was equiped with the best armor.

Characteristics:

Some units get Fallpower, 50% increase in hp on Fall Season
Superior Research Capabilities
Female Seducer
Most Units are well trained in Kung Fu and Wushu
Able to perform Blood Sacrifices
Blessed Mages
Unarmored and Weaponless Blessed Units

Race: Humans
Magic: Variable Random Elemental, Weak Blood, Random Strengh
Miltary: Cavalry, Heavy Infantry, Archers, Crossbows
Priests: Average, Can perform Blood Sacrifices

The 4 TGA files were borrowed from the Dominions 3 community. I am not certain who the creator is but I just wanted to give credit to them. :-)
-------------------------------------------------------

I really enjoy playing this mod. First off it is a great AI controlled opponent. When you play it though, it is even better. All mages get random magic. It gives you varied results every time. You can get a weak or strong mage depending on your luck.

Something else to consider about this mod is that it is "Balanced". I know that balancing a mod is completely relative to the person that is balancing it, however, I based this mod on many of the existing units and commanders on the original game. NO UNIT IS OVER POWERED!
I defenetly see this mod as a great addition to the other nations.

UPDATES:

1.01

-Reduced the Cost of the Autumn Warrior from 30 to 25
-Reduced #supplybonus of Master of the Ancient Way from 50 to 20
-Increased HP and Att of Kung Fu Only Units
-Decreased the strengh of Kun Fu only units
-Reduced the number of attacks of the Wushu weapon from 2 to 1

1.02

-Added the #nostr to the Kun Fu and Wushu attacks
-Lowered Dragon Emperor's Stats

1.03

-#fallpower is properly applied now. (Many Units have double HP in Autumn)
-Imperial Spy is now able to equip weapons
-Imperial Spy Gold Cost reduced by 50
-Imperial Spy Gets a Lvl 2 Random
-Added a couple of low end soldiers borrowed for Tienchi
-Added a national summon (two headed dragon)

1.04

-Modified the 'randomness' of random magic
-Minor balance modifications here and there
-Removed #multyhero

1.05

-small alterations here and there
-Changed RAR to ZIP

1.06

General Updates---->
-General Balance Added Here and There
-Overall Attack/Defense Skill Improvement, 8 was too low
-Icrease Kung Fu and Wushu Defense
-Changed IdealCold to -1
-Added Multihero1

Commander and Unit Updates----->
-Imperial Warlock, 2650, reduce castle defense
-Imperial Spy, 2651, reduce magic, remove recuperation, lower price
-Autum Warrior, increase defense, increase standard, increase berserk bonus
-Dragolich, 2663, reduce the unrest it produces,
-Master of the Wude, reduce supply bonus, add starting magic skill so it need a lab to be produced
-Prince General, 2652, increase by 5% the chance to get astral magic
-Master of the Ancient Way, 2654, reduce supply bonus,
-Imperial Fanatic, increase berserk bonus
-Drgon Cult Priest, 2665 increase precision, set noleadership, Increase Protection
-Master of the Quong, in creased healing

Patch 1.07 FINAL

-Fixed a couple of issues with the martial arts armors
-Added a small Martial Arts parri effect to most units (they were too squishy)
-Fixed some protection/defense inconsistencies
-Lowered gcost and rcost in a couple of units to improve AI efficiency

Enjoy!
Attached Files
File Type: zip EA Atreus FINAL.zip (312.2 KB, 1193 views)

Last edited by Atreidi; April 19th, 2010 at 03:57 PM..
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  #2  
Old June 17th, 2008, 01:50 PM
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Default Re: Nation: Atreus, Rise of the Dragon Emperor

Why are so many units #att values so low? Even untrained militia has attack value of 7.

Old masters trained in martial arts should have att/def 10 or 11, before old age maluses. Giving them higher stats wouldn't be out of line, as long as you don't go overboard. See LA Tien Chi barbarian mages, some of whom have base att/def 13 or 14 before old age.

Wushu and Kungfu as weapons is a nice way of doing them.
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  #3  
Old June 17th, 2008, 02:03 PM
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Default Re: Nation: Atreus, Rise of the Dragon Emperor

That is true Endoperez, however, you need to take into consideration that they do 3 attacks in one turn. They do a Kung Fu attack, Wushu Attack, and a Chi Kick. When you add these three attacks the damage per turn average to 16 damage a turn. They get 3 chanses of striking, giving them more oportunities to do damage each turn. Also, their cost is low.

The strengh of this unit comes from its blessing. This unit can become a killing machine if you give it Air Shield and Quickness. It already has high def and magic resist.
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  #4  
Old June 17th, 2008, 02:17 PM
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Default Re: Nation: Atreus, Rise of the Dragon Emperor

I didn't comment on balance, just the low attack values.
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  #5  
Old June 17th, 2008, 02:20 PM
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Default Re: Nation: Atreus, Rise of the Dragon Emperor

=D Thanks man, Please let me know if you some other "inconsistencies" or comments on the mod. They are welcome.
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  #6  
Old June 17th, 2008, 02:24 PM

Aezeal Aezeal is offline
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Default Re: Nation: Atreus, Rise of the Dragon Emperor

Sounds strong.. what are the nations weakness to offset the multiple attacks, powerfull blessed mages and high armoured troops?
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
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In for a whole new sort of game? Then try my scenario map Gang Wars.
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  #7  
Old June 17th, 2008, 02:29 PM
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Default Re: Nation: Atreus, Rise of the Dragon Emperor

The offcet to the Kung Fu Master's of multiple attacks is low attack values, low hp, no armor.
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  #8  
Old June 17th, 2008, 02:44 PM
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Default Re: Nation: Atreus, Rise of the Dragon Emperor

Quote:
Aezeal said:
Sounds strong.. what are the nations weakness to offset the multiple attacks, powerfull blessed mages and high armoured troops?
Really... it doesn't take THAT long to download the mod and read throught he .dm. The kungfu-guys have like attack of 5, and the special unit with kungfu and chi kick and bite and claw and fist and whatever else in addition to glamour and magic, well, he has total of 5 hp. I didn't notice any units that didn't have a clear weakness, and I just read through the .dm.
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  #9  
Old June 17th, 2008, 02:52 PM
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Default Re: Nation: Atreus, Rise of the Dragon Emperor

I see 5 hp as a clear weakness :S
The only unit with glamour is one of the heroes and hes got 5hp.
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Old June 17th, 2008, 03:03 PM
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Default Re: Nation: Atreus, Rise of the Dragon Emperor

If I might suggest something-maybe have your kung fu guys (that's a technical term) be relatively tough-as in resistant to damage-in their young to middle age, and then have a switch where they become frail with age but do a lot of damage as elders, since they'll have made the switch from physical power and resilience to focusing and relying on their Chi.
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