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Re: TucoTuco - MA game for new/newish players (sig
If I count - and I lost 1 MP, while another is currently unfinished (while well enough for me), then I would like to participate also. Another consideration that I would have to find a sub for an end of the August - beginning of the September. But I can be killed before that! http://forum.shrapnelgames.com/images/smilies/happy.gif
I would like to play Tien Chi. And do default settings include Independents set at 5? |
Re: TucoTuco - MA game for new/newish players (sig
Okay, we have space for just one more then.
I've attached the map to the first post. |
Re: TucoTuco - MA game for new/newish players (sig
Thank you. Now to the drawing board... http://forum.shrapnelgames.com/images/smilies/happy.gif
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Re: TucoTuco - MA game for new/newish players (sig
I'll join.
Vanheim please. |
Re: TucoTuco - MA game for new/newish players (sig
Couple questions about MP.
1) How do you properly install the mod? 2) In multiplayer we are responsible for one turn per day? Thanks http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: TucoTuco - MA game for new/newish players (sig
Mod installation is fairly easy, for this one all you had to do was unzip the file into your dominions 3 folder then enable it when you get into the game. As for the turn rotation I think he said we're going to start off at 24 hour turn rotations then possibly move to 48 once things get more complicated.
If you're still unclear about anything check the FAQs thread and it should answer most of your questions and if it isn't covered there don't ask me, I'm just as new here. |
Re: TucoTuco - MA game for new/newish players (sig
Skirmisher: 1) To install the mod you just need to unzip all the contents of the zip file (which you can find in the modding subforum, or I can link to if it's hard to find) into the dominions3/mods folder. You don't even need to enable it for it to work. (If you enable it via Preferences in dominions, that only affects which mods any new games you create will use).
2) Yep, it'll be one turn per day until the consensus is that it needs to move to 48 hours. Actually it'll be 24 hour quickhost, which means that hosting will take place when either (a) 24 hours have passed since last hosting, or (b) all players have got their turns in. Therefore the hosting time tends to creep forward, since generally all players will get their turns in before the deadline. |
Re: TucoTuco - MA game for new/newish players (sig
OK I downloaded the mod and installed it into the mod folder. What about the map that comes with it, is that needed too?
Should I see the mod listed in prefrences? I don't. |
Re: TucoTuco - MA game for new/newish players (sig
1)You put the .dm file into the mod folder in your dominions game. Then inside Dominions, you go to 'Preferences', then 'Mod Preferences', and then you click on the mod you want active to turn it on, in this case, Worthy Heroes 1.8
After that, when you make your pretender, it's set up to play under the mods you had active, when you create it. 2)As for how many turns, that depends on the admin, who usually sets it based on what people in the game want. Usually starting at 1 turn a day, then after around 30-40 turns, to 1 turn every 2 days, and possibly after 70 turns to 1 turn every 3 days. This is due to the turns taking longer and longer to do as the game involves more massive armies and many spells. 3)Yes, the map is needed as well. You'll want to download it from the attachment link from Llamabeast's post at the beginning of the thread. Then you unzip it, and place it inside the map folder in your dominions game. 4)Yes, you should see it. http://forum.shrapnelgames.com/images/smilies/happy.gif You should see it after you click on Preferences, then Mod Preferences. |
Re: TucoTuco - MA game for new/newish players (sig
Ok I see the mod under preferences.
I downloaded the map from the first post in this thread. But what about the map that comes with the mod? Do I need that to? Thank you everybody for you help. |
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