.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Dominions 3: The Awakening (http://forum.shrapnelgames.com/forumdisplay.php?f=138)
-   -   Marignon Man at Arms (http://forum.shrapnelgames.com/showthread.php?t=39795)

Wrana July 23rd, 2008 02:56 PM

Re: Marignon Man at Arms
 
Yes, Flagellants' afflictions are thematic.
Considering Men-at-arms: the usual mapmove for heavy infantry is 1. Exceptions are those who have a background of being specially trained in long marches - LA Pythium elite infantry comes to mind. Note that Arcoscephales Hoplites are Move 1, too.

Edi July 23rd, 2008 03:06 PM

Re: Marignon Man at Arms
 
Quote:

thejeff said:
Just cutting back the frequency would be nice. Ideally, I'd like to see them start uninjured (newly dedicated flagellants would be unlikely to have crippled themselves yet), but have a fairly small chance of developing an affliction every month. Preserving the thematic flavor, but leaving the troops useful, especially if you don't intend to keep them around for long:)

This would require coding in new mechanics. Having a percent chance of getting starting afflictions is an existing mechanic, which becomes available for modding in the next patch.

thejeff July 23rd, 2008 03:12 PM

Re: Marignon Man at Arms
 
As I assumed. Which is why I started by suggesting just cutting back the frequency.

chrispedersen July 23rd, 2008 07:13 PM

Re: Marignon Man at Arms
 
Besides.. who says its thematic.
It wasn't in Dom2 at all.

Additionally, wearing horsehair and beating yourself with straps or knots - how does that lead to diease, battle frigth, limps etc.?

There are still orders of flagellent monks - 'mortification of the flesh' was what they hoped to acheive aka the will to withstand the temptations of the flesh, and to subjugate the body to the spirit.
I would argue this leads to higher morale, magic resistance and hitpoints, not afflictions.

NOWHERE in medieval history did flagellants have anywhere near the incident of affliction that Dom3 does.

Kristoffer O July 23rd, 2008 07:50 PM

Re: Marignon Man at Arms
 
> NOWHERE in medieval history did flagellants have anywhere near the incident of affliction that Dom3 does.

Also they did not fight, so we can remove them altogether. Problem solved http://forum.shrapnelgames.com/images/smilies/happy.gif

Sombre July 23rd, 2008 07:58 PM

Re: Marignon Man at Arms
 
Hahah.

Ballbarian July 23rd, 2008 08:59 PM

Re: Marignon Man at Arms
 
There are what I would consider modern equivalents to the flagellant and I can easily see where permanent afflictions could result in cases where the individual went to the extremes. Search for "Day of Ashura" on Google and YouTube if you have a strong stomach.

Regardless, the flagellant is one of my favorite units in Dom3. http://forum.shrapnelgames.com/images/smilies/happy.gif

Tifone July 23rd, 2008 09:21 PM

Re: Marignon Man at Arms
 
Yeah, I'm sure a whip with thorns and nails on it beating on your back all day, or walking with hooks on your skin lashed to ropes lashed to a stone, doesn't damage your body greatly. Actually, this causes you 6 wings to come out from your body. Yeah, you become a Seraph! http://forum.shrapnelgames.com/image...es/biggrin.gif

P.S. Yes, they were this creative and even more, medieval compendia and paintings are quite clear. http://forum.shrapnelgames.com/image...es/Injured.gif

chrispedersen July 23rd, 2008 10:43 PM

Re: Marignon Man at Arms
 
Quote:

Kristoffer O said:
> NOWHERE in medieval history did flagellants have anywhere near the incident of affliction that Dom3 does.

Also they did not fight, so we can remove them altogether. Problem solved http://forum.shrapnelgames.com/images/smilies/happy.gif

Feel free KO. They are useless.

JimMorrison July 24th, 2008 02:25 AM

Re: Marignon Man at Arms
 
I would maybe suggest that the Flagellants for Marignon be a different unit than the free ones you get from general rabble wandering in the woods. http://forum.shrapnelgames.com/image...ies/tongue.gif But just give them slightly higher Str and HP perhaps, to reflect how their discipline hardens their body, if they are lucky enough not to ruin it. http://forum.shrapnelgames.com/image...ies/tongue.gif

But, not married to that idea, just suggesting the possibility. http://forum.shrapnelgames.com/images/smilies/wink.gif


All times are GMT -4. The time now is 11:16 AM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.