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July 23rd, 2008, 03:52 AM
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General
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Join Date: Sep 2004
Location: Irving, TX
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Marignon Man at Arms
I wonder why the Marignon Man at Arms infantry only have map move 1? They are considered Elites, and they are your only shielded troops unless you recruit cavalry. As Elites, should they not have a map move of 2? They are a great meat shield for Mari, but seriously slow down all the other troops that have map move 2.
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July 23rd, 2008, 04:16 AM
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BANNED USER
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Join Date: Dec 2007
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Re: Marignon Man at Arms
my guess would be because they're too busy touching themselves at night.
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July 23rd, 2008, 04:21 AM
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General
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Join Date: Sep 2004
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Re: Marignon Man at Arms
Omni, you are right on as usual.
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Be forewarned, anything I post is probably either 1) Sophomoric humor, 2) Satire, 3) A gross exaggeration of the power I currently possess, 4) An outright lie, or 5) Drunken ramblings.
I occasionally post something useful.
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July 23rd, 2008, 04:27 AM
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Major
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Re: Marignon Man at Arms
Yeah, given the horrid price markup they really should be move 2, or something...though the goetics are slow anyhow.
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July 23rd, 2008, 04:57 AM
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Re: Marignon Man at Arms
Because they are heavy infantry.
I don't think any balance consideration really went into the thought process.
They're still mapmove 1 in cbm but have goldcost of 12.
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July 23rd, 2008, 01:48 PM
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Join Date: May 2004
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Re: Marignon Man at Arms
Bigger fix for marignon: get rid of old age, get rid of afflictions on flagellants.
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July 23rd, 2008, 01:59 PM
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Lieutenant Colonel
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Re: Marignon Man at Arms
Hey, the afflictions on flagellants are so damn thematic! I mean, they bash themselves all the day! If we start removing the thematic things, were do we end up?
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July 23rd, 2008, 02:24 PM
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General
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Re: Marignon Man at Arms
Except that they are so bad, they're almost completely useless. On an already marginal sacred unit.
Just cutting back the frequency would be nice. Ideally, I'd like to see them start uninjured (newly dedicated flagellants would be unlikely to have crippled themselves yet), but have a fairly small chance of developing an affliction every month. Preserving the thematic flavor, but leaving the troops useful, especially if you don't intend to keep them around for long
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July 23rd, 2008, 02:31 PM
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Captain
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Re: Marignon Man at Arms
edit: wrong thread
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July 23rd, 2008, 02:45 PM
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Lieutenant General
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Re: Marignon Man at Arms
against removing the afflictions of flagellants
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