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Re: British Commando Units
The CDO platoons (AKA half sections) would probably be best with 4 rifle sections, and a 5th as an engineer class (for their obstacle clearing ability) with SMG, satchel bombs and other CQB stuff.
Andy |
Re: British Commando Units
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(just for record, tried a battle in similar settings using USMC company in "Squad organisation" and "Fireteam organisation" - while fireteams were fragile if taken isolated, they were huge bonus when suppressing the enemy as more weapons fired and they were harder to suppress.) |
Re: British Commando Units
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I suspect that the Commando units used for short hit-and-run operations out of Blighty were reasonably up to strength, but yes, most units would have been under strength to some degree. The strength of a Commando Troop was originally set at 62 men because that was the number of men that could be comfortably fitted into the Assault Landing Craft they were using at the time. |
Re: British Commando Units
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Sensible exceptions are made for scouts, snipers, AT teams, MGs etc. But these exceptions are 'support', and are consistant. Why should Commando sections be the only ones split into fire teams and the disadvangtages - in SP - that incurs; and also have the disadvantage of only being able to purchase a 'platoon' (Troop) with tons of support baggage already attached? Surely Commando troops should be more flexible, not less flexible? :D We must remember the scale of the game. Fire and movement is done on the platoon level in SP not the squad/section level. So one whole section supports another as it moves forward. Support units, especially MGs, can still be purchased and used for supression; just as you may with regular infantry. I agree with you that smaller fire teams are more vulnerable/fragile in SP. And agree that there are some circumstancial exceptions to this. The current SP Army Commando Troop is not historically accurate. I guess my thought is that by transforming the basic Commando Troop to a more typical SP infantry platoon, you are making it more historical and a more effective fighting force. Currently, I wouldn't use a Commando Troop for anything other than a scenario build. Seperate smaller support units would be available to 'add on' as the situation requires. We should also remember that Commando Troops fought in the line alongside regular infantry. Their daring raids got all the press attention, but these units often had to fight like regular infantry on the front. But better equipped no doubt. cheers, Cross |
Re: British Commando Units
An additional thought:
By leaving the Royal Marine Commando Troop as is, we still have a Commando Troop with small support units attached, and the less traditional organization, and perhaps a more accurate representation of a 'raiding party'. An updated 'conservative' Army Commando Troop would be more representative of how these units were organized when they fought on the front line in a more traditional role. cheers, Cross |
Re: British Commando Units
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SP is based on an individual element being the squad/section, and that any action at less than a section level is not modelled. A section/squad is the 'centre marker' for any individual teams that may move off 50-100 metres under the section corporal's command but the player (and AI) do not need to worry about sub-minor tactics like that. Andy |
Re: British Commando Units
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As for support MGs, they simply were not often available to commando ops (esp. in the beginning) and their place was taken up by Brens. Problem with simulating it in the SP if you have only big squads is ofcourse that you have to keep the entire squad back if you want to use it as a LMG covering the others and then it is only one squad, capable of suppressing 1-2 (if you are lucky) enemy positions. Quote:
Anyway, seems we would have to "agree to disagree" on this topic :) |
Re: British Commando Units
I just had what may be a better idea.
The current problem is partly caused by the ‘Troop’ confusion. As I said before, a Commando Troop is really a company level organization, but SP only gives it one officer. This is probably because early SP designers made the ‘mistake’ of modeling the Troop as a (large) platoon, and you can purchase a whole Commando (5 Troops) in SP as a ‘company’ level unit, which IRL was actually a battalion. In real life (not SP) the unit below the Troop was called the “Assault Section” which was about 30 men commanded by a Lt. What would possibly work better, is if SP had platoon level ‘Assault Sections’ of three squads of 10 men. One would be a HQ section led by an officer, and one would be a Engineer class, heavy weapons or support section (giving the Assault Section/platoon a wider range of equipment and ability). Then create a company level Commando Troop of two Assault Sections (platoons) led by a HQ section commanded by a Captain. This would much better model the officer heavy Commando formations. You’d have 7 sections in a Troop, 3 sections would be officers. Far more realistic than the current 9 ‘sections’ one officer. If we use 10 men per section you’d have 30 men in an Assault Section (platoon) which historically was about 28 men, and 70 in a Troop which was historically around 66. Or you could go with 9 men sections for 27 in an AS and 63 in a Troop. cheers, Cross |
Re: British Commando Units
Hi Marek,
BTW, I see this as an interesting discussion, not an argument. ;) Quote:
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As for platoons of 10 tanks simulating less tactical independence, I agree. But that’s also the problem that the current Commando Troop has, with one officer responsible to rally 9 ‘sections/units’. My latest suggestion (see above) would make this formation less spread out and far more manageable; and in most situations, more effective. Quote:
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If you want the multiple small units, then you can still use the Royal Marine Commando Troops, which I’d leave 'as is' at this point. So we'd have greater flexibilty, in that we could choose to use Army Commando (front line oriented formations) or RM Commando (stealth oriented formations). Cheers, Cross |
Re: British Commando Units
After thinking about - and discussing - the concerns and possibilities, I believe the main problem springs from the early SP designers attempt to model the company level Commando Troop as a large platoon and the battalion level 'Commando' as a large company.
If we did away with the battlion level Commando formation, no one would miss it. You could still build a Battalion sized Commando formation by purchasing 5 Troops (companies). Then we could model an Assault Section (platoon) as three sections; and a company level Troop as seven sections: Assault Section (27 or 30 men): 1x Platoon HQ (9/10 men) 1x Section (9/10 men) 1x Hvy Weapons/Support/Engineer (9/10 men) Commando Troop (63 or 70 men): 1x Coy HQ (9/10 men) 2x Assault Sections (54 or 60 men) The above suggestion would bring the Commando units in line with other SP formations. And it would be cool to have usable Commando formations. They are one of the best known units in one of the most used OOB, but the current formations are hardly even good for Scenarios, and no one uses them in PBEM, well not twice anyway ;-) I guess this is mostly a repeat of my post two posts ago, but I just wanted to clarify my thoughts a little. Those that also want smaller (4 men) sections can purchase and attach scouts, or use the RM Commando Troops. Alright, I'll shut up now :D cheers, Cross |
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