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-   -   New toys (http://forum.shrapnelgames.com/showthread.php?t=44558)

cbo December 26th, 2009 05:03 PM

Re: New toys
 
Quote:

Originally Posted by DRG (Post 723648)
Claus, in game terms the HEK difference between the 60 kg and 75 kg versions really wouldn't justify having both

Oh, I wouldn't suggest such a thing. I was thinking of one generic Borgward representing the big boys and one generic Goliatch representing the small stuff = two slots.

Quote:

even if there were a lot of slots left both in the weapons and unit's list for that OOB and methinks even the bigger version will end up being about as useless in the game as it was in reality
As for them being useless, I dont know much about Goliaths, but the B IV actually did what it was supposed to. Even if it was cumbersome and fragile. Problem in game terms is that it cannot really be made to do what it was supposed to do. If it could, the B IV could replace the ahistorical (but so far necessary) mine-roller thingie in the German OOB ;)

But you are right - if they cannot clear mines, they sort of loose their point.

Still, with the new explosives available and Andys recipe, players can just knock themselves out trying to make these, if they so desire. :)

cbo

iCaMpWiThAWP December 26th, 2009 07:21 PM

Re: New toys
 
a lot of things can be gamey, such as night viewing panther not needing support halftrack, or radio-guided-soviet-tank-thing(if it was in game) not needing command tank

Marek_Tucan December 30th, 2009 12:55 AM

Re: New toys
 
Quote:

Originally Posted by cbo (Post 723632)
I dont know how WaW did it - that game have never interested me much ;)

WaW did it as SP3 did it :) I recall back in time I had SP3 working how easy was the breraching of minefield - just have some 8in howitzers, fire a salvo or two and clear the few surviving mines with engineers...


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