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December 23rd, 2009, 04:28 PM
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General
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Join Date: Jul 2008
Location: Uk
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New toys
Oh it is Christmas what pretty decorations we have even prettier when the Fougasse goes off, ouch that hurt dangerous decorations if actually hit you rather than the hex quite nasty. I was wondering if playing as a side with low experience is there a reasonable chance they will not go off automatically
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December 25th, 2009, 06:36 PM
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First Lieutenant
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Join Date: Sep 2008
Location: Brazil/France/Somewhere over the Atlantic
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Re: New toys
Quote:
Originally Posted by Imp
Oh it is Christmas what pretty decorations we have even prettier when the Fougasse goes off, ouch that hurt dangerous decorations if actually hit you rather than the hex quite nasty. I was wondering if playing as a side with low experience is there a reasonable chance they will not go off automatically
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Also Wondering about it, btw Don, Andy, why the german goliath tracked mine wasn't included?i remember reading that bomb trucks were not put in, as they weren't used in WW2, but is there a way to simulate it?
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December 26th, 2009, 09:01 AM
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Sergeant
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Join Date: Jun 2005
Posts: 300
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Re: New toys
Quote:
Originally Posted by iCaMpWiThAWP
Quote:
Originally Posted by Imp
Oh it is Christmas what pretty decorations we have even prettier when the Fougasse goes off, ouch that hurt dangerous decorations if actually hit you rather than the hex quite nasty. I was wondering if playing as a side with low experience is there a reasonable chance they will not go off automatically
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Also Wondering about it, btw Don, Andy, why the german goliath tracked mine wasn't included?i remember reading that bomb trucks were not put in, as they weren't used in WW2, but is there a way to simulate it?
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Evil, isn't it? The moment Don and Andy have given the masses a new and improved game, we start asking for more stuff
You can make your own "Ladungsträger". Just take a democharge, give it appropriate speed, size and armour and drive it into whatever you want to get rid of.
The mobile democharge does not appear to be very effective in clearing obstacles like dragon teeth, mines and such, though.
Don't now if it would be possible to create a working B IV or Goliath, that would also clear mines, but it would be a really great addition to the game, as this was the way the Germans tried to clear mines mechanically. AFAIK the Germans never had any operational mine-clearing vehicles like flails, rollers and such, only experimental vehicles.
cbo
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December 26th, 2009, 09:12 AM
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First Lieutenant
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Join Date: Sep 2008
Location: Brazil/France/Somewhere over the Atlantic
Posts: 660
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Re: New toys
Quote:
Originally Posted by cbo
Quote:
Originally Posted by iCaMpWiThAWP
Quote:
Originally Posted by Imp
Oh it is Christmas what pretty decorations we have even prettier when the Fougasse goes off, ouch that hurt dangerous decorations if actually hit you rather than the hex quite nasty. I was wondering if playing as a side with low experience is there a reasonable chance they will not go off automatically
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Also Wondering about it, btw Don, Andy, why the german goliath tracked mine wasn't included?i remember reading that bomb trucks were not put in, as they weren't used in WW2, but is there a way to simulate it?
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Evil, isn't it? The moment Don and Andy have given the masses a new and improved game, we start asking for more stuff
You can make your own "Ladungsträger". Just take a democharge, give it appropriate speed, size and armour and drive it into whatever you want to get rid of.
The mobile democharge does not appear to be very effective in clearing obstacles like dragon teeth, mines and such, though.
Don't now if it would be possible to create a working B IV or Goliath, that would also clear mines, but it would be a really great addition to the game, as this was the way the Germans tried to clear mines mechanically. AFAIK the Germans never had any operational mine-clearing vehicles like flails, rollers and such, only experimental vehicles.
cbo
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Explosions DO NOT, i repeat DO NOT clear mines, this isn't WaW , anyway, i'll do a few tests
btw, i think i know the cause, the german oob is almost full, there might be some 20 slots avaiable
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December 26th, 2009, 11:00 AM
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Shrapnel Fanatic
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Join Date: Mar 2005
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Re: New toys
The reason we didn't add the Goliath is becasue until it was mentioned here I had forgotten all about it !
HOWEVER... it would NOT be used to "clear mines"
( and yes, the German OOB really doesn't have a lot of room left but there's not a lot more to add to it either )
Don
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December 26th, 2009, 01:55 PM
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Second Lieutenant
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Join Date: Dec 1999
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Re: New toys
And let's not forget the minenraumer.
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December 26th, 2009, 02:26 PM
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Sergeant
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Join Date: Jun 2005
Posts: 300
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Re: New toys
Quote:
Originally Posted by cbo
Don't now if it would be possible to create a working B IV or Goliath, that would also clear mines, but it would be a really great addition to the game, as this was the way the Germans tried to clear mines mechanically. AFAIK the Germans never had any operational mine-clearing vehicles like flails, rollers and such, only experimental vehicles.
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Quote:
Originally Posted by iCaMpWiThAWP
Explosions DO NOT, i repeat DO NOT clear mines, this isn't WaW , anyway, i'll do a few tests btw, i think i know the cause, the german oob is almost full, there might be some 20 slots avaiable
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Hence the "I dont know if...."
I dont know how WaW did it - that game have never interested me much
Historically, however, while artillery fire was not an effective way of clearing mines and other obstacles, the 500 kilo charge dropped by the B IV proved itself capable of the job. Whether it can be modelled in the game, I dont know. It would obviously require something beyond the charge itself (coding, class, whatever).
But now that the democharge is included in the game, it would be nice to use a couple of slots in the OOB for the B IV ( 500 kg charge, 1193 made) and the Goliath (7579 made both E-motor and V-motor, 60 and 75 kg charge). There were a couple more (B I and B II, Springer), but they could be representede by the B IV if needed).
cbo
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December 26th, 2009, 02:47 PM
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General
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Join Date: Jul 2008
Location: Uk
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Re: New toys
On the Goliath etc how are you going to model this, think wire controlled not radio so operator within say 6 hexes. Only he can move it & must have a LOS to at all times, even if hes pinned probably could not move as other things are on his mind.
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December 26th, 2009, 03:02 PM
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National Security Advisor
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Join Date: Mar 2005
Location: Dundee
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Re: New toys
Quote:
Originally Posted by Imp
On the Goliath etc how are you going to model this, think wire controlled not radio so operator within say 6 hexes. Only he can move it & must have a LOS to at all times, even if hes pinned probably could not move as other things are on his mind.
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Demolition charges do not move. They dont do morale or spotting either. (If I have forgotten to disallow movement for the class, then we can kill it in the next patch).
The explosives class is the way to make suicide bombers, tankers, VIEDs etc. Take one vehicle. Add 1 driver. Make an explosive charge weapon, and make it the only weapon of the VIED with a round of HE ammo. (Add napalm for a petrol tanker bomb, explosives will set off napalm weapons carried). Press F when boom required. Simples.
As to the radio controlled Nazi thingy - who cares. Treat it as a slow regular vehicle. Who really cares whether it is controlled by alien space bats vis direct thought input or private Shulz running alongside kicking the thing. It goes to point X, unless it gets killed (when it probably explodes), and then it explodes under user command.
Andy
Andy
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December 26th, 2009, 03:54 PM
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Shrapnel Fanatic
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Join Date: Mar 2005
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Re: New toys
Quote:
Originally Posted by cbo
.........and the Goliath (7579 made both E-motor and V-motor, 60 and 75 kg charge).
cbo
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Claus, in game terms the HEK difference between the 60 kg and 75 kg versions really wouldn't justify having both even if there were a lot of slots left both in the weapons and unit's list for that OOB and methinks even the bigger version will end up being about as useless in the game as it was in reality
Don
Last edited by DRG; December 26th, 2009 at 04:18 PM..
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