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-   -   Persistant problem with airborne units (http://forum.shrapnelgames.com/showthread.php?t=51801)

jp10 January 31st, 2018 08:18 PM

Re: Persistant problem with airborne units
 
Quote:

Originally Posted by Aeraaa (Post 840974)
The funny thing is that I've found the ATGMs as the best anti-helo weapon in the game. Just wait until the damn thing hovers in the air and whack them. More than 50% accuracy, high chance of damage (and thus at least forcing a withdrawal), what more you need?

Works in real life. An optically guided ATGM will not set off radar warning systems and the missile will be a hard hit detonation.
AA missiles are often designed to detonate just before the target and rain a shrapnel cloud on the target.

Aeraaa February 1st, 2018 04:40 AM

Re: Persistant problem with airborne units
 
Quote:

Originally Posted by jp10 (Post 840985)
Quote:

Originally Posted by Aeraaa (Post 840974)
The funny thing is that I've found the ATGMs as the best anti-helo weapon in the game. Just wait until the damn thing hovers in the air and whack them. More than 50% accuracy, high chance of damage (and thus at least forcing a withdrawal), what more you need?

Works in real life. An optically guided ATGM will not set off radar warning systems and the missile will be a hard hit detonation.
AA missiles are often designed to detonate just before the target and rain a shrapnel cloud on the target.

Yeah, it seems so.

Btw, wasn't there a helicopter in Syria (forgot the type) that got shot down by a TOW?

DRG February 1st, 2018 12:38 PM

Re: Persistant problem with airborne units
 
Quote:

Originally Posted by Aeraaa (Post 840988)

Btw, wasn't there a helicopter in Syria (forgot the type) that got shot down by a TOW?

https://www.youtube.com/watch?v=bkNObuGMr4s

https://misterxanlisis.wordpress.com...yria-11072016/

Mi-35

Suhiir February 1st, 2018 09:49 PM

Re: Persistant problem with airborne units
 
Yeah, I tend to find ATGMs far more reliable for damaging/destorying AI controlled helos then any other weapon.


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