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-   -   How much "protection does a building offer" (http://forum.shrapnelgames.com/showthread.php?t=52580)

Shan November 30th, 2020 08:36 AM

Re: How much "protection does a building offer"
 
Quote:

Originally Posted by DRG (Post 849056)
Like everything else in this game ( and the real world...) it varies.

Open the map editor and randomly place some buildings on a flat map. Now pass the cursor over the top of each hex they are in and the info bar at the top of the screen will tell you

http://forum.shrapnelgames.com/attac...1&d=1606327957

The first number is the hex height

The second is the height of the object

The third is the total of the hex height and the object height ( could be a building...could be a tree )



.

Interesting! So I assume the density refers to vision blocked by the hex? I noticed grass gives you 20% for example.

Sorry I just bought the extended game version recently and havent grasped all its features over the free DL version yet (and yeah,I do consult the manual... At times :))

Mobhack November 30th, 2020 08:47 AM

Re: How much "protection does a building offer"
 
Density is how the hex blocks LOS - which also depends on things like the visibility of the map (in very high vis, you can see a little deeper into woods and other cover so on a dull overcast day a line of orchard trees may hide your unit, in a bright summers day, not so much).

DRG November 30th, 2020 11:44 AM

Re: How much "protection does a building offer"
 
.....and density is cumulative hex to hex

Imp December 2nd, 2020 05:25 AM

Re: How much "protection does a building offer"
 
As mentioned density is cumulative & effected by the global visibility.
Maps with lots of hinderance terrain like tall grass, orchards etc can play quite differently at lower visibility levels as more hexes are blocked.
Vision aids also play a part most noticeably at lower vision levels, occasionally units with them can see through more hinderance hexes than those without.

georgesedlak March 28th, 2021 11:08 AM

Re: How much "protection does a building offer"
 
One more question, sometimes I rubble a building with an AFV just for the cover. Does backing into a building lessen the chance of getting disabled, did some testing but it was inconclusive, thanks.

DRG March 28th, 2021 12:06 PM

Re: How much "protection does a building offer"
 
The test is just on entering......forward or backwards doesn't matter so much as how fast you were going when you crashed into it. Like a lot of other sticking chances in the game, higher speed increases your chance of disablement IIRC

Felix Nephthys March 28th, 2021 08:23 PM

Re: How much "protection does a building offer"
 
Quote:

Originally Posted by DRG (Post 849883)
The test is just on entering......forward or backwards doesn't matter so much as how fast you were going when you crashed into it. Like a lot of other sticking chances in the game, higher speed increases your chance of disablement IIRC

Godzilla, the only one who doesn't care whether or not breakdowns are on or off in your preferences.

https://nypost.com/wp-content/upload...rip=all&w=1024

sigeena April 1st, 2021 01:24 AM

Re: How much "protection does a building offer"
 
I came across S. Building and W. Building. Straightforward enough, Stone and Wood.

I also came across A. Building. What does it mean? Is it stronger than S and W?

For facing lighter arty, does S have a lesser chance of crumbling as well, as compared to W?

Mobhack April 1st, 2021 05:59 AM

Re: How much "protection does a building offer"
 
For some reason unknown - an S building in desert terrain is changed to use "A. Building" - perhaps adobe? (When using the new desert buildings tiles)

Stone buildings are stronger, so provide more cover for infantry and are less likely to be rubbled by artillery.

DRG April 1st, 2021 07:41 AM

Re: How much "protection does a building offer"
 
Quote:

Originally Posted by Mobhack (Post 849906)
For some reason unknown - an S building in desert terrain is changed to use "A. Building" - perhaps adobe? (When using the new desert buildings tiles).

It's been quite awhile since that was done but yes the A does refer to Adobe and for game purposes it's stone


if (IsDesertBuilding(x,y)==1)
Print("A.Building ");


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