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November 24th, 2020, 10:46 PM
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BANNED USER
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How much "protection does a building offer"
A two-part question, how much protection does a building offer for a unit in the same hex as it verses near the said building in an adjacent hex, and the second part how much is offered by the building after it's rumble?
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November 25th, 2020, 04:52 AM
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National Security Advisor
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Re: How much "protection does a building offer"
The building is a defence against fire, and when rubbled it is more effective (if you survive it collapsing on you!).
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November 25th, 2020, 10:38 AM
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BANNED USER
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Re: How much "protection does a building offer"
Quote:
Originally Posted by Mobhack
The building is a defence against fire, and when rubbled it is more effective (if you survive it collapsing on you!).
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So if the weapon is doing HE Kill 3 then the building would shave off a point or two of that?
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November 25th, 2020, 10:57 AM
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Shrapnel Fanatic
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Re: How much "protection does a building offer"
In a general "rule of thumb" way, yes but how well a unit does under fire and the casualties it may take are more related to that units experience, morale, suppression and status, and the firing units experience, morale, suppression, and status. The cover it might be in is another factor in the equation
An experienced unit has less chance of taking casualties than a less experienced one generally but the game deliberately has multiple variables thrown it to keep things "interesting" so sometimes a unit can "get lucky" with its cover and concealment....and sometimes not
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November 25th, 2020, 12:35 PM
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National Security Advisor
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Re: How much "protection does a building offer"
And other than some generalities, we wont be disclosing any game algorithms as that is covered by the NDA with SSI.
Plus it is not some siplistic hex shift table ALA squad leader etc, its lots of little functions that call subroutines so even if you had the C code in front of you then you'd have to walk through it with a bucket of dice several hundred times in order to get the gist of it.
That is why the gun penetration tool does 1000 rounds per range sample bucket. 1000 samples of runs through the mill gives a useful indication, and a monte carlo simulation is really about the best way to get a feel for the code.
Bottom line to your question
- buidings protect somewhat
- rubbled buildings are better cover still (with no more collapse chance)
- collapsing buildings can kill troops or immobilise vehicles butting into them
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November 25th, 2020, 12:38 PM
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Shrapnel Fanatic
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Re: How much "protection does a building offer"
...and stone buildings protect somewhat more than wooden buildings....
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November 25th, 2020, 12:51 PM
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Re: How much "protection does a building offer"
Quote:
Originally Posted by DRG
are more related to that units experience, morale, suppression and status
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I wanted to ask that tbh so I believe now it's a good chance: more suppression for the unit taking fire=higher or lower chance to be hit? Intuitively, it should be the latter as suppressed soldiers hug the ground, but I could not figure out which is the case in the game.
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November 25th, 2020, 01:30 PM
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Re: How much "protection does a building offer"
Range to target is also a factor. But, yes if a unit has "hit the dirt" and are stationary they would be harder to hit but if the firing unit is not suppressed and has moved adjacent they are probably dead meat.
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November 25th, 2020, 01:41 PM
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BANNED USER
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Re: How much "protection does a building offer"
Follow up. How tall are the buildings?
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November 25th, 2020, 02:13 PM
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Re: How much "protection does a building offer"
Like everything else in this game ( and the real world...) it varies.
Open the map editor and randomly place some buildings on a flat map. Now pass the cursor over the top of each hex they are in and the info bar at the top of the screen will tell you
The first number is the hex height
The second is the height of the object
The third is the total of the hex height and the object height ( could be a building...could be a tree )
.
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