.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Space Empires: IV & V (http://forum.shrapnelgames.com/forumdisplay.php?f=20)
-   -   Passive vs. Active Scanners (http://forum.shrapnelgames.com/showthread.php?t=6437)

TerranC June 24th, 2002 11:26 PM

Re: Passive vs. Active Scanners
 
Just an opinion:

Someone should make a mod to make:

Asteroids give protection for Passive
Storms give Protection for Active

Since Passive sonar just sends out a weak ping at all directions: the same principle could be used here and sends out weak pulses of some substance to detect ships without having to do intricate scans; and an asteroid field could give cover for the passive scans as a ship could pose as an asteroid or hide behind an asteroid from the Passive scanner's *Line of Sight*.

Active sonar keeps circling, but focuses on a specific viewpoint, and storms should have the scientific reasons to mess with an active scanner.

I'd do it, but I don't have any modding experience.

Baron Munchausen June 24th, 2002 11:29 PM

Re: Passive vs. Active Scanners
 
Quote:

Originally posted by TerranC:
Just an opinion:

Someone should make a mod to make:

Asteroids give protection for Passive
Storms give Protection for Active

Since Passive sonar just sends out a weak ping at all directions: the same principle could be used here and sends out weak pulses of some substance to detect ships without having to do intricate scans; and an asteroid field could give cover for the passive scans as a ship could pose as an asteroid or hide behind an asteroid from the Passive scanner's *Line of Sight*.

Active sonar keeps circling, but focuses on a specific viewpoint, and storms should have the scientific reasons to mess with an active scanner.

I'd do it, but I don't have any modding experience.

<font size="2" face="Verdana, Helvetica, sans-serif">There is no specific cloaking type for stellar abilities. It's just ONE ability - 'sight obscuration' - and all scanning types can penetrate it. Also, asteroids given the 'sight obscuration' ability will not hide ships but will be invisible! Argh! I've often pointed out to MM that asteroids are the classic place to hide out in all SciFi but so far no action on this important issue.


All times are GMT -4. The time now is 06:33 PM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.