.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old June 22nd, 2002, 08:17 PM

WillyNilly WillyNilly is offline
Private
 
Join Date: Jun 2002
Posts: 10
Thanks: 0
Thanked 0 Times in 0 Posts
WillyNilly is on a distinguished road
Default Passive vs. Active Scanners

I'm having trouble figuring out the difference between the Hyper Optics component and the Tachyon Scanner. They both can see cloaked ships at a lower level, but Hyper Optics are "passive" and Tachyon's are "active."

If anyone can help me out I'd appreciate it.
Reply With Quote
  #2  
Old June 22nd, 2002, 08:20 PM

dumbluck dumbluck is offline
Lieutenant Colonel
 
Join Date: Feb 2001
Location: iola, ks, usa
Posts: 1,319
Thanks: 3
Thanked 0 Times in 0 Posts
dumbluck is on a distinguished road
Default Re: Passive vs. Active Scanners

There are (IIRC) 5 different types of cloaking/sensors. The default game treats them all the same (ie, level 2 in all 5, instead of level 3 in one type and level 1 in the other 4). There are a couple of mods out there that are splitting cloaking up between all 5 types.
__________________
dumbluck
CEO, Fortuitous Investments, Inc.
Author: The Belanai Story
Reply With Quote
  #3  
Old June 22nd, 2002, 08:45 PM

CW CW is offline
Second Lieutenant
 
Join Date: Jun 2001
Location: Australia
Posts: 409
Thanks: 0
Thanked 0 Times in 0 Posts
CW is on a distinguished road
Default Re: Passive vs. Active Scanners

Tachyon Scanner is a bit more research-expensive than the rest if I remember correctly, but in the un-modded game they are all the same.

I thought about splitting them in my own mod, but it will make stealthing your ships way too hard given that you need to put in 5 times the research to detection-proof your ship. Did you guys reduce the reserch points and sizes for your stealth devices?
__________________
A propeller is just a big fan in front of the plane designed to keep the pilot cool. Want prove? Stop the prop and watch the pilot break out in a heavy sweat!
Reply With Quote
  #4  
Old June 23rd, 2002, 09:08 AM

dumbluck dumbluck is offline
Lieutenant Colonel
 
Join Date: Feb 2001
Location: iola, ks, usa
Posts: 1,319
Thanks: 3
Thanked 0 Times in 0 Posts
dumbluck is on a distinguished road
Default Re: Passive vs. Active Scanners

"You guys"???? I'm sure SJ will take offence at that!!! I didn't have much of anything to do with creating the P&N mod, that was all SJ.
__________________
dumbluck
CEO, Fortuitous Investments, Inc.
Author: The Belanai Story
Reply With Quote
  #5  
Old June 23rd, 2002, 06:03 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: Passive vs. Active Scanners

"Did you guys reduce the reserch points and sizes for your stealth devices?"

Well, for P&N in particular, I mainly increased the cost of sensor tech.
The stealth devices are also nearly all built into devices that you would already place on ships...

Cloaking is provided by: stealth & scattering armor, Master computers, tachyon diffUsers and hull size.

Tachyon diffUsers and master computers can be ignored if you're not facing a temporal or psychic race, and the remainder (armor and hullsize) are fairly easy to research.

80KT of stealthing on an escort or frigate is enough to get unbeatable cloaking for most races.
However, A frigate with only 120 KT for C&C, engines and a payload is quite weak.
Anything larger can be detected by a level 3, starbase-mounted grav sensor.

This system still needs to be balanced, of course.
Reply With Quote
  #6  
Old June 23rd, 2002, 11:56 PM
Ed Kolis's Avatar

Ed Kolis Ed Kolis is offline
General
 
Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
Thanks: 1
Thanked 7 Times in 5 Posts
Ed Kolis is on a distinguished road
Default Re: Passive vs. Active Scanners

Is this the same P&N that we're playing on "P&N on PBW, take 2"? Grav sensors that detect ships based on their mass seems logical, though... gotta put that in my mod! ;-)
__________________
The Ed draws near! What dost thou deaux?
Reply With Quote
  #7  
Old June 24th, 2002, 12:01 AM

Baron Munchausen Baron Munchausen is offline
General
 
Join Date: Aug 2000
Location: Ohio, USA
Posts: 4,323
Thanks: 0
Thanked 0 Times in 0 Posts
Baron Munchausen is on a distinguished road
Default Re: Passive vs. Active Scanners

There should be a different effect of 'active' scanners vs. passive not directly related to scanning. It should be impossible to be cloaked while using 'active' scanners. You're bLasting radiation (radar, lidar, whatever) around in order to 'see' things, right? So how can you be cloaked? Another little tweak, like scanner jammrs working in combat as well as the system screen, that we keep hoping for.

[ June 23, 2002, 23:03: Message edited by: Baron Munchausen ]
Reply With Quote
  #8  
Old June 24th, 2002, 12:36 AM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: Passive vs. Active Scanners

No, its not the same as the currently running PBW game.

I'm hoping to get a Testing Game of the new Version going before I release it.
Reply With Quote
  #9  
Old June 24th, 2002, 09:04 PM

Cylapse Cylapse is offline
Corporal
 
Join Date: Mar 2002
Location: Phoenix
Posts: 132
Thanks: 0
Thanked 0 Times in 0 Posts
Cylapse is on a distinguished road
Default Re: Passive vs. Active Scanners

Quote:
I'm having trouble figuring out the difference between the Hyper Optics component and the Tachyon Scanner. They both can see cloaked ships at a lower level, but Hyper Optics are "passive" and Tachyon's are "active."
I've often wondered this too - but this thread turned into a Mod Advertisement so fast I didnt see the question get answered *LMAO*
__________________
-the Kaiser
You are now experiencing what we call... a Cylapse.
Reply With Quote
  #10  
Old June 24th, 2002, 11:25 PM
TerranC's Avatar

TerranC TerranC is offline
Brigadier General
 
Join Date: Dec 2001
Posts: 1,859
Thanks: 0
Thanked 0 Times in 0 Posts
TerranC is on a distinguished road
Default Re: Passive vs. Active Scanners

I'd appreciate the Delete Posts option back again.

[ June 24, 2002, 22:26: Message edited by: TerranC ]
__________________
A* E* Se++ GdQ $ Fr! C Csc Sf+ Ai- M Mp* S++ Ss- R! Pw Fq Nd Rp+ G++ Mm+ Bb++ Tcp+ L Au

Download Sev Today! --- Download BOB and SOCk today too! --- Thanks to Fyron and Trooper for hosting.

Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:27 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.