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Re: Mine balance suggestion
Almost OT, but...
What if you modded the size of the minesweeper? </font>
Additionally, you could seperate the Mines and Minesweeping tech trees. Then it could be something like : </font>
[ August 01, 2002, 11:27: Message edited by: dumbluck ] |
Re: Mine balance suggestion
A though occurs to me as I read the cloaking thread. Is it possible to add a new type of cloak? ie in additions to Gravitic etc. add a 'Mine' cloak abilbiy. Then you could make a specific mine detector without screwing up the ship cloak/detector bit.
(or was this what you did Gandalph? ) [ August 02, 2002, 23:40: Message edited by: DavidG ] |
Re: Mine balance suggestion
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Re: Mine balance suggestion
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Re: Mine balance suggestion
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[ August 04, 2002, 18:58: Message edited by: Gandalph ] |
Re: Mine balance suggestion
Uh, Gandalph.. that will make your mine detectors give the ship they are mounted on infinite supplies..
Phoenix-D |
Re: Mine balance suggestion
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Re: Mine balance suggestion
Try something from a facility or star; those tend not to work. Put the quantum reactor AI reference on a base component or something, since those get infinite supplies anyway.
Phoenix-D |
Re: Mine balance suggestion
Mines are blanced at this point. the max you will ever face is 1000 or so. ( I mean 1000) But you can build ships that will counteract that. The glitch that lets put more than 100 mines in space is good. It keeps you guessing. so the patch to elimanate that glitch is a disappointment to me. Too many details in a game can bog it down.
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Re: Mine balance suggestion
"The glitch that lets put more than 100 mines in space is good. It keeps you guessing. so the patch to elimanate that glitch is a disappointment to me"
It IS a bug though, and needs fixing. More to the point, there's a line in settings.txt that enables you to raise the max mines per sector limit. Phoenix-D |
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