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-   -   Mine balance suggestion (http://forum.shrapnelgames.com/showthread.php?t=6844)

dumbluck August 1st, 2002 11:30 AM

Re: Mine balance suggestion
 
Almost OT, but...

What if you modded the size of the minesweeper?

</font>
  • <font size="2" face="Verdana, Helvetica, sans-serif">Level 1 = 1 mine swept in a 20kt component.</font>
  • <font size="2" face="Verdana, Helvetica, sans-serif">Level 2 = 2 mine swept in a 30kt component.</font>
  • <font size="2" face="Verdana, Helvetica, sans-serif">Level 3 = 3 mines swept in a 40kt component.
    </font>
<font size="2" face="Verdana, Helvetica, sans-serif">That way, you make smaller gains in your minesweeping abilities. Therefore, mines are more feasable.
Additionally, you could seperate the Mines and Minesweeping tech trees. Then it could be something like :
</font>
  • <font size="2" face="Verdana, Helvetica, sans-serif">level 1: 1 swept/30kt</font>
  • <font size="2" face="Verdana, Helvetica, sans-serif">level 2: 1 swept/25kt</font>
  • <font size="2" face="Verdana, Helvetica, sans-serif">level 3: 1 swept/20kt</font>
  • <font size="2" face="Verdana, Helvetica, sans-serif">level 4: 2 swept/30kt </font>
  • <font size="2" face="Verdana, Helvetica, sans-serif">level 5: 2 swept/25kt
    etc. etc. etc.
    </font>
<font size="2" face="Verdana, Helvetica, sans-serif">And then, minesweeping could be made dependant on Mines research. MS level 1 requires Mines 1, MS level 4 requires Mines 2, etc. etc. etc.

[ August 01, 2002, 11:27: Message edited by: dumbluck ]

DavidG August 3rd, 2002 12:37 AM

Re: Mine balance suggestion
 
A though occurs to me as I read the cloaking thread. Is it possible to add a new type of cloak? ie in additions to Gravitic etc. add a 'Mine' cloak abilbiy. Then you could make a specific mine detector without screwing up the ship cloak/detector bit.

(or was this what you did Gandalph? )

[ August 02, 2002, 23:40: Message edited by: DavidG ]

Gandalph August 3rd, 2002 08:31 PM

Re: Mine balance suggestion
 
Quote:

Originally posted by DavidG:
A though occurs to me as I read the cloaking thread. Is it possible to add a new type of cloak? ie in additions to Gravitic etc. add a 'Mine' cloak abilbiy. Then you could make a specific mine detector without screwing up the ship cloak/detector bit.

(or was this what you did Gandalph? )

<font size="2" face="Verdana, Helvetica, sans-serif">No, what I did was change gravitic sensors to mine detectors level 1-5 and changed gravitic cloak level on mines to level 1-5 so a level 1 detector can see a level 1 mine, and so on. IMO, the different sensor and cloaking abilities are hard coded so you can't just add a mine detector/cloak ability, although I have not tried. I also seperated mine, mine detector, and mine sweeping techs so you can research independantly, except mines level 1 is a requirement for mine detector and mine sweeping techs.

DavidG August 3rd, 2002 11:25 PM

Re: Mine balance suggestion
 
Quote:

Originally posted by Gandalph:
No, what I did was change gravitic sensors to mine detectors level 1-5 and changed gravitic cloak level on mines to level 1-5 so a level 1 detector can see a level 1 mine, and so on. IMO, the different sensor and cloaking abilities are hard coded so you can't just add a mine detector/cloak ability, although I have not tried. I also seperated mine, mine detector, and mine sweeping techs so you can research independantly, except mines level 1 is a requirement for mine detector and mine sweeping techs.[/QB]
<font size="2" face="Verdana, Helvetica, sans-serif">Just checked out your mod. What's up with you mine detectors having Quantum Reactor ability??

Gandalph August 4th, 2002 07:57 PM

Re: Mine balance suggestion
 
Quote:

Originally posted by DavidG:
Just checked out your mod. What's up with you mine detectors having Quantum Reactor ability??
<font size="2" face="Verdana, Helvetica, sans-serif">The Quantum Reactor has been removed from my mod as I don't see unlimited supplies as "realistic", so I used the ability to tag the mine detectors so the AI could place them on their ships.

[ August 04, 2002, 18:58: Message edited by: Gandalph ]

Phoenix-D August 4th, 2002 08:21 PM

Re: Mine balance suggestion
 
Uh, Gandalph.. that will make your mine detectors give the ship they are mounted on infinite supplies..

Phoenix-D

Gandalph August 4th, 2002 08:48 PM

Re: Mine balance suggestion
 
Quote:

Originally posted by Phoenix-D:
Uh, Gandalph.. that will make your mine detectors give the ship they are mounted on infinite supplies..

Phoenix-D

<font size="2" face="Verdana, Helvetica, sans-serif">Yeah, I just found that out in testing. I will give it some other ability, not sure what yet.

Phoenix-D August 4th, 2002 10:28 PM

Re: Mine balance suggestion
 
Try something from a facility or star; those tend not to work. Put the quantum reactor AI reference on a base component or something, since those get infinite supplies anyway.

Phoenix-D

Gozra August 5th, 2002 02:26 AM

Re: Mine balance suggestion
 
Mines are blanced at this point. the max you will ever face is 1000 or so. ( I mean 1000) But you can build ships that will counteract that. The glitch that lets put more than 100 mines in space is good. It keeps you guessing. so the patch to elimanate that glitch is a disappointment to me. Too many details in a game can bog it down.

Phoenix-D August 5th, 2002 03:44 AM

Re: Mine balance suggestion
 
"The glitch that lets put more than 100 mines in space is good. It keeps you guessing. so the patch to elimanate that glitch is a disappointment to me"

It IS a bug though, and needs fixing. More to the point, there's a line in settings.txt that enables you to raise the max mines per sector limit.

Phoenix-D


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