.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old August 1st, 2002, 02:39 AM
Ed Kolis's Avatar

Ed Kolis Ed Kolis is offline
General
 
Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
Thanks: 1
Thanked 7 Times in 5 Posts
Ed Kolis is on a distinguished road
Default Mine balance suggestion

Here's a simple idea that will help balance mines, and also alleviate a problem that can occur in multiplayer games (that of players forming treaties, going behind each other's lines, and laying mines throughout the "ally"'s territory, then breaking the treaty):

Make it so if you lay mines when another empire can see your minelayer, then the mines are visible to that empire.

I realize that this may cause problems if the first empire later lays more mines there when the second empire's not looking - the game would have to keep track of which mines are visible and which aren't. And when it comes time to sweep those mines, hoo boy!

But it's only a suggestion, and besides, it wouldn't be too unreasonable to say that later mines laid there by the same empire while the minefield exists became visible even if the viewing empire wasn't present anymore...
__________________
The Ed draws near! What dost thou deaux?
Reply With Quote
  #2  
Old August 1st, 2002, 02:44 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Mine balance suggestion

That might be too much hard-code change to be workable for SE4. Maybe it could be done in SE5.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #3  
Old August 1st, 2002, 03:04 AM
DavidG's Avatar

DavidG DavidG is offline
Lieutenant Colonel
 
Join Date: Jan 2002
Location: Dundas, Ontario, Canada
Posts: 1,498
Thanks: 0
Thanked 0 Times in 0 Posts
DavidG is on a distinguished road
Default Re: Mine balance suggestion

Hmm how about simply a mine scaning component? Something that would show the existance on minefields in the system or possible within a certain range? Perhaps advanced levels could detect the which empire owns the mines and could determine the size of the field with increasing accuracy.
__________________
SE4Modder ver 1.76
or for just the EXESE4Modder EXE Ver 1.76
SE4 Mod List
Reply With Quote
  #4  
Old August 1st, 2002, 04:14 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Mine balance suggestion

Add a scanner that can detect level 5 cloaking, and you can see the mines in the default game.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #5  
Old August 1st, 2002, 04:33 AM
jimbob's Avatar

jimbob jimbob is offline
First Lieutenant
 
Join Date: Sep 2001
Location: Edmonton, Alberta, Canada
Posts: 738
Thanks: 0
Thanked 0 Times in 0 Posts
jimbob is on a distinguished road
Default Re: Mine balance suggestion

The level 5 (or 6) scanner would let you see any mines, including in systems that are not "yours"... now you would have an offensive component.

Instead, how about a facility that acts as a scanner (level 5 or 6)? Then you can detect any mines that are in your systems, but only in systems that you've colonized. This way you'll see the mines layed by your allies in your own systems without the ability to see mines in other systems...
__________________
Jimbob

The best way to have a good idea is to have lots of ideas.
-Linus Pauling
Take away paradox from the thinker and you have a professor.
-Søren Kierkegaard
Reply With Quote
  #6  
Old August 1st, 2002, 04:37 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Mine balance suggestion

That could work too.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #7  
Old August 1st, 2002, 04:43 AM
DavidG's Avatar

DavidG DavidG is offline
Lieutenant Colonel
 
Join Date: Jan 2002
Location: Dundas, Ontario, Canada
Posts: 1,498
Thanks: 0
Thanked 0 Times in 0 Posts
DavidG is on a distinguished road
Default Re: Mine balance suggestion

DOH! Never thought of a level 5 scanner. Guess now that I think about it, it would be pretty easy to mod a whole bunch of different mines with different cloak levels and scanners to match. I'm thinking it would be cool if cheap low tech mines only had a cloak level of 2 or 3 and would get better with better tech.
__________________
SE4Modder ver 1.76
or for just the EXESE4Modder EXE Ver 1.76
SE4 Mod List
Reply With Quote
  #8  
Old August 1st, 2002, 04:59 AM
Krsqk's Avatar

Krsqk Krsqk is offline
Lieutenant Colonel
 
Join Date: Jul 2001
Location: Orlando, FL
Posts: 1,259
Thanks: 0
Thanked 0 Times in 0 Posts
Krsqk is on a distinguished road
Default Re: Mine balance suggestion

Can facilities provide scanning ability? I've never tested this one. Of course, it would allow you to see all ships in the system as well. I don't know if that's a perk or a problem. It's probably a reasonable benefit--if you can detect 10kt space mines, you should be able to see 2500kt starbases.
__________________
The Unpronounceable Krsqk

"Well, sir, at the moment my left processor doesn't know what my right is doing." - Freefall
Reply With Quote
  #9  
Old August 1st, 2002, 05:19 AM
jimbob's Avatar

jimbob jimbob is offline
First Lieutenant
 
Join Date: Sep 2001
Location: Edmonton, Alberta, Canada
Posts: 738
Thanks: 0
Thanked 0 Times in 0 Posts
jimbob is on a distinguished road
Default Re: Mine balance suggestion

I suppose it depends on which type of cloaking/scanning is going on too. In P&N (and others I'm sure) the cloaking types are changed somewhat from the normal game.

What you could do is make mines up to level 5 in cloaking type N (gravo-harmonic for example: stationary objects create a stable/detectible gravo-harmonic signature, while mobile objects do not). Then give all ships a level 6 in cloaking type N... so that ships would still be cloaked/invisible.
__________________
Jimbob

The best way to have a good idea is to have lots of ideas.
-Linus Pauling
Take away paradox from the thinker and you have a professor.
-Søren Kierkegaard
Reply With Quote
  #10  
Old August 1st, 2002, 05:19 AM
Gandalph's Avatar

Gandalph Gandalph is offline
Captain
 
Join Date: Mar 2002
Location: Santa Cruz, CA
Posts: 947
Thanks: 0
Thanked 0 Times in 0 Posts
Gandalph is on a distinguished road
Default Re: Mine balance suggestion

Quote:
Originally posted by DavidG:
DOH! Never thought of a level 5 scanner. Guess now that I think about it, it would be pretty easy to mod a whole bunch of different mines with different cloak levels and scanners to match. I'm thinking it would be cool if cheap low tech mines only had a cloak level of 2 or 3 and would get better with better tech.
I did this in my mod. I changed gravitic scanners to mine detectors and changed the gravitic cloak level of mines to match. You must have a level 1 detector to see level 1 mine.
__________________
All that is gold does not glitter,
Not all those who wander are lost;
The old that is strong does not wither,
Deep roots are not reached by the frost.

Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 10:31 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.