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-   -   Favorite Aspect of SEIV (http://forum.shrapnelgames.com/showthread.php?t=7210)

geoschmo August 29th, 2002 09:13 PM

Re: Favorite Aspect of SEIV
 
Quote:

Originally posted by Sinapus:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by Arkcon:
The blaze of the monster red giant (Ow..)

<font size="2" face="Verdana, Helvetica, sans-serif">Oh good, I'm not the only one. http://forum.shrapnelgames.com/images/icons/icon12.gif

"AAAAAAH! I'm BLIND!"
</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">Or my favorite, "Oh NO! We're caught in the gravitational pull of a GIANT Q-TIP! Oh wait, no that's a massive gas giant core???"

dogscoff August 30th, 2002 01:32 AM

Re: Favorite Aspect of SEIV
 
I like the level of maturity and intelligence in the community (except when the community gets into the cantina, when the opposite applies=-)

As for the game... I love the potential. In all games of this genre I have played in the past, I have seen the potential for the ultimate space opera sim. However I found this frustrating, because although the potential is there, the developpers were never able to incorporate all the thousadns of features necessary to finish the job.

With SE, I can see the potential more than in any other game, but more importantly I can see that potential being realised, patch by patch, mod by mod...

minipol August 30th, 2002 12:59 PM

Re: Favorite Aspect of SEIV
 
Quote:

Originally posted by oleg:
In most my games I have Babylon5 races, ST races, Star Wars Empire and some truly unique aliens fighting each other. There is no limit to my imaginagion ! What other game in market can come even close ?!
<font size="2" face="Verdana, Helvetica, sans-serif">i didn't even think about this but this is very true. star wars empires fighting ST races :-) truely unique

Gryphin August 31st, 2002 01:17 AM

Re: Favorite Aspect of SEIV
 
I love the surprise, discovering the unknown. I'm one of the few who is happy with the lack of documention because it makes the discovery all the more challenging. It has taken me months of effort to figure out how to get to BattleCrusiers with Speed 12, Quantum reactors, and Stealth and Scattering Armor, (What I consider the "Ultimate" base for ship design).
I also love the friendly sometimes very competative debate that a comment like those might generate. http://forum.shrapnelgames.com/images/icons/icon12.gif
I like the smillies also.

pathfinder August 31st, 2002 01:36 AM

Re: Favorite Aspect of SEIV
 
I love the variety (B5, ST, SW) both as MODs and as different ship-styles. The community is one of the best behaved (as in very few flame wars) that I have seen, not that things aren't discussed....just most are civil in their discussions.

geoschmo September 1st, 2002 12:42 AM

Re: Favorite Aspect of SEIV
 
My two favorite things about SEIV are PBW, and Matryx's mod picker.

Without PBW, SEIV would have just been another really good game by Aaron Hall and I would be done with it by now and waiting on SE5.

Matryx's mod picker is just frankly the perfect SEIV utility. It doesn't try to do to much. And what it does it does so well you almost can't think of any way to improve it. It saves me a tremendous amount of time and trouble trying to handle multiple mods and many games.

Geoschmo

DocShane September 1st, 2002 07:54 PM

Re: Favorite Aspect of SEIV
 
You mean, why do I waste valuable hours of my time away from family, work, and my other hobbies and interests? All for a game costing under $50?

It has been stated already:

1) Community. PBW and this intel forum are populated by mature individuals who practice good gamesmanship. I am 34 years old and tired of quibbling with 15 year olds who pout about this or that piddly problem when the universe is being conquered by an evil alliance of idiots just weaned from the bottle.

2) Customizability. Name a game that offers the diversity that Space Empires allows. Without this, I suspect I would have gotten bored and moved on to another challenge.

3) Support. I need say nothing further here. Aaron and MM have earned our respect.

Mylon September 5th, 2002 05:20 AM

Re: Favorite Aspect of SEIV
 
The main motivation I had to purchase this game was mostly fleet/ship experience and stellar manipulation.

Given my interest in RPGs, of course I'm going to support an experience feature for ships. I don't know if this happens, but it doesn't make much sense if a ship with a computer core could earn experience, though.

And with stellar manipulation, how can you go wrong? I just love the ability to customize the playing field a little to suit my own needs. Then again, I also tend to be more of a builder than a conquerer.

Then there's the fact that a ton of things have been changed lately thanks to patches, which is a sign of an active and lively game. The PBW and mods are an added bonus.

HEMAN September 5th, 2002 06:20 AM

Re: Favorite Aspect of SEIV
 
My favorite aspects are ;
http://forum.shrapnelgames.com/images/icons/shock.gif a)Carriers & fighter b)community Support c)modes d)open ended e)ship creation f) exploration..

capnq September 5th, 2002 11:42 PM

Re: Favorite Aspect of SEIV
 
Quote:

it doesn't make much sense if a ship with a computer core could earn experience, though.
<font size="2" face="Verdana, Helvetica, sans-serif">I don't see why not. All it needs is lots of memory storage. Over time it will accumulate more and more data to analyze. It can run simulations to test things. A computer sophisticated enough to completely run a starship should be capable of optimizing its own code, as well.


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