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Re: Favorite Aspect of SEIV
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"AAAAAAH! I'm BLIND!"</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">Or my favorite, "Oh NO! We're caught in the gravitational pull of a GIANT Q-TIP! Oh wait, no that's a massive gas giant core???" |
Re: Favorite Aspect of SEIV
I like the level of maturity and intelligence in the community (except when the community gets into the cantina, when the opposite applies=-)
As for the game... I love the potential. In all games of this genre I have played in the past, I have seen the potential for the ultimate space opera sim. However I found this frustrating, because although the potential is there, the developpers were never able to incorporate all the thousadns of features necessary to finish the job. With SE, I can see the potential more than in any other game, but more importantly I can see that potential being realised, patch by patch, mod by mod... |
Re: Favorite Aspect of SEIV
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Re: Favorite Aspect of SEIV
I love the surprise, discovering the unknown. I'm one of the few who is happy with the lack of documention because it makes the discovery all the more challenging. It has taken me months of effort to figure out how to get to BattleCrusiers with Speed 12, Quantum reactors, and Stealth and Scattering Armor, (What I consider the "Ultimate" base for ship design).
I also love the friendly sometimes very competative debate that a comment like those might generate. http://forum.shrapnelgames.com/images/icons/icon12.gif I like the smillies also. |
Re: Favorite Aspect of SEIV
I love the variety (B5, ST, SW) both as MODs and as different ship-styles. The community is one of the best behaved (as in very few flame wars) that I have seen, not that things aren't discussed....just most are civil in their discussions.
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Re: Favorite Aspect of SEIV
My two favorite things about SEIV are PBW, and Matryx's mod picker.
Without PBW, SEIV would have just been another really good game by Aaron Hall and I would be done with it by now and waiting on SE5. Matryx's mod picker is just frankly the perfect SEIV utility. It doesn't try to do to much. And what it does it does so well you almost can't think of any way to improve it. It saves me a tremendous amount of time and trouble trying to handle multiple mods and many games. Geoschmo |
Re: Favorite Aspect of SEIV
You mean, why do I waste valuable hours of my time away from family, work, and my other hobbies and interests? All for a game costing under $50?
It has been stated already: 1) Community. PBW and this intel forum are populated by mature individuals who practice good gamesmanship. I am 34 years old and tired of quibbling with 15 year olds who pout about this or that piddly problem when the universe is being conquered by an evil alliance of idiots just weaned from the bottle. 2) Customizability. Name a game that offers the diversity that Space Empires allows. Without this, I suspect I would have gotten bored and moved on to another challenge. 3) Support. I need say nothing further here. Aaron and MM have earned our respect. |
Re: Favorite Aspect of SEIV
The main motivation I had to purchase this game was mostly fleet/ship experience and stellar manipulation.
Given my interest in RPGs, of course I'm going to support an experience feature for ships. I don't know if this happens, but it doesn't make much sense if a ship with a computer core could earn experience, though. And with stellar manipulation, how can you go wrong? I just love the ability to customize the playing field a little to suit my own needs. Then again, I also tend to be more of a builder than a conquerer. Then there's the fact that a ton of things have been changed lately thanks to patches, which is a sign of an active and lively game. The PBW and mods are an added bonus. |
Re: Favorite Aspect of SEIV
My favorite aspects are ;
http://forum.shrapnelgames.com/images/icons/shock.gif a)Carriers & fighter b)community Support c)modes d)open ended e)ship creation f) exploration.. |
Re: Favorite Aspect of SEIV
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