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August 29th, 2002, 11:51 AM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
Posts: 15,630
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Thanked 30 Times in 18 Posts
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Favorite Aspect of SEIV
The Community again is in a class all by its self and is above all else, one of the single most appeal factors for any new game owner. For SEIV, the community is simply the best.
Support is also in a class by its own, and if ranked here would be # 1 out of all the game companies to which I have bought game from. Malfador's dogged support for this game, and Shrapnels unwavering commitment to both Malfador and to the community goes way beyond all other publishers.
But what about the game its self?
The most favorite aspect of this game for me has been simply the customizablity of it. I love making ship sets for it, and modding the data files.
Multiplayer and single player are a lot of fun, and the interaction at PBW in the games is great.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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August 29th, 2002, 12:40 PM
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Second Lieutenant
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Join Date: Jul 2002
Location: Belgium
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Re: Favorite Aspect of SEIV
True. I like it when i can ask a newbie dumb*ss question without people judging me or laughing at the question As for the game, the high level of customizability is what i like too.
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August 29th, 2002, 02:58 PM
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Colonel
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Join Date: Jun 2002
Location: Connecticut
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Re: Favorite Aspect of SEIV
I'm just dazzled by the game itself.
1). For me even the SE3 AI was tough. In another 4X game I played, I could outsmart the AI -- build just enough ships to defeat it but not enough to make it angry. SE4 AI's won't fall for the old "But we've been friends for years, so what about the 3 dreadnoughts around your homeworld"
2). I like the UI and other graphics better than Civ or Sim City. But that's just me.
3). I like the attention MM put into game balance, in other games, faster propulsion and killer weapons were easy to get once you knew the tree. SE4 controls progression so no one get the uber ship too easily.
4). Racial only techs were a brilliant idea, never played MoO, so I don't know if it's unique to SE4. The other traits are cool as well.
I really can't say enough about the game. I heven't mentioned how cool this board is. I almost don't expect an internet community to be polite, knowledgeable and friendly. I'm still stunned.
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August 29th, 2002, 07:53 PM
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General
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Join Date: Feb 2001
Location: Pittsburgh, PA, USA
Posts: 3,070
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Re: Favorite Aspect of SEIV
My favorite part of the game is the exploration. Seeing what's on the other side of the warp point, finding a breathable atmosphere world, the thrill of a First Contact message...
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Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
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August 29th, 2002, 08:05 PM
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Brigadier General
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Join Date: Jan 2001
Location: Ohio, USA
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Re: Favorite Aspect of SEIV
Its the uniqueness of the game itself that is appealing. The game can be modded to the point you actually have new games within the old game. The game is always changing with Mods, Patches, Shipsets, New Races etc, there is not another game out there or on the market that has the support of the original game company like SE4 does, nor is there any game that has the amount of continuous support by its producer.
I also enjoy the Tactical Combat aspect
Just some ideas Mac
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just some ideas Mac
BEWARE; crochety old geezers play SE4, in between bathroom runs
Phong's Head Parking
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August 29th, 2002, 08:23 PM
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Lieutenant General
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Join Date: Jan 2001
Location: Oxford, UK
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Re: Favorite Aspect of SEIV
In most my games I have Babylon5 races, ST races, Star Wars Empire and some truly unique aliens fighting each other. There is no limit to my imaginagion ! What other game in market can come even close ?!
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It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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August 29th, 2002, 08:33 PM
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Colonel
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Join Date: Jun 2002
Location: Connecticut
Posts: 1,518
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Re: Favorite Aspect of SEIV
Quote:
Originally posted by capnq:
My favorite part of the game is the exploration. Seeing what's on the other side of the warp point, finding a breathable atmosphere world, the thrill of a First Contact message...
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Ah yes. So many things to see. The blaze of the monster red giant (Ow..) The swirl of the black hole.
Afer the first round of exploration is over and you see your claim to space, what have you got? Maybe 6 huge breathable worlds for resources, intel, and research. Or just a few. Or will you have to carve up the galaxy with only a few medium worlds for initial support?
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August 29th, 2002, 09:04 PM
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Brigadier General
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Join Date: Dec 2001
Posts: 1,859
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Re: Favorite Aspect of SEIV
Mod-dability
The original game is good, but the LARGE number of modifications, shipsets, and extra files is simply enough to make you numb.
And if you aren't satisfied with what's on the "market" you can always make your own.
Community
I would have to say that this is Forum Utopia with everybody connected, almost no drugatory comments about others, and it's efforts to help others (too much that it's a contest now...)
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Download Sev Today! --- Download BOB and SOCk today too! --- Thanks to Fyron and Trooper for hosting.
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August 29th, 2002, 09:08 PM
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Second Lieutenant
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Join Date: Jul 2002
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Re: Favorite Aspect of SEIV
My favorite?
Well it's a tie. The community, and how easily modified the game is -- easily enough for computer-illiterate folks like even me to feel able to assay the attempt! lol!
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-- Sean
-- GMPax
Download the Small Ships mod, v0.1b Beta 2.
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August 29th, 2002, 09:08 PM
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Second Lieutenant
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Join Date: Dec 2000
Location: Houston, TX, USA
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Re: Favorite Aspect of SEIV
Quote:
Originally posted by Arkcon:
The blaze of the monster red giant (Ow..)
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Oh good, I'm not the only one.
"AAAAAAH! I'm BLIND!"
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--
...can you and your associates arrange that for me, Mr. Morden?
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