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Re: Hints, Tips,Tricks and suggestions for Turn Blitz #2
Shouldn't PBW be processing any games that are at or beyond their due date?
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Re: Hints, Tips,Tricks and suggestions for Turn Blitz #2
Exactly. That is what I just said. It should be. But occasionaly the process that tells PBW to run those turns stops working. It will still run turns if all the players upload, but it won't run turns at their time limits.
Btw, it shuld be working again now. If it doesn't run the next turn let me know. Geoschmo EDIT: I think maybe I get what you are asking now. Let me explain how it works and then you will see what I mean. This might not be techinically how the code works, but it's the general idea. The games themselves don't signal PBW when they are past there time limit or anything. There is a little process that runs on PBW. It's bascially independant of the other code. It's only job is to go through all the games one at a time and see if the games are past their time limit. If they are, and the game is set to auto turns or timed turns then he forces the turn. Just like when you go to the game admin screen and maually force the turn to process. For whatever reason sometimes this little piece of code stops working so it stops checking the games. Everything else on PBW still runs fine, but nothing gets kicked if it passes it's time limit. So we have to wake him up and get him going again. He starts going around and looks at each game again. If any of them would have processed while he was sleeping then they are past their time limit and he kicks them to start them running. It doesn't matter that he wasn't running when they passed their time limit. He kicks them when he gets going again. [ October 18, 2002, 19:01: Message edited by: geoschmo ] |
Re: Hints, Tips,Tricks and suggestions for Turn Blitz #2
Ah. I see.
You just need someone to watch the watcher. http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: Hints, Tips,Tricks and suggestions for Turn Blitz #2
Is PBW running on NT or linux ?
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Re: Hints, Tips,Tricks and suggestions for Turn Blitz #2
Do you think you all the people who participated in TB1 could write up something for all the people who are interested in #2? I'm gogn through the TDM pack looking for ideas on what race i want. One thing that will piss me off no doubt, is the ship names and how im sure they'll progress to numbers eventually and i'll have no concept of what is happening.
EDIT: Another thought: Woudl there be a way togenerate a graph (excel or otherwise) of all teh stats from this game? And would there be a way to know what people choose for tehir racials if i didn't play in the Last game? [ October 18, 2002, 21:44: Message edited by: Skulky ] |
Re: Hints, Tips,Tricks and suggestions for Turn Blitz #2
1) Micromanagment is only possible for small empires. If you are of any reasonable size, plan ahead, and decide which ministers you will clean up after.
2) Infrastructure is more important than military details. Order defense fleets to attack a nearby target of opportunity if you like, but concentrate on your planets and production. note: You can change planet designations (mining colony, research planet, etc) in the colonies window. |
Re: Hints, Tips,Tricks and suggestions for Turn Blitz #2
Looks like TB1 is stuck again.
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Re: Hints, Tips,Tricks and suggestions for Turn Blitz #2
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[ October 19, 2002, 18:33: Message edited by: capnq ] |
Re: Hints, Tips,Tricks and suggestions for Turn Blitz #2
I've given TB1 another kick in the pants, and its processing fine now.
Geo: Any idea on why it would outright fail and then start working again? |
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