|
|
|
|
|
October 17th, 2002, 06:51 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
|
|
Hints, Tips,Tricks and suggestions for Turn Blitz #2
Two real life weeks since TB#1 was started...
It is now the year 2424.5, and the dreaded CueCappan empire now accounts for over 50% of the population of the galaxy!
Will Mega Evil Empire status be enough to stem this Psy-driven tide of horrifying purple aliens?
[ October 18, 2002, 21:47: Message edited by: Suicide Junkie ]
__________________
Things you want:
|
October 17th, 2002, 06:56 PM
|
|
National Security Advisor
|
|
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
|
|
Re: Hints, Tips,Tricks and suggestions for Turn Blitz #2
No, it won't. Because the other AI's cannot be tought to use the Master Computer at all. So they will not be able to withstand the swarm of Psychic ships. THe only possible help might be if the Cue capture more ships than their economy can support which might allow the rage a chance to hit them hard.
Geoschmno
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
|
October 17th, 2002, 07:16 PM
|
|
Sergeant
|
|
Join Date: Jan 2002
Location: New York
Posts: 345
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Hints, Tips,Tricks and suggestions for Turn Blitz #2
Counted # of turns actually played by Human for CueCappa.
15 out of 245...is that right?
If so, that is my kinda game. I wanna be part of #2. But now that I think about it, 15 turns in 2 weeks is good for an average PBW game. So maybe it isn't so little work as I thought...hmmm.
__________________
My granddaddy was a toaster.
|
October 17th, 2002, 07:34 PM
|
|
National Security Advisor
|
|
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
|
|
Re: Hints, Tips,Tricks and suggestions for Turn Blitz #2
Yes, SJ has played 15 turns in two weeks. But that's not 1 a day. He's played one an hour for a few hours straight a coupla different times. And then gone stretches of days at a time where he didn't play any turns.
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
|
October 17th, 2002, 09:16 PM
|
|
General
|
|
Join Date: Feb 2001
Location: Pittsburgh, PA, USA
Posts: 3,070
Thanks: 13
Thanked 9 Times in 8 Posts
|
|
Re: Hints, Tips,Tricks and suggestions for Turn Blitz #2
Quote:
THe only possible help might be if the Cue capture more ships than their economy can support
|
<yoda>
"There is one other."
</yoda>
The Cue Cappa aren't the only Psychic race in the game.
__________________
Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
|
October 17th, 2002, 09:56 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
|
|
Re: Hints, Tips,Tricks and suggestions for Turn Blitz #2
I had no idea things were that bad in the AI world.
Maybe we should outlaw Psychic races in the next game, if none of the other AIs can do anything about it. Temporal tech too, just to be safe from the quad damage bug.
I am happy with my race's great results before the Subverters came into play.
I would be willing to self-destruct my empire and let the rest of the players finish the game without the CueCappa twisting their minds...
[ October 17, 2002, 21:38: Message edited by: Suicide Junkie ]
__________________
Things you want:
|
October 17th, 2002, 11:29 PM
|
|
National Security Advisor
|
|
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
|
|
Re: Hints, Tips,Tricks and suggestions for Turn Blitz #2
That's not neccesary SJ. Let it play out. The Rage is pretty big, or at least was when I left the game. If Capn's race is psychic he should be able to give you a fight too. Might be an interesting 3 way struggle till the end.
Might be worth considering in the next game disallowing psychic, cause it does have a tremendous advantage over other AI's because of the lack of MC use. Or you could use my suggestion from the other thread and make TB2 a mod game.
Geoschmo
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
|
October 18th, 2002, 06:40 PM
|
|
Captain
|
|
Join Date: Jan 2001
Location: Chandler, AZ, USA
Posts: 921
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Hints, Tips,Tricks and suggestions for Turn Blitz #2
The Rage will continue to fight! Your pathetic purple worms will never defeat the power of the Prime Sequencer. Death to the Cue Cappa!
As a side note, it looks like turn processing got stuck again.
[ October 18, 2002, 17:40: Message edited by: Alpha Kodiak ]
__________________
My SEIV Code: L++++ GdY $ Fr+++ C-- S* T? Sf Tcp A%% M+++ MpT RV Pw+ Fq Nd- RP+ G++ Au+ Mm++(--)
Ursoids of the Galaxy, unite!
|
October 18th, 2002, 06:55 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
|
|
Re: Hints, Tips,Tricks and suggestions for Turn Blitz #2
The turn has been forced.
Geo: Any idea why the turn would get stuck like that?
It said the turn was due at just after midnight, and never got around to actually doing anything about it.
__________________
Things you want:
|
October 18th, 2002, 07:23 PM
|
|
National Security Advisor
|
|
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
|
|
Re: Hints, Tips,Tricks and suggestions for Turn Blitz #2
Occasionally the autoprocessing on PBW stops. We don't know why, but my money is on random tacyeon emmisions.
It's not really critical. It wouldn't even affect your game except if it game happened to be due to process and didn't. Usually we catch it within a couple hours or so and start it back up. You wouldn't even notice unless your game happens to be on one hour turns.
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|