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  #1  
Old October 17th, 2002, 06:51 PM
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Default Hints, Tips,Tricks and suggestions for Turn Blitz #2

Two real life weeks since TB#1 was started...

It is now the year 2424.5, and the dreaded CueCappan empire now accounts for over 50% of the population of the galaxy!

Will Mega Evil Empire status be enough to stem this Psy-driven tide of horrifying purple aliens?

[ October 18, 2002, 21:47: Message edited by: Suicide Junkie ]
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  #2  
Old October 17th, 2002, 06:56 PM
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Default Re: Hints, Tips,Tricks and suggestions for Turn Blitz #2

No, it won't. Because the other AI's cannot be tought to use the Master Computer at all. So they will not be able to withstand the swarm of Psychic ships. THe only possible help might be if the Cue capture more ships than their economy can support which might allow the rage a chance to hit them hard.

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Old October 17th, 2002, 07:16 PM
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Default Re: Hints, Tips,Tricks and suggestions for Turn Blitz #2

Counted # of turns actually played by Human for CueCappa.

15 out of 245...is that right?

If so, that is my kinda game. I wanna be part of #2. But now that I think about it, 15 turns in 2 weeks is good for an average PBW game. So maybe it isn't so little work as I thought...hmmm.
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Old October 17th, 2002, 07:34 PM
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Default Re: Hints, Tips,Tricks and suggestions for Turn Blitz #2

Yes, SJ has played 15 turns in two weeks. But that's not 1 a day. He's played one an hour for a few hours straight a coupla different times. And then gone stretches of days at a time where he didn't play any turns.
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Old October 17th, 2002, 09:16 PM
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Default Re: Hints, Tips,Tricks and suggestions for Turn Blitz #2

Quote:
THe only possible help might be if the Cue capture more ships than their economy can support
&ltyoda&gt
"There is one other."
&lt/yoda&gt
The Cue Cappa aren't the only Psychic race in the game.
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Old October 17th, 2002, 09:56 PM
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Default Re: Hints, Tips,Tricks and suggestions for Turn Blitz #2

I had no idea things were that bad in the AI world.
Maybe we should outlaw Psychic races in the next game, if none of the other AIs can do anything about it. Temporal tech too, just to be safe from the quad damage bug.

I am happy with my race's great results before the Subverters came into play.
I would be willing to self-destruct my empire and let the rest of the players finish the game without the CueCappa twisting their minds...

[ October 17, 2002, 21:38: Message edited by: Suicide Junkie ]
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Old October 17th, 2002, 11:29 PM
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Default Re: Hints, Tips,Tricks and suggestions for Turn Blitz #2

That's not neccesary SJ. Let it play out. The Rage is pretty big, or at least was when I left the game. If Capn's race is psychic he should be able to give you a fight too. Might be an interesting 3 way struggle till the end.

Might be worth considering in the next game disallowing psychic, cause it does have a tremendous advantage over other AI's because of the lack of MC use. Or you could use my suggestion from the other thread and make TB2 a mod game.

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Old October 18th, 2002, 06:40 PM
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Default Re: Hints, Tips,Tricks and suggestions for Turn Blitz #2

The Rage will continue to fight! Your pathetic purple worms will never defeat the power of the Prime Sequencer. Death to the Cue Cappa!

As a side note, it looks like turn processing got stuck again.

[ October 18, 2002, 17:40: Message edited by: Alpha Kodiak ]
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Old October 18th, 2002, 06:55 PM
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Default Re: Hints, Tips,Tricks and suggestions for Turn Blitz #2

The turn has been forced.

Geo: Any idea why the turn would get stuck like that?

It said the turn was due at just after midnight, and never got around to actually doing anything about it.
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Old October 18th, 2002, 07:23 PM
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Default Re: Hints, Tips,Tricks and suggestions for Turn Blitz #2

Occasionally the autoprocessing on PBW stops. We don't know why, but my money is on random tacyeon emmisions.

It's not really critical. It wouldn't even affect your game except if it game happened to be due to process and didn't. Usually we catch it within a couple hours or so and start it back up. You wouldn't even notice unless your game happens to be on one hour turns.

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