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-   -   Couple of questions. (http://forum.shrapnelgames.com/showthread.php?t=8486)

LostCommander February 1st, 2003 04:18 AM

Re: Couple of questions.
 
Yes, if you edit their anger.txt file to have all 0's or less for EVERYTHING except MEE, then... http://forum.shrapnelgames.com/images/icons/blush.gif Uh oh... Hehehe LOL. Hopefully by making most things negative, they will be friendly with each-other. I am leaving War declarations as positive anger, as well as Subjugation and Protectorate treaties ect. Editing / over-riding research.txt files would screw with racial techs. I am editing the design creation, construction, and research files for each AI individually.

Krsqk February 1st, 2003 04:49 AM

Re: Couple of questions.
 
If an event happens to a ship in a fleet (i.e., the random teleportation one), the fleet will be disbanded. I had this happen, I emailed Aaron, and he said that was how it was meant to be. That may mean it's a feature; it may mean it's the way it has to be because of code issues. There may be other events/causes which have similar results.

couslee February 1st, 2003 05:02 AM

Re: Couple of questions.
 
Quote:

No, I do not mean shift-clicking ships. Actually, I didn't know that did anything. Moves all of them at once, or just duplicate orders?
<font size="2" face="Verdana, Helvetica, sans-serif">In addition to Fyron's explaination, it's give the stack any kind of orders (that I have tried) so far. Like sentry, ect.

LostCommander February 1st, 2003 10:00 AM

Re: Couple of questions.
 
There is no intelligence or military or random event notice when this happens. No ships are teleported. I am not sure about supply drains or the like.


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