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  #1  
Old January 31st, 2003, 11:58 PM

LostCommander LostCommander is offline
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Default Couple of questions.

1: What is the difference between the Aggressive, Neutral, Defensive, Default, and Race Specific AI files? (i.e. does anyone know when which are used)?

2: Has anyone experienced a fleet bug in which the fleet grouping (usually with no orders) breaks up (disbands)?
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Old February 1st, 2003, 12:29 AM

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Default Re: Couple of questions.

1> lost me (easy to do)

2> I know someone is going to say it, so I might as well go first. If your talking about using the "shift-click" to select a group of ships, that is not a fleet, and they do not stay selected (IE like a lock stack command. not used in SEIV).
Only other time I have seen a fleet name disappear, is when I remove all the ships out of that fleet. This does wipe out any fleet experience associated with that old fleet name.

[ January 31, 2003, 22:30: Message edited by: couslee ]
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Old February 1st, 2003, 12:43 AM

Gryphin Gryphin is offline
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Default Re: Couple of questions.

couslee
He is reffering to those folders. I think they come with the TDM mod Pack. I always wondered, never thought to ask.
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Old February 1st, 2003, 12:53 AM
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Default Re: Couple of questions.

Ok, those folders are used when you create a empire file. Go to new player and on the first menu that opens up with is your empire details screen. (Shipset, name, etc.) There is a drop down menu that says, "Minister Style" You can choose, "Agressive", "Defensive", and "Neutral", what these do are should you use ministers in your game, (highly advise against it) this is how the minister will be. If you choose the minister style to be aggressive then the minister in the game will be aggressive.
Default is just what the ministers use if you do not select a minister style.
I hope that answers your question.

[ January 31, 2003, 22:53: Message edited by: Ragnarok ]
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Old February 1st, 2003, 01:35 AM
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Default Re: Couple of questions.

In addition to what Rags said:

If a race folder is missing any AI files, the game uses the files from the AI folder that that race is set to use (aggressive, defensive, or neutral in the standard game). If there are any files missing in that AI folder, the game uses the files in the root AI folder.
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Old February 1st, 2003, 01:39 AM
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Default Re: Couple of questions.

Quote:
Originally posted by LostCommander:
1: What is the difference between the Aggressive, Neutral, Defensive, Default, and Race Specific AI files? (i.e. does anyone know when which are used)?
Each AI has a set of files that determines what it will research, whot to use in its ships, and, how it behaves vs other races. Each race is different. Everyone uses the race specific ai files, expecially if the race is modded, for example TDM Modpack races are carefully written.

If you turn on ministers for your race they will use the info in the files for their decision.

Practically no one screws with this by selecting other AI behavior. If two races use the same AI setting, they behave exactly the same. Who wants that?
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Old February 1st, 2003, 02:05 AM

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Default Re: Couple of questions.

Thank you very much for the AI info. For my personal mod, I am making the AI as mean as I can. As part of that, I wish to simply make ALL the computer players always be happy, except a massive penalty for M.E.E. Since setting the game to "Team Play" makes all humans M.E.E., the AI will hopefully never fight with itself, always fight with humans, and in general act as a single, multi-factioned empire that will not interact peacefully with human empires and will not fight with itself, even if it still will not share tech with itself. As such, several of the files I wish to replace en-masse (anger, diplomacy...) to make my job easier, but then the name thing comes in and I need to make sure all of them have the right name ect.

No, I do not mean shift-clicking ships. Actually, I didn't know that did anything. Moves all of them at once, or just duplicate orders?

I mean, I have fleets, named, sometimes with experience, that will simply not be when my turn comes around again. Were in a fleet, now not. I suppose if it was strictly single-player, I could just reload the turn each time, but there are four of us and the time lost for even just one extra set of turns would be alot (4ppl, turn-based, hotseat). I would really like to know how to make it stop (even though it does not happen often).
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Old February 1st, 2003, 03:03 AM
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Default Re: Couple of questions.

Shift clicking will move them all together for one turn. If the orders span multiple turns, they move separately after the first turn.
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Old February 1st, 2003, 03:38 AM
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Default Re: Couple of questions.

Have you been using named fleets in the Simulator? I've seen existing fleets disbanded when you leave the Simulator; it's one of the reasons I don't use it much. I don't see any mention in History.txt that it was ever fixed.
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Old February 1st, 2003, 04:00 AM
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Default Re: Couple of questions.

Quote:
Originally posted by LostCommander:
I wish to simply make ALL the computer players always be happy, except a massive penalty for M.E.E. Since setting the game to "Team Play" makes all humans M.E.E., the AI will hopefully never fight with itself, always fight with humans, and in general act as a single, multi-factioned empire that will not interact peacefully with human empires and will not fight with itself, even if it still will not share tech with itself.
Oh sweet, I gotta try that, peaceful ai's all allied against the human player

So wait, if I override the AI's default, will races like the Phong and the Ukra Tal not research their racial techs? That wouldn't be good.

[ February 01, 2003, 02:02: Message edited by: Arkcon ]
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