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Re: PBW- Final STM Mod game.
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Re: PBW- Final STM Mod game.
So are we useing a random map or one of the actual st maps
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Re: PBW- Final STM Mod game.
we can use a map
Which map do we wish to use ?? The one mentioned earlier grr... stuck at work with problems... a mental break http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: PBW- Final STM Mod game.
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Re: PBW- Final STM Mod game.
this has been added lets chat it out here before the game starts.
I will have all rules inplace before the game begins. And since it is my game... I have final decision. I just defaulted to 2k if that is ok. Races will be announced when we agree on the settings. Or when I give up and say... THIS IS IT http://forum.shrapnelgames.com/images/smilies/happy.gif MAP : To Be decided. Please send me the map you think the game would be good on... GAME SETTINGS EMPIRE SETUP 2000 Points Each Race must load the 2k empire file for their race. The following settings must remain. Enviroment , Culture , Racial Advanced Trait(ie Borg Tech Tree) and the description page ( all of it from description to happiness type) The rest is for you to adjust. Each Race is to play as their race does in the ST Universe... Natually of course the game will evolve and races will react to the story. Role Playing Use the forum at pbw... or if FYRON wants traffic he can add one at his site for us... As players will want to Role Play we have to strike a balance with what is common knowledge and what known to those parties involved. So when an empire dies they have to write in their view the history of the universe. When the game ends they will post it. As will all the other empires. And we can all see what happened http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: PBW- Final STM Mod game.
Personally I think a random system generated by the game would be best so as everyone starts with the same level of information.
I would go for a large quadrant dense system with medium number of warp points, probably WPM Balanced from the list of available maps. 2000 racial points is OK with me as well as long as everyone has the same number to spend so as not to give any one player a huge advantage/disadvantage from the start. Neelix http://forum.shrapnelgames.com/images/smilies/evil.gif |
Re: PBW- Final STM Mod game.
Sounds good to me
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Re: PBW- Final STM Mod game.
I'd like to see if a random map is used that the home systems are named after the perspective empires.
The number of warp points should be high to simulate a pseudo-FTL environment. http://forum.shrapnelgames.com/images/smilies/cool.gif |
Re: PBW- Final STM Mod game.
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Neelix http://forum.shrapnelgames.com/images/smilies/evil.gif |
Re: PBW- Final STM Mod game.
It's a complex procedure in getting someone else to place the players and edit the map with the map editor to give us our home system names. http://forum.shrapnelgames.com/image...ies/tongue.gif
The best way for that person to do that is to determine the location and number of starting places required, and then choosing players randomally (i.e. a "hat" lotto) to start in those places. |
Re: PBW- Final STM Mod game.
WOuld it be possible to change the game rules, so each player can freely choose this planet type and atmosphere ? Imho it gets somehow "boring" if many races are resident to rock oxy worlds...
just a thought though. |
Re: PBW- Final STM Mod game.
The honest truth is that most ST races are rock oxygen breathers with the notable exception of the methain borg and no atomsphere 8472. Those I think would need to be changed.
The breen are ICE Rock and so are a few others. I really don't recall what they are all set at. I guess I should have checked but when the next patch comes out, hopefully the AI files will be addressed more throughly to reflect each race more directly. |
Re: PBW- Final STM Mod game.
i do not see how it is boring. Please explain.
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Re: PBW- Final STM Mod game.
I agree with Kwok, random map but Star Trek system names.
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Re: PBW- Final STM Mod game.
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Boring in a way, that almost every race is looking forward to rock oxygen worlds, while others, ice and gas giants become unimportant until different colonizers are ready. In addition it makes species 8472 (and a few other) quite strong, since there is a big surplus of gas giants or ice worlds, compared to the competition for rock worlds. Anyways, if everybody is fine with it, so am i. I guess im getting species 8472 anyways http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: PBW- Final STM Mod game.
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The point is that it is a ST RP game. Nobody promised it will be absolutely balanced (since st universe is not balanced). So my advice will be to relax and try to have fun http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: PBW- Final STM Mod game.
well lets set this weekend for the game.
Random Map then... with equal placement do we wish to turn sensors on so all can see the map ??? P.S. No ruins http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: PBW- Final STM Mod game.
hey if we really wanted to have some fun... Play pure stock empire files... I start the game... and you guys/gals find out what empire you have on the first turn http://forum.shrapnelgames.com/images/smilies/wink.gif
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Re: PBW- Final STM Mod game.
if we did that... I would get someone like FYRON to make the map. Add the cornor wraps. Set the placements up , rename the home system to match what ever they are to be called in the star trek universe. Fyron sends the map back... I add it to the game... and then on the first turn everyone changes their password for their empire and were off to the races...
Complete suprise for everyone. Except me as I know what Empire I am playing |
Re: PBW- Final STM Mod game.
Watch me end up with the frelling Ferengi! eeeeeewwwww
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Re: PBW- Final STM Mod game.
Personaly, I'm not very delighted with the vanilla start idea. Reason: all 2k empires have Natural Merchants trait. Not the best use of 1000 rp in 2000 rp game. In spite my respect to the RP side of this game, blaming the vanilla empire design through the game is not the best way of having fun http://forum.shrapnelgames.com/images/smilies/happy.gif
Although, it will be a perfect excuse of loss http://forum.shrapnelgames.com/images/smilies/happy.gif and also it will guarantee even start (all empires are virtually the same). |
Re: PBW- Final STM Mod game.
they do... hmm... well thats out then
Anyways Game settings will be in stone tommorrow. Once the empires are announced there is no change The empires will be announced tomorrow night at 7 PM and we start the game by the weekend hopefully So if you want anything changed talk away. or we go in as it is. |
Re: PBW- Final STM Mod game.
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Re: PBW- Final STM Mod game.
Also, shall we restrict stellar manupulation and WMD usage or not?
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Re: PBW- Final STM Mod game.
WMG wave motion gun ?
I have not looked at the mod at all... THe only thing i do not like is the intel that breakes treaties... rather stupid and the PPP intel... |
Re: PBW- Final STM Mod game.
Sorry, WMD - weapons of mass destruction (planet and star destroyers)
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Re: PBW- Final STM Mod game.
does not matter to me... do they take just as long to build in the mod as stock ??
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Re: PBW- Final STM Mod game.
What I like about the mod is that is broke stellor manupulation down so that each can be excluded individually while leaving stellor manuplation an active part of the game.
You can turn off Artifical Warp Points and Weapons Of Mass Destruction without effecting monoliths or other technology associated with stellor Manip. For this game I would say kill WMD but leave AWP. I would also STRONGLY recommend that you turn off Sabotage. Sabotage allows for really powerful acts of damage while Espionage just allows for information gathering and such. |
Re: PBW- Final STM Mod game.
Or better yet, leave WMD on and leave it to the players to inforce the no WMD united galaxy mandate or something. http://forum.shrapnelgames.com/images/smilies/happy.gif
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Re: PBW- Final STM Mod game.
yeah, since its a rpg game, there should be rpg reaons for not using certain things, like wmd http://forum.shrapnelgames.com/images/smilies/happy.gif
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Re: PBW- Final STM Mod game.
Agreed, use WMD..........
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Re: PBW- Final STM Mod game.
have we found out which race we are going to be yet
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Re: PBW- Final STM Mod game.
Yes Tesco has, and you Colnel will be playing the new race, the mud slogs. They don't really have any ship technology but they do have impressive radio active mining ability. http://forum.shrapnelgames.com/images/smilies/laugh.gif
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Re: PBW- Final STM Mod game.
what the heck, but I wanted to be a big fighting race http://forum.shrapnelgames.com/images/smilies/frown.gif :lol:
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Re: PBW- Final STM Mod game.
settings are now in stone
This will be a game set on 60 hours Auto. And will not be turned off.... Settings. 1 Plant Start. Everything on. Except events will be turned off. 2k points No Ruins EMPIRE SETUP 2000 Points Each Race must load the 2k empire file for their race. The following settings must remain. Enviroment , Culture , Racial Advanced Trait(ie Borg Tech Tree) and the description page ( all of it from description to happiness type) The rest is for you to adjust. Each Race is to play as their race does in the ST Universe... Natually of course the game will evolve and races will react to the story. MAP Random, with WRAP and equal placements |
Re: PBW- Final STM Mod game.
GAME ADMIN FINAL DECISION ON ISSUES
now the empires.... |
Re: PBW- Final STM Mod game.
Renegade 13 . 8472
Atrocities. Hirogen DarkHorse . Breen aiken . Borg Ragnarok-X . Cardassian Neelix . Dominion Colonel . Federation STNG Tesco. Ferengi Gandalph . Klingon Intimidator . Romulan Captain Kwok. Andorian Gandalph I feel I have played this before with you |
Re: PBW- Final STM Mod game.
Just one quick check there is no new mod past 1.9.0.1 right no new files nothing changed since then correct.
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Re: PBW- Final STM Mod game.
Hmm, guess I better do some research on the Breen. Never was much of a Deep Space Yawn, er, Nine fan.
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Re: PBW- Final STM Mod game.
The Andorians. Should be a little bit interesting since I'll be the only "general" race. [img]/threads/images/Graemlins/Cold.gif[/img]
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Re: PBW- Final STM Mod game.
Daddy, look, I'm a Borg now!
/me smiles darkly and assimilates Daddy |
Re: PBW- Final STM Mod game.
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Re: PBW- Final STM Mod game.
Apparently Breen live on ice worlds, use cloaking and disruptor tech, and fly around in bio-ships. I suppose I can live with that http://forum.shrapnelgames.com/images/smilies/happy.gif
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Re: PBW- Final STM Mod game.
Great, I am a hunter now. http://forum.shrapnelgames.com/images/smilies/laugh.gif
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Re: PBW- Final STM Mod game.
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"Bioship of species 8472 detected in spatial grid 925. We will intercept and assimilate" *2 minutes later, a brilliant fireball illuminates the dark of space, as the ship of Species 8472 completely obliterates the Borg Cube (and along with it, Aiken and Daddy), with a single shot. We have arrived. * |
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Now they have their Great Aim - to bring wonders of cookery to every drone and to feed them with fried bioships' undercut and stewed heads of 8472 (and don't forget about Borg Special Nuclear Sauce!). |
Re: PBW- Final STM Mod game.
Well, I've uploaded my empire. Although I made some changes to the race description - I hope that's alright.
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Re: PBW- Final STM Mod game.
Question. For the Hirogen I do not have a specific culture. Do you just want us to use the one that was the defualt 2k one? In my case it would be ZEALOTS.
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Where are we on the rules? Yes no on events? Yes no on INTEL? |
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