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-   -   PBW- Final STM Mod game. (http://forum.shrapnelgames.com/showthread.php?t=21148)

Neelix November 15th, 2004 07:15 PM

Re: PBW- Final STM Mod game.
 
I guess I will take number 11.

Neelix

http://forum.shrapnelgames.com/images/smilies/evil.gif

Colonel November 15th, 2004 07:26 PM

Re: PBW- Final STM Mod game.
 
So are we useing a random map or one of the actual st maps

tesco samoa November 15th, 2004 08:16 PM

Re: PBW- Final STM Mod game.
 
we can use a map

Which map do we wish to use ??

The one mentioned earlier

grr... stuck at work with problems... a mental break http://forum.shrapnelgames.com/images/smilies/happy.gif

tesco samoa November 15th, 2004 08:19 PM

Re: PBW- Final STM Mod game.
 
I get 8 http://forum.shrapnelgames.com/images/smilies/happy.gif

tesco samoa November 15th, 2004 08:52 PM

Re: PBW- Final STM Mod game.
 
this has been added lets chat it out here before the game starts.

I will have all rules inplace before the game begins. And since it is my game... I have final decision.

I just defaulted to 2k if that is ok. Races will be announced when we agree on the settings. Or when I give up and say... THIS IS IT http://forum.shrapnelgames.com/images/smilies/happy.gif

MAP :

To Be decided. Please send me the map you think the game would be good on...

GAME SETTINGS

EMPIRE SETUP

2000 Points

Each Race must load the 2k empire file for their race.
The following settings must remain.
Enviroment , Culture , Racial Advanced Trait(ie Borg Tech Tree) and the description page ( all of it from description to happiness type)
The rest is for you to adjust.
Each Race is to play as their race does in the ST Universe... Natually of course the game will evolve and races will react to the story.

Role Playing
Use the forum at pbw... or if FYRON wants traffic he can add one at his site for us... As players will want to Role Play we have to strike a balance with what is common knowledge and what known to those parties involved. So when an empire dies they have to write in their view the history of the universe. When the game ends they will post it. As will all the other empires. And we can all see what happened http://forum.shrapnelgames.com/images/smilies/happy.gif

Neelix November 16th, 2004 01:41 AM

Re: PBW- Final STM Mod game.
 
Personally I think a random system generated by the game would be best so as everyone starts with the same level of information.

I would go for a large quadrant dense system with medium number of warp points, probably WPM Balanced from the list of available maps.

2000 racial points is OK with me as well as long as everyone has the same number to spend so as not to give any one player a huge advantage/disadvantage from the start.

Neelix http://forum.shrapnelgames.com/images/smilies/evil.gif

Atrocities November 16th, 2004 02:27 AM

Re: PBW- Final STM Mod game.
 
Sounds good to me

Captain Kwok November 16th, 2004 02:31 AM

Re: PBW- Final STM Mod game.
 
I'd like to see if a random map is used that the home systems are named after the perspective empires.

The number of warp points should be high to simulate a pseudo-FTL environment. http://forum.shrapnelgames.com/images/smilies/cool.gif

Neelix November 16th, 2004 07:31 AM

Re: PBW- Final STM Mod game.
 
Quote:

Captain Kwok said:
I'd like to see if a random map is used that the home systems are named after the perspective empires.

The number of warp points should be high to simulate a pseudo-FTL environment. http://forum.shrapnelgames.com/images/smilies/cool.gif

I ran a test game and the systems are not named after the respective empires, I don't know if you can rename a system in game - anyone?

Neelix http://forum.shrapnelgames.com/images/smilies/evil.gif

Captain Kwok November 16th, 2004 09:19 AM

Re: PBW- Final STM Mod game.
 
It's a complex procedure in getting someone else to place the players and edit the map with the map editor to give us our home system names. http://forum.shrapnelgames.com/image...ies/tongue.gif

The best way for that person to do that is to determine the location and number of starting places required, and then choosing players randomally (i.e. a "hat" lotto) to start in those places.

Ragnarok-X November 16th, 2004 01:16 PM

Re: PBW- Final STM Mod game.
 
WOuld it be possible to change the game rules, so each player can freely choose this planet type and atmosphere ? Imho it gets somehow "boring" if many races are resident to rock oxy worlds...
just a thought though.

Atrocities November 16th, 2004 01:52 PM

Re: PBW- Final STM Mod game.
 
The honest truth is that most ST races are rock oxygen breathers with the notable exception of the methain borg and no atomsphere 8472. Those I think would need to be changed.

The breen are ICE Rock and so are a few others. I really don't recall what they are all set at. I guess I should have checked but when the next patch comes out, hopefully the AI files will be addressed more throughly to reflect each race more directly.

tesco samoa November 16th, 2004 04:09 PM

Re: PBW- Final STM Mod game.
 
i do not see how it is boring. Please explain.

Fyron November 16th, 2004 05:25 PM

Re: PBW- Final STM Mod game.
 
Quote:

tesco samoa said:

Role Playing
Use the forum at pbw... or if FYRON wants traffic he can add one at his site for us...

WAs this a not so subtle request?

Intimidator November 16th, 2004 05:30 PM

Re: PBW- Final STM Mod game.
 
I agree with Kwok, random map but Star Trek system names.

Ragnarok-X November 16th, 2004 05:49 PM

Re: PBW- Final STM Mod game.
 
Quote:

tesco samoa said:
i do not see how it is boring. Please explain.


Boring in a way, that almost every race is looking forward to rock oxygen worlds, while others, ice and gas giants become unimportant until different colonizers are ready.
In addition it makes species 8472 (and a few other) quite strong, since there is a big surplus of gas giants or ice worlds, compared to the competition for rock worlds.

Anyways, if everybody is fine with it, so am i. I guess im getting species 8472 anyways http://forum.shrapnelgames.com/images/smilies/happy.gif

Aiken November 16th, 2004 08:07 PM

Re: PBW- Final STM Mod game.
 
Quote:

Ragnarok-X said:
Anyways, if everybody is fine with it, so am i. I guess im getting species 8472 anyways http://forum.shrapnelgames.com/images/smilies/happy.gif

How do you know?
The point is that it is a ST RP game. Nobody promised it will be absolutely balanced (since st universe is not balanced). So my advice will be to relax and try to have fun http://forum.shrapnelgames.com/images/smilies/happy.gif

tesco samoa November 16th, 2004 08:33 PM

Re: PBW- Final STM Mod game.
 
well lets set this weekend for the game.

Random Map then... with equal placement

do we wish to turn sensors on so all can see the map ???

P.S. No ruins http://forum.shrapnelgames.com/images/smilies/happy.gif

tesco samoa November 16th, 2004 08:35 PM

Re: PBW- Final STM Mod game.
 
hey if we really wanted to have some fun... Play pure stock empire files... I start the game... and you guys/gals find out what empire you have on the first turn http://forum.shrapnelgames.com/images/smilies/wink.gif

tesco samoa November 16th, 2004 08:40 PM

Re: PBW- Final STM Mod game.
 
if we did that... I would get someone like FYRON to make the map. Add the cornor wraps. Set the placements up , rename the home system to match what ever they are to be called in the star trek universe. Fyron sends the map back... I add it to the game... and then on the first turn everyone changes their password for their empire and were off to the races...

Complete suprise for everyone. Except me as I know what Empire I am playing

Atrocities November 16th, 2004 09:02 PM

Re: PBW- Final STM Mod game.
 
Watch me end up with the frelling Ferengi! eeeeeewwwww

Aiken November 16th, 2004 09:46 PM

Re: PBW- Final STM Mod game.
 
Personaly, I'm not very delighted with the vanilla start idea. Reason: all 2k empires have Natural Merchants trait. Not the best use of 1000 rp in 2000 rp game. In spite my respect to the RP side of this game, blaming the vanilla empire design through the game is not the best way of having fun http://forum.shrapnelgames.com/images/smilies/happy.gif

Although, it will be a perfect excuse of loss http://forum.shrapnelgames.com/images/smilies/happy.gif and also it will guarantee even start (all empires are virtually the same).

tesco samoa November 16th, 2004 10:07 PM

Re: PBW- Final STM Mod game.
 
they do... hmm... well thats out then

Anyways

Game settings will be in stone tommorrow. Once the empires are announced there is no change

The empires will be announced tomorrow night at 7 PM and we start the game by the weekend hopefully

So if you want anything changed talk away.

or we go in as it is.

Fyron November 17th, 2004 12:05 AM

Re: PBW- Final STM Mod game.
 
Well I created a forum for you...

Final STM Mod game forum

Aiken November 17th, 2004 09:34 AM

Re: PBW- Final STM Mod game.
 
Also, shall we restrict stellar manupulation and WMD usage or not?

tesco samoa November 17th, 2004 09:45 AM

Re: PBW- Final STM Mod game.
 
WMG wave motion gun ?

I have not looked at the mod at all...

THe only thing i do not like is the intel that breakes treaties... rather stupid and the PPP intel...

Aiken November 17th, 2004 09:55 AM

Re: PBW- Final STM Mod game.
 
Sorry, WMD - weapons of mass destruction (planet and star destroyers)

tesco samoa November 17th, 2004 12:56 PM

Re: PBW- Final STM Mod game.
 
does not matter to me... do they take just as long to build in the mod as stock ??

Atrocities November 17th, 2004 02:57 PM

Re: PBW- Final STM Mod game.
 
What I like about the mod is that is broke stellor manupulation down so that each can be excluded individually while leaving stellor manuplation an active part of the game.

You can turn off Artifical Warp Points and Weapons Of Mass Destruction without effecting monoliths or other technology associated with stellor Manip. For this game I would say kill WMD but leave AWP.

I would also STRONGLY recommend that you turn off Sabotage.

Sabotage allows for really powerful acts of damage while Espionage just allows for information gathering and such.

Atrocities November 17th, 2004 03:22 PM

Re: PBW- Final STM Mod game.
 
Or better yet, leave WMD on and leave it to the players to inforce the no WMD united galaxy mandate or something. http://forum.shrapnelgames.com/images/smilies/happy.gif

Ragnarok-X November 17th, 2004 04:13 PM

Re: PBW- Final STM Mod game.
 
yeah, since its a rpg game, there should be rpg reaons for not using certain things, like wmd http://forum.shrapnelgames.com/images/smilies/happy.gif

Intimidator November 17th, 2004 05:53 PM

Re: PBW- Final STM Mod game.
 
Agreed, use WMD..........

Colonel November 17th, 2004 06:25 PM

Re: PBW- Final STM Mod game.
 
have we found out which race we are going to be yet

Atrocities November 17th, 2004 06:59 PM

Re: PBW- Final STM Mod game.
 
Yes Tesco has, and you Colnel will be playing the new race, the mud slogs. They don't really have any ship technology but they do have impressive radio active mining ability. http://forum.shrapnelgames.com/images/smilies/laugh.gif

Colonel November 17th, 2004 08:30 PM

Re: PBW- Final STM Mod game.
 
what the heck, but I wanted to be a big fighting race http://forum.shrapnelgames.com/images/smilies/frown.gif :lol:

tesco samoa November 17th, 2004 09:28 PM

Re: PBW- Final STM Mod game.
 
settings are now in stone
This will be a game set on 60 hours Auto. And will not be turned off....

Settings. 1 Plant Start. Everything on. Except events will be turned off.
2k points
No Ruins



EMPIRE SETUP

2000 Points

Each Race must load the 2k empire file for their race.
The following settings must remain.
Enviroment , Culture , Racial Advanced Trait(ie Borg Tech Tree) and the description page ( all of it from description to happiness type)
The rest is for you to adjust.
Each Race is to play as their race does in the ST Universe... Natually of course the game will evolve and races will react to the story.


MAP

Random, with WRAP and equal placements

tesco samoa November 17th, 2004 09:29 PM

Re: PBW- Final STM Mod game.
 
GAME ADMIN FINAL DECISION ON ISSUES

now the empires....

tesco samoa November 17th, 2004 09:33 PM

Re: PBW- Final STM Mod game.
 
Renegade 13 . 8472
Atrocities. Hirogen
DarkHorse . Breen
aiken . Borg
Ragnarok-X . Cardassian
Neelix . Dominion
Colonel . Federation STNG
Tesco. Ferengi
Gandalph . Klingon
Intimidator . Romulan
Captain Kwok. Andorian


Gandalph I feel I have played this before with you

Colonel November 17th, 2004 09:45 PM

Re: PBW- Final STM Mod game.
 
Just one quick check there is no new mod past 1.9.0.1 right no new files nothing changed since then correct.

DarkHorse November 17th, 2004 10:04 PM

Re: PBW- Final STM Mod game.
 
Hmm, guess I better do some research on the Breen. Never was much of a Deep Space Yawn, er, Nine fan.

Captain Kwok November 17th, 2004 10:10 PM

Re: PBW- Final STM Mod game.
 
The Andorians. Should be a little bit interesting since I'll be the only "general" race. [img]/threads/images/Graemlins/Cold.gif[/img]

Aiken November 17th, 2004 10:14 PM

Re: PBW- Final STM Mod game.
 
Daddy, look, I'm a Borg now!

/me smiles darkly and assimilates Daddy

Gandalph November 17th, 2004 10:16 PM

Re: PBW- Final STM Mod game.
 
Quote:

tesco samoa said:
Gandalph I feel I have played this before with you

Yeah, I seem to remember the same scenario, although I believe we were playing AST in that one. Twas quite a game.

DarkHorse November 17th, 2004 10:41 PM

Re: PBW- Final STM Mod game.
 
Apparently Breen live on ice worlds, use cloaking and disruptor tech, and fly around in bio-ships. I suppose I can live with that http://forum.shrapnelgames.com/images/smilies/happy.gif

Atrocities November 17th, 2004 10:43 PM

Re: PBW- Final STM Mod game.
 
Great, I am a hunter now. http://forum.shrapnelgames.com/images/smilies/laugh.gif

Renegade 13 November 17th, 2004 10:52 PM

Re: PBW- Final STM Mod game.
 
Quote:

aiken said:
Daddy, look, I'm a Borg now!

/me smiles darkly and assimilates Daddy

*New Daddy Borg looks out the "window" of the Borg cube he's standing in*

"Bioship of species 8472 detected in spatial grid 925. We will intercept and assimilate"

*2 minutes later, a brilliant fireball illuminates the dark of space, as the ship of Species 8472 completely obliterates the Borg Cube (and along with it, Aiken and Daddy), with a single shot. We have arrived. *

Aiken November 17th, 2004 11:20 PM

Re: PBW- Final STM Mod game.
 
Quote:

Renegade 13 said:
*New Daddy Borg looks out the "window" of the Borg cube he's standing in*

"Bioship of species 8472 detected in spatial grid 925. We will intercept and assimilate"

*2 minutes later, a brilliant fireball illuminates the dark of space, as the ship of Species 8472 completely obliterates the Borg Cube (and along with it, Aiken and Daddy), with a single shot. We have arrived. *

Somehow Aiken and Daddy managed to survive on the emergency pod, and flew to the nearest Borg base.
Now they have their Great Aim - to bring wonders of cookery to every drone and to feed them with fried bioships' undercut and stewed heads of 8472 (and don't forget about Borg Special Nuclear Sauce!).

Captain Kwok November 17th, 2004 11:41 PM

Re: PBW- Final STM Mod game.
 
Well, I've uploaded my empire. Although I made some changes to the race description - I hope that's alright.

Atrocities November 17th, 2004 11:47 PM

Re: PBW- Final STM Mod game.
 
Question. For the Hirogen I do not have a specific culture. Do you just want us to use the one that was the defualt 2k one? In my case it would be ZEALOTS.

Atrocities November 17th, 2004 11:51 PM

Re: PBW- Final STM Mod game.
 
Quote:

Colonel said:
Just one quick check there is no new mod past 1.9.0.1 right no new files nothing changed since then correct.

1.9.0.1 is current.

Where are we on the rules?

Yes no on events?
Yes no on INTEL?


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