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-   -   The Middle Way - Faerun EA [Need Replacement] (http://forum.shrapnelgames.com/showthread.php?t=33171)

Hellboy February 7th, 2007 04:45 PM

Re: You can never have enough gems...
 
Quote:

Amhazair said:
Okey, on my way there. How will it affect other games (present and future), where I don't want to use the mod, though?

iirc, under Dom2 the mod would load automatically when you chose a game that was started w/ the mod, i'm not sure how that's working now w/ Dom3. Worst case, you'll need to turn the mod on or off w/ your preferences. Back in the Dom2 days the one error that many players made is setting up their pretender under the wrong mod, but afaik this should not be an issue for us, since Worthy Heroes should have no effect on pretenders.

Hellboy February 7th, 2007 07:54 PM

Re: You can never have enough gems...
 
I've nearly finished up the map (still need to touch up some neighbors), but what I ended up doing is pretty much going w/ Edi's special locations, while removing forts and specific starts. The latest version of the map is attached, and I'll change that when I come up w/ the final version tonight.

Better than half the pretenders are uploaded, we are now waiting on:

2. Agartha - Tyrant
3. Arcoscephale - Darrel
11. Niefleheim - Xox
13. Pangaea - Dedas
14. Sauromatia - imororg
16. Yomi - Izzyz

Evilhomer February 7th, 2007 08:06 PM

Re: You can never have enough gems...
 
I ended back with R'lyeh (the original plan), pretender uploaded.

Hellboy February 7th, 2007 10:58 PM

Last Minute Change to Water Connectivity on Map
 
For whoever is reading this this evening, I'd like a sanity check on the following two edits to the Faerun map. I've been looking at this yesterday, and I've been bothered by the relatively large number of sea provinces completely closed off by land (mostly in the NE), therefore:

1) I'd like to connect all sea provinces to the nearest (or most sensible) body of water. Usually this will follow along a river line visible on the map.

2) Also, I'd like to connect province 106 and 137. This will connect the two major sets of sea provinces in the game, which I think will make the interaction between the two water players more interesting (and between water and land players, for that matter).

If anyone sees any reason not to make these two edits, let me know now!

Sir_Dr_D February 8th, 2007 02:24 AM

Re: Last Minute Change to Water Connectivity on Ma
 
Yeah sounds like a good idea. I say go for it. You can connect some of the sea provinces, but leave others closed off. Lakes in the middle of land not connected to anything can have interesting chalenges with them as well.

Sandman February 8th, 2007 06:16 AM

Re: Last Minute Change to Water Connectivity on Ma
 
I can understand the rationale for linking up the sea provinces, but bear in mind that the sea nations already have very high mobility on this map. I'd leave at least some provinces as lakes.

Meglobob February 8th, 2007 06:16 AM

Re: Last Minute Change to Water Connectivity on Ma
 
As a water nation, I say yea...YEA.

Dedas February 8th, 2007 06:47 AM

Re: Last Minute Change to Water Connectivity on Ma
 
As a non water nation, I say... stay away from my swimming lakes you icky abominations of nature! http://forum.shrapnelgames.com/images/smilies/happy.gif

Tyrant February 9th, 2007 12:35 AM

Re: Last Minute Change to Water Connectivity on Ma
 
Hmm, i don't like that idea one little bit, water nations already have a big advantage, besides, what's wrong with multiple seas?

Xox February 9th, 2007 02:01 AM

Re: Last Minute Change to Water Connectivity on Ma
 
Yeah, the seas and lakes should be seperate, makes for interesting strategy and some possibility of non water nations having some lakes or bits of ocean.

Also in maps with more than one ocean it allows for the water nations to sometimes have separate areas and not neccesarilty be in close ocmpetition in the begginning for the same set of provinces.

Hellboy February 9th, 2007 02:54 AM

Re: Last Minute Change to Water Connectivity on Ma
 
Sorry I've been wanting to get this thing on the road since last night, but I've been locked out of the forum all day today (has anyone else seen this bizarre behaviour? - the web page just shows a bunch of sql errors...)

Anyhow, we've been waiting for more than a day now on:

Sauromatia - imororg


I'll PM him just after writing this post, but if we don't hear back from him before tonight is out, I'll be happy to fill w/ someone out of our reserve list (or just about any player who can get his turns in, for that matter).

Come hell or high water I would really like to see this show on the road by tomorrow morning, PST.

- Terrel

Evilhomer February 9th, 2007 04:41 AM

Re: Last Minute Change to Water Connectivity on Ma
 
Considering how horribly bad the water nations are at going above ground in EA it would just destroy a water nation to end up in a small section of the water

llamabeast February 9th, 2007 09:29 AM

Re: Last Minute Change to Water Connectivity on Ma
 
I got the crazy forum behaviour yesterday as well, I think it was dead.

mivayan February 9th, 2007 12:50 PM

Re: Last Minute Change to Water Connectivity on Ma
 
I'd like to sub for sauromania if none of the other subs are immediately available.

Hellboy February 9th, 2007 01:04 PM

Re: Last Minute Change to Water Connectivity on Ma
 
Quote:

mivayan said:
I'd like to sub for sauromania if none of the other subs are immediately available.

Thanks for offering, but Reay's PM arrived earlier than your message was posted.

Reay is now the official 16th player, and we'll get started as soon as he uploads

mivayan February 9th, 2007 01:10 PM

Re: Last Minute Change to Water Connectivity on Ma
 
Alright.

Hellboy February 9th, 2007 06:16 PM

Re: Last Minute Change to Water Connectivity on Ma
 
Sounds like there's more against water connectivity than for (you cowards!), so I won't do that this time around.

Still waiting to hear from Reay...

Meglobob February 9th, 2007 06:23 PM

Re: Last Minute Change to Water Connectivity on Ma
 
Quote:

Terrel said:
Sounds like there's more against water connectivity than for (you cowards!), so I won't do that this time around.

Still waiting to hear from Reay...

I believe Reay is a Australian player, so you after account for the huge time difference.

Reay February 9th, 2007 10:57 PM

Re: Last Minute Change to Water Connectivity on Ma
 
Yeah I'm here and will upload my pretender ASAP in the next few hours. Thanks for waiting.

Reay February 10th, 2007 12:21 AM

Re: Last Minute Change to Water Connectivity on Ma
 
I apologise to all. I will not be able to upload a pretender today so I guess mivayan or any of the subs can take over my spot.

Unexpected events happen in real life too ;(.

Tyrant February 10th, 2007 12:33 AM

Re: Last Minute Change to Water Connectivity on Ma
 
grumble, i say start w/15

Sandman February 10th, 2007 12:20 PM

Re: Last Minute Change to Water Connectivity on Ma
 
Is this game still on the go?

imororg February 10th, 2007 12:29 PM

Re: Last Minute Change to Water Connectivity on Ma
 
I'm sorry I couldn't post here before.
May I still participate in the game? If I can't, I'm sorry for delaying the start of the game...

Hellboy February 10th, 2007 12:32 PM

Re: Last Minute Change to Water Connectivity on Ma
 
Quote:

imororg said:
I'm sorry I couldn't post here before.
May I still participate in the game? If I can't, I'm sorry for delaying the start of the game...

If you can get your turns in once/day going forward, yes. And if you agree to that, please upload your pretender ASAP, and post here to tell us you are in the process of doing so.

- Terrel

imororg February 10th, 2007 12:49 PM

Re: Last Minute Change to Water Connectivity on Ma
 
Pretender uploaded

Hellboy February 10th, 2007 01:31 PM

Re: Last Minute Change to Water Connectivity on Ma
 
Quote:

imororg said:
Pretender uploaded

Awesome! I'll be getting the game started momentarily.

Hellboy February 10th, 2007 01:48 PM

We\'re rockin\'!
 
The game is started!

I haven't heard too much interest in blitzing, so I assume that's impossible. Nonetheless it would be great if we could crank through some of these early turns.

On the downside, this delay plus the Shrapnel outage may mean we have lost touch with a player or two that uploaded early. I'll pay pretty close attention, and don't be offended if I PM you as a 'laggard', I just want to make sure we still have everyone on board.

Also, I'll change the attachment on the initial post to the actual Faerun map we started with.

Good luck everyone!

Hellboy February 10th, 2007 01:52 PM

Re: We\'re rockin\'!
 
Damn, forgot to add the victory condition based on province count. Well, in my mind that was nicety, and not essential, so unless there's strenuous objection, I won't restart on that.

Foodstamp February 10th, 2007 01:55 PM

Re: We\'re rockin\'!
 
Nagot gik fel!

Bad packet from server when trying to download the map image. I have the worthy heroes mod installed/enabled and the map in my map directory.

Amhazair February 10th, 2007 01:56 PM

Re: We\'re rockin\'!
 
I managed to get my first turn in just fine. (I was the first one to play, let's see if I manage to be the last one too http://forum.shrapnelgames.com/images/smilies/wink.gif )

Foodstamp February 10th, 2007 02:08 PM

Re: We\'re rockin\'!
 
Problem fixed, when I downloaded the map from the link, I chose the url instead of clicking the picture, which ended up being an older version of the map. Turn complete! http://forum.shrapnelgames.com/images/smilies/happy.gif

Sandman February 10th, 2007 02:25 PM

Re: We\'re rockin\'!
 
Did my turn. My starting position is... uh, let's call it defensively sound.

Izzyz February 10th, 2007 02:32 PM

Re: We\'re rockin\'!
 
I'm uploaded, too. I'll make myself available Sunday after 2:00PM PST for a blitz.

Izzyz February 10th, 2007 02:33 PM

Re: We\'re rockin\'!
 
I should have said my first turn is uploaded.

Shovah32 February 10th, 2007 02:48 PM

Re: We\'re rockin\'!
 
Can anyone post the map files i need as .zip files? My computer dosnt like .rar files.

Hellboy February 10th, 2007 03:52 PM

Re: We\'re rockin\'!
 
1 Attachment(s)
Quote:

Shovah32 said:
Can anyone post the map files i need as .zip files? My computer dosnt like .rar files.

Zip is attached on this post. Note that you actually only "need" Faerun_large.tga in your maps folder, the Faerun_large_NoForts.map file will be ignored, as it gets this data from the server (but its there for your convenience).

Edit: Note the attached zip is rather large, so you probably only want to download off this if you need the .tga in zip format.

Hellboy February 10th, 2007 06:44 PM

Re: We\'re rockin\'!
 
We're almost there on hosting our first turn, waiting on:

2. Agartha - Tyrant
8. Lanka - Shovah32
12. Pangaea - Dedas

Tyrant February 10th, 2007 08:01 PM

Re: We\'re rockin\'!
 
I'm at work, i'll fire off about 6pm PST when i get home.

Dedas February 10th, 2007 08:22 PM

Re: We\'re rockin\'!
 
Sorry, I'm located in Sweden and it is in the middle of the night right now. I will do my turn first time in the morning (just a few hours).

Hellboy February 10th, 2007 08:39 PM

Re: We\'re rockin\'!
 
I certainly don't mean to be rousting anyone out of bed! But it looks like we're all on board, and haven't lost anyone in the course of this slow start - thats the main point.

Foodstamp February 10th, 2007 08:44 PM

Re: We\'re rockin\'!
 
Terrel runs a tight ship!

Hellboy February 10th, 2007 11:13 PM

Re: We\'re rockin\'!
 
Quote:

Foodstamp said:
Terrel runs a tight ship!

I don't mean to be a prig, but it just amazes me that few of these games without a couple of players disappearing. Anyhow, looks like we've got everyone on board, so thats cool.

Foodstamp February 11th, 2007 12:00 AM

Re: We\'re rockin\'!
 
Oh no, I was not insinuating that. I like a proactive host http://forum.shrapnelgames.com/images/smilies/happy.gif

WSzaboPeter February 11th, 2007 08:45 AM

Re: We\'re rockin\'!
 
It's turn 2!
God of R'lyeh bites the dust in the first turn. Now that was fast indeed.

Dedas February 11th, 2007 09:51 AM

Re: We\'re rockin\'!
 
I want all the nasty details of the overconfident God of R'lyeh. http://forum.shrapnelgames.com/images/smilies/happy.gif

Amhazair February 11th, 2007 10:05 AM

Re: We\'re rockin\'!
 
Hehe, indeed. http://forum.shrapnelgames.com/image...es/biggrin.gif

Meglobob February 11th, 2007 10:24 AM

Re: We\'re rockin\'!
 
Quote:

Amhazair said:
Hehe, indeed. http://forum.shrapnelgames.com/image...es/biggrin.gif

I wish you would read your PM's now and again, Amhazair.

Hellboy February 11th, 2007 01:11 PM

Re: We\'re rockin\'!
 
Don't get confused guys, just changed my screen name to "Hellboy" - I expect this new name to intimidate all of you into easy submission.

Amhazair February 11th, 2007 01:25 PM

Re: We\'re rockin\'!
 
I'll just interpret it as if I just gained a fanclub. Go Helheim!

Hellboy February 11th, 2007 01:34 PM

Re: We\'re rockin\'!
 
Quote:

Amhazair said:
I'll just interpret it as if I just gained a fanclub. Go Helheim!

Nice try, but Abysia (my other favorite nation after TC) would be a better match.


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