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-   -   Utility: Dom3 Unit Maker v1.07 (http://forum.shrapnelgames.com/showthread.php?t=33819)

paradoxharbinger May 4th, 2007 02:12 AM

Re: Dom3 Unit Maker v1.03 release
 
hmmm... i see the new patch is out, expect another update soon

paradoxharbinger May 4th, 2007 07:59 PM

Dom3 Unit Maker v1.04 release
 
the new version with the new commands from the 3.08 patch is now up

Endoperez May 4th, 2007 08:09 PM

Re: Dom3 Unit Maker
 
I didn't see correction of the itemslots value in the list of changes. Did you always calculate them from the raw values? That would've averted the problem.

paradoxharbinger May 4th, 2007 08:19 PM

Re: Dom3 Unit Maker
 
there's a problem with the item slots? i skimmed back through the thread, didnt see any mention of it.

paradoxharbinger May 4th, 2007 08:32 PM

Re: Dom3 Unit Maker
 
ok, i spotted the problem, had some of the values screwed up, also added the fourth hand in. i'll post the retooled version in a minute

Endoperez May 4th, 2007 08:35 PM

Re: Dom3 Unit Maker
 
Quote:

paradoxharbinger said:
there's a problem with the item slots? i skimmed back through the thread, didnt see any mention of it.

Some of the later pre-calculated numbers in the manual were wrong. 128 appeared twice in the "2 hands, head, body, 2 misc" style numbers, giving modded units a virtual head (helmetless, of course, so it halved head protection).

* Enforce some rules for #itemslots modding to prevent weird bugs in mods.

That means that the virtual head is now visible in the item slots and the error is easy to spot. Mod manual was also updated.

paradoxharbinger May 4th, 2007 08:39 PM

Re: Dom3 Unit Maker
 
i wasnt using any of those precalced ones. what happened i think was that i just started using powers of 2 rather than looking at the chart. so those values are now fixed. missed the fourth hand somehow too, fixed that as well.

Amos May 5th, 2007 04:20 AM

Re: Dom3 Unit Maker
 
Quote:

Some of the later pre-calculated numbers in the manual were wrong.

This number in the manual is still wrong - 13574 2 hands, head, body, 2 misc. It should be 13446.

Quote:

missed the fourth hand somehow too,

In the previous version of the manual there was no fourth hand value.

paradoxharbinger May 5th, 2007 01:13 PM

Re: Dom3 Unit Maker
 
@amos

no need to worry about those pre-calculated values, the unit maker doesnt use them. also thank you for the reassurance that im not a complete idiot, it wouldnt be the first time that i missed something that was completely obvious

Endoperez May 5th, 2007 01:47 PM

Re: Dom3 Unit Maker
 
Quote:

Amos said:
Quote:

Some of the later pre-calculated numbers in the manual were wrong.

This number in the manual is still wrong - 13574 2 hands, head, body, 2 misc. It should be 13446.

I noticed that the numbers don't add up to that. In a quick test I did the test subject didn't show up with two heads.

paradoxharbinger May 12th, 2007 05:26 PM

Mono Update: soon
 
got my laptop this week, so getting mono and going to try and put a build together for all of you. i'll keep you posted

lch May 12th, 2007 05:36 PM

Re: Mono Update: soon
 
's cool. I think you don't even have to recompile with the Mono Compiler at all, but doing so might help to find out what won't work like intended under Mono. Other than that VS and Mono seem bytecode-equivalent?

paradoxharbinger May 12th, 2007 05:38 PM

Re: Mono Update: soon
 
ok, so is this something that people can install and then have c# apps run on thier machine?

lch May 12th, 2007 06:20 PM

Re: Mono Update: soon
 
Yes, basically that's it. And they can compile programs with it on their machine, too, and even hand it over to "regular" VS.NET users, even though they compiled it on *nix.

But if you got Mono then you can check for yourself if your code might have any trouble with it, so it's a good thing.

paradoxharbinger June 16th, 2007 08:55 PM

Dom3 Unit Maker v1.05
 
version 1.05 is out kids, check the changelog for the info

paradoxharbinger June 25th, 2007 08:36 PM

Re: Dom3 Unit Maker v1.05
 
if anyone is having trouble with the attachment, there's a link at the top of the first post where i'm hosting the file, i'll try to remember to keep it up to date.

Gandalf Parker June 25th, 2007 09:28 PM

Re: Dom3 Unit Maker v1.05
 
Is the link in your sig any good? It says MapGen Alpha

paradoxharbinger June 26th, 2007 10:12 AM

Re: Dom3 Unit Maker v1.05
 
the links in the sig lead to the threads in the forums. the alternate links are going to be at the top of the body of the first post for each thread. the unit maker has an alternate link, but mapgen doesnt yet, i will probably wait to do that for a few days yet.

Kostadinov August 23rd, 2007 05:00 PM

Re: Dom3 Unit Maker v1.05
 
What command do i use to make a unit that changes shape when it's badly hurt ( jaguar warrior ) ?

Mr_Matt August 25th, 2007 11:53 PM

Re: Dom3 Unit Maker v1.05
 
Hey man great job on this program. I may find myself using it pretty soon. Just did a test run with it and it seems that the only two commands that didn't work for me are eyes and castledefense

Just figured I'd give you a heads up

paradoxharbinger August 27th, 2007 08:06 PM

Dom3 Unit Maker v1.06
 
version 1.06 released

Mr_Matt, fixed those commands for you.

Kostadinov, not sure, take a look at the mod manual

paradoxharbinger October 18th, 2007 05:32 PM

Re: Dom3 Unit Maker v1.06
 
hmmm... doesn't look like there are any new commands for the 3.10 patch. anyone see something that i missed?

lch October 18th, 2007 05:49 PM

Re: Dom3 Unit Maker v1.06
 
1 Attachment(s)
Quote:

paradoxharbinger said:
anyone see something that i missed?

copystats button. randomize button. http://forum.shrapnelgames.com/images/smilies/laugh.gif

It works well with Mono under Linux, only the display is a little off. See attached screenshot.
http://www.shrapnelcommunity.com/thr...7794-um106.jpg

paradoxharbinger October 18th, 2007 05:59 PM

Re: Dom3 Unit Maker v1.06
 
copy stats, i think that can be done easily, you would just tell it the unit number to copy and it prepends the rest of the unit commands. would need the various clear commands as well i suppose.

randomize would be a little trickier; what ranges would be good for what stats is the question. if some sort of consensus could be reached about how the random should be done, then i'd be happy to put it in.

as far as appearance, it looks like all of the autosize properties are set to false, i'll try turning them on.

lch October 18th, 2007 06:02 PM

Re: Dom3 Unit Maker v1.06
 
Quote:

paradoxharbinger said:
copy stats, i think that can be done easily, you would just tell it the unit number to copy

Yes, same as with secondshapes / firstshapes.

paradoxharbinger October 18th, 2007 06:17 PM

Re: Dom3 Unit Maker v1.06
 
further on the appearance: looks like the tabs are quite jammed together, so ima group the existing tabs under new subtabs. moving weapons, armor and slots under an equipment tab, for example.

paradoxharbinger October 18th, 2007 06:29 PM

Re: Dom3 Unit Maker v1.06
 
are there more than just #clear, #clearmagic and #clearspec? seems like there ought to be a clear command for armor, weapons and slots too. do they not exist or are they undocumented?

Zeppelin17 October 24th, 2007 02:12 PM

Re: Dom3 Unit Maker v1.06
 
I'm having some trouble. After I create the unit, I create a new game and all, but then when I click on "end turn", the game starts to calculate the next turn then freezes on "research" or any other step, or then creshes after done calculating with the error message "ConvArmyNbr: error!"

paradoxharbinger October 24th, 2007 02:57 PM

Re: Dom3 Unit Maker v1.06
 
can you post the mod you made? that would help alot, otherwise anything i say is guesswork. could be a bug that hasn't been caught yet.

paradoxharbinger October 24th, 2007 03:04 PM

Re: Dom3 Unit Maker v1.06
 
also, is anyone familiar with the workings of #restrictedgod? can it be used multiple times so that a god could only be used by multiple nations? or will using it multiple times overwrite the previous one?

Zeppelin17 October 24th, 2007 10:18 PM

Re: Dom3 Unit Maker v1.06
 
1 Attachment(s)
Here's the file.

Zeppelin17 October 24th, 2007 10:28 PM

Re: Dom3 Unit Maker v1.06
 
I think it is a problem with the game, since i tested a few other mods and the same problem happens

lch October 25th, 2007 03:12 PM

Re: Dom3 Unit Maker v1.06
 
Quote:

Zeppelin17 said:
I create a new game and all, but then when I click on "end turn", the game starts to calculate the next turn then freezes on "research" or any other step, or then creshes after done calculating with the error message "ConvArmyNbr: error!"

Could be the piracy protection. Check if the key in your key file is correct, or delete that file and enter it again. You might want to contact Shrapnel support to check if the key you are using is banned and tell them where you bought the game.

paradoxharbinger October 25th, 2007 04:44 PM

Re: Dom3 Unit Maker v1.06
 
yeah, not seeing anything wrong with the mod, havent had a chance to try and run it, though. sounds like the anti-piracy strikes again.

Zeppelin17 November 1st, 2007 10:59 PM

Re: Dom3 Unit Maker v1.06
 
I runned system recovery and reinstalled the game, now its running right. Thanks.

paradoxharbinger November 2nd, 2007 12:29 AM

Re: Dom3 Unit Maker v1.06
 
@zep
that's good news

@all
just as soon as i get a bit of free time, i'll wrap up 1.07 and post it

paradoxharbinger November 8th, 2007 05:25 PM

Re: Dom3 Unit Maker v1.06
 
1.07 released


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