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Re: Dom3 Unit Maker v1.03 release
hmmm... i see the new patch is out, expect another update soon
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Dom3 Unit Maker v1.04 release
the new version with the new commands from the 3.08 patch is now up
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Re: Dom3 Unit Maker
I didn't see correction of the itemslots value in the list of changes. Did you always calculate them from the raw values? That would've averted the problem.
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Re: Dom3 Unit Maker
there's a problem with the item slots? i skimmed back through the thread, didnt see any mention of it.
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Re: Dom3 Unit Maker
ok, i spotted the problem, had some of the values screwed up, also added the fourth hand in. i'll post the retooled version in a minute
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Re: Dom3 Unit Maker
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* Enforce some rules for #itemslots modding to prevent weird bugs in mods. That means that the virtual head is now visible in the item slots and the error is easy to spot. Mod manual was also updated. |
Re: Dom3 Unit Maker
i wasnt using any of those precalced ones. what happened i think was that i just started using powers of 2 rather than looking at the chart. so those values are now fixed. missed the fourth hand somehow too, fixed that as well.
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Re: Dom3 Unit Maker
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Re: Dom3 Unit Maker
@amos
no need to worry about those pre-calculated values, the unit maker doesnt use them. also thank you for the reassurance that im not a complete idiot, it wouldnt be the first time that i missed something that was completely obvious |
Re: Dom3 Unit Maker
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Mono Update: soon
got my laptop this week, so getting mono and going to try and put a build together for all of you. i'll keep you posted
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Re: Mono Update: soon
's cool. I think you don't even have to recompile with the Mono Compiler at all, but doing so might help to find out what won't work like intended under Mono. Other than that VS and Mono seem bytecode-equivalent?
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Re: Mono Update: soon
ok, so is this something that people can install and then have c# apps run on thier machine?
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Re: Mono Update: soon
Yes, basically that's it. And they can compile programs with it on their machine, too, and even hand it over to "regular" VS.NET users, even though they compiled it on *nix.
But if you got Mono then you can check for yourself if your code might have any trouble with it, so it's a good thing. |
Dom3 Unit Maker v1.05
version 1.05 is out kids, check the changelog for the info
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Re: Dom3 Unit Maker v1.05
if anyone is having trouble with the attachment, there's a link at the top of the first post where i'm hosting the file, i'll try to remember to keep it up to date.
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Re: Dom3 Unit Maker v1.05
Is the link in your sig any good? It says MapGen Alpha
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Re: Dom3 Unit Maker v1.05
the links in the sig lead to the threads in the forums. the alternate links are going to be at the top of the body of the first post for each thread. the unit maker has an alternate link, but mapgen doesnt yet, i will probably wait to do that for a few days yet.
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Re: Dom3 Unit Maker v1.05
What command do i use to make a unit that changes shape when it's badly hurt ( jaguar warrior ) ?
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Re: Dom3 Unit Maker v1.05
Hey man great job on this program. I may find myself using it pretty soon. Just did a test run with it and it seems that the only two commands that didn't work for me are eyes and castledefense
Just figured I'd give you a heads up |
Dom3 Unit Maker v1.06
version 1.06 released
Mr_Matt, fixed those commands for you. Kostadinov, not sure, take a look at the mod manual |
Re: Dom3 Unit Maker v1.06
hmmm... doesn't look like there are any new commands for the 3.10 patch. anyone see something that i missed?
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Re: Dom3 Unit Maker v1.06
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It works well with Mono under Linux, only the display is a little off. See attached screenshot. http://www.shrapnelcommunity.com/thr...7794-um106.jpg |
Re: Dom3 Unit Maker v1.06
copy stats, i think that can be done easily, you would just tell it the unit number to copy and it prepends the rest of the unit commands. would need the various clear commands as well i suppose.
randomize would be a little trickier; what ranges would be good for what stats is the question. if some sort of consensus could be reached about how the random should be done, then i'd be happy to put it in. as far as appearance, it looks like all of the autosize properties are set to false, i'll try turning them on. |
Re: Dom3 Unit Maker v1.06
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Re: Dom3 Unit Maker v1.06
further on the appearance: looks like the tabs are quite jammed together, so ima group the existing tabs under new subtabs. moving weapons, armor and slots under an equipment tab, for example.
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Re: Dom3 Unit Maker v1.06
are there more than just #clear, #clearmagic and #clearspec? seems like there ought to be a clear command for armor, weapons and slots too. do they not exist or are they undocumented?
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Re: Dom3 Unit Maker v1.06
I'm having some trouble. After I create the unit, I create a new game and all, but then when I click on "end turn", the game starts to calculate the next turn then freezes on "research" or any other step, or then creshes after done calculating with the error message "ConvArmyNbr: error!"
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Re: Dom3 Unit Maker v1.06
can you post the mod you made? that would help alot, otherwise anything i say is guesswork. could be a bug that hasn't been caught yet.
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Re: Dom3 Unit Maker v1.06
also, is anyone familiar with the workings of #restrictedgod? can it be used multiple times so that a god could only be used by multiple nations? or will using it multiple times overwrite the previous one?
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Re: Dom3 Unit Maker v1.06
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Here's the file.
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Re: Dom3 Unit Maker v1.06
I think it is a problem with the game, since i tested a few other mods and the same problem happens
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Re: Dom3 Unit Maker v1.06
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Re: Dom3 Unit Maker v1.06
yeah, not seeing anything wrong with the mod, havent had a chance to try and run it, though. sounds like the anti-piracy strikes again.
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Re: Dom3 Unit Maker v1.06
I runned system recovery and reinstalled the game, now its running right. Thanks.
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Re: Dom3 Unit Maker v1.06
@zep
that's good news @all just as soon as i get a bit of free time, i'll wrap up 1.07 and post it |
Re: Dom3 Unit Maker v1.06
1.07 released
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