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-   -   Random Questions (http://forum.shrapnelgames.com/showthread.php?t=37714)

Growlytiger April 15th, 2008 11:44 AM

Re: Random Questions
 
Blimey, I did say that I was a computer numpty - me now understando

Sardia May 21st, 2008 04:39 AM

Re: Random Questions
 
I have the temporal racial ability but I'd like some advice on when to best utilize it. I have a 1.66 game that has high technology cost and a medium sized paradise galaxy.

What technology does temporal replace? I know it is not a full racial tech since it does not provide a temporal shipset. However, there should be things like the temporal spaceyards that are better than normal ones.

Randallw May 21st, 2008 04:54 AM

Re: Random Questions
 
I recently played a game with temporal tech. Keep in mind this was with the Devnull mod, and we're still working on it since temporal is apparently unbalanced.

1. Temporal spaceyards in stock have faster contruction I think. In Devnull we have had an enhancement facility that increases the rate by a percentage.

2. There are temporal sensors that let you detect cloaked ships, much as with psychic sensors.

3.There might possibly be facilities that let your people do stuff like take vacations, making them happier.

4. There's a bunch of weapons that use temporal tech. Strong normal weapons, direct fire that ignores shields, direct fire that does 4x damage to shields, torpedoes that age armour (I'm not certain that one is stock), and something that increases the enemies reload time. I've never figured out what use that last one is as it seems to work in miliseconds, and increasing you opponent's reload time by 1/4 of a second, if you're lucky, seems pointless.

Atrocities May 21st, 2008 04:54 AM

Re: Random Questions
 
What color does a smurf turn if you choke him?

Do you really believe that people who draw stick figures on stone wall actually designed and built the pyramids?

If heat rises, then how hot is heaven?

Xrati May 21st, 2008 12:07 PM

Re: Random Questions
 
@1- Blue (that was easy) [img]/threads/images/Graemlins/Cold.gif[/img]

@2- Well, kinda! (that was tougher) http://forum.shrapnelgames.com/image...es/Injured.gif

@3- A comfortable 72º as the air cools as it rises. (That was a toughie) [img]/threads/images/Graemlins/icon07.gif[/img]

Fyron May 21st, 2008 03:02 PM

Re: Random Questions
 
Quote:

Sardia said:
I know it is not a full racial tech since it does not provide a temporal shipset.

Organic and Crystalline traits are no more "full" than the other tech traits; the ship hulls they provide are almost pointless, and primarily serve to burden the player with excessive options.

Sardia May 21st, 2008 03:25 PM

Re: Random Questions
 
Quote:

Randallw said:
I recently played a game with temporal tech. Keep in mind this was with the Devnull mod, and we're still working on it since temporal is apparently unbalanced.

1. Temporal spaceyards in stock have faster contruction I think. In Devnull we have had an enhancement facility that increases the rate by a percentage.

2. There are temporal sensors that let you detect cloaked ships, much as with psychic sensors.

3.There might possibly be facilities that let your people do stuff like take vacations, making them happier.

4. There's a bunch of weapons that use temporal tech. Strong normal weapons, direct fire that ignores shields, direct fire that does 4x damage to shields, torpedoes that age armour (I'm not certain that one is stock), and something that increases the enemies reload time. I've never figured out what use that last one is as it seems to work in miliseconds, and increasing you opponent's reload time by 1/4 of a second, if you're lucky, seems pointless.

So for 1000 racial points, I get a better Spaceyard, better sensors and some weapons?

Captain Kwok May 21st, 2008 04:03 PM

Re: Random Questions
 
You also get a facility that increases your combat accuracy for all ships and units in a solar system.

In the Balance Mod, TSYs can outproduce normal SYs by 50% at max tech.

narf poit chez BOOM May 22nd, 2008 01:47 AM

Re: Random Questions
 
How do you shoot a pink elephant?

How do you shoot a gray elephant?

How do you shoot a blue elephant?

Sardia May 22nd, 2008 04:59 AM

Re: Random Questions
 
I'm at version 1.66 right now, but I don't want to patch up to 1.71. Will there be any problems with the balance mod if I do not patch up?

Randallw May 22nd, 2008 05:28 AM

Re: Random Questions
 
I have a 1.66 game with BM 1.13. I don't see any problems, apart from for some reason if a carrier is destroyed it drops all its fighters in the sector.

Xrati May 22nd, 2008 11:50 AM

Re: Random Questions
 
Narf, too easy...
How do you shoot a pink elephant? With a water gun. The pink paint runs off as we all know elephants aren't pink. The elephant turns to gray, it's natural color.

How do you shoot a gray elephant? With a rubber band on it's trunk. The rubber band get stuck on the trunk and the elephant (not being able to breath) turns blue.

How do you shoot a blue elephant? With a paint gun. Use pink paint and no one will ever know you shot it in the first place.

See, AND you only need one elephant this way!

Any questions http://forum.shrapnelgames.com/image...s/confused.gif ?

Suicide Junkie May 22nd, 2008 12:08 PM

Re: Random Questions
 
Quote:

Randallw said:
I have a 1.66 game with BM 1.13. I don't see any problems, apart from for some reason if a carrier is destroyed it drops all its fighters in the sector.

If the fighters had been launched in combat, and the carrier died... then the fighters are still in space with nowhere else to go.

If a carrier is just blown up unexpectedly (intel op, random event, or whatnot), the unlaunched fighters should go up in the blast.

How did your carrier die?

Randallw May 22nd, 2008 10:00 PM

Re: Random Questions
 
It works like this.

My enemy sent a colony ship through a WP. I destroyed it. The colony ship had a fighter bay and 16 fighters onboard. in the brief battle one was launched (1 bay). in the next turn the other 15 fighters, which never launched, were dumped on the wp and fought by my fighters.

I noticed this strange event and tested it in the simulator. a freighter with 1 bay and 50 fighters will die, launching maybe 1 or 2 fighters. The other 48 fighters are niow listed as existing when the simulation ends, and if you restart it, will be massed in the area the freighter died.

So now I, and I wouldn't put it past my enemy to do likewise, build freighters with lots of cargo space, and one bay (you need at least 1 bay for it to work). The ship will die, but then it drops 50-60 fighters on the wp.

This is 1.66 with BM 1.13. It seems a bit buggy, but nevermind we can both use it equally. It just adds an interesting change to war plans.

Edit: I just remembered he used it too. He dropped 41 fighters on my side of the wp that then flew off across the system, avoiding my 60 fighters.

narf poit chez BOOM May 23rd, 2008 02:19 AM

Re: Random Questions
 
...Emergency launch!

Randallw May 23rd, 2008 03:00 AM

Re: Random Questions
 
Personally it reminds me of the Star Wars novel where the Empire uses a cloaking device on freighters, not to hide the freighter, just its cargo. It scans as an empty freighter, until it breaks up and squadrons of TIE fighters float out and attack.

I think of them as Tenders. They don't hold the fighters inside, they are on external hardpoints and just detach.

The delightfully ironic thing is we stuck with 1.66/BM 1.13 to avoid the new 1.71 rule that fighters can only leave their carrier once a turn http://forum.shrapnelgames.com/image...es/biggrin.gif

Daynarr May 23rd, 2008 05:49 AM

Re: Random Questions
 
Actually, this happens with all units (except that ground units get lost as they can't exist in space of course). I know some AI cargo ships who were carrying satellites and mines. It managed to launch some satellites before I killed it, but when it was gone, there were tons of mines and satellites in sector that I had to wipe after that battle. Apparently the cargo does not get destroyed if it can be used in space (fighters, sats, mines).

Randallw May 23rd, 2008 06:40 AM

Re: Random Questions
 
it does require the relevant unit bay though. I just tested.

Xrati May 23rd, 2008 11:14 AM

Re: Random Questions
 
Units like that (mines, fighters and SATs) are carried in an inert state. They are not sitting there on racks 'ready to go' they have to be "launched or primed" for operation. They would be sitting there as "Space Junk" with maybe a small chance that a small percentage of them would be in an operational mode.

Randallw May 23rd, 2008 10:02 PM

Re: Random Questions
 
My opponent is now claiming it is a bug. I just used it once. He has benefitted from it maybe 4 or 5 times. As I said I had no problem with it, we could both do it equally. He begs to differ.

I will say no more.

Suicide Junkie May 24th, 2008 02:38 AM

Re: Random Questions
 
How would you avoid it, anyways?

Not using carriers at all?

Randallw May 24th, 2008 03:43 AM

Re: Random Questions
 
Quote:

Xrati said:
Units like that (mines, fighters and SATs) are carried in an inert state. They are not sitting there on racks 'ready to go' they have to be "launched or primed" for operation. They would be sitting there as "Space Junk" with maybe a small chance that a small percentage of them would be in an operational mode.

There was that epsiode of DS9 where they were preparing mines. Dax was demanding they hurry up and launch all the mines, while she avoided enemy fire. O'Brien told her she risked setting off every mine on the ship.

Edit: not that I wish to go on about it but if by some chance I've misunderstood his concern then I apologise for any seeming criticsm. I made the mistake once of failing to understand someone's point.

Xrati May 24th, 2008 12:26 PM

Re: Random Questions
 
Even a better example yet. A chain reaction explosion of ordnance on the ship. Nothing would be left except bits and pieces of the ship.

DS9 is SciFi. In REAL life any explosive ordnance is kept in an inert state. It must be set or primed for use. O'Brien's reference had to be all the mines blowing up as a result of some catastrophe (like one detonating early)!!!

douglas May 24th, 2008 12:47 PM

Re: Random Questions
 
Quote:

Xrati said:
DS9 is SciFi. In REAL life any explosive ordnance is kept in an inert state. It must be set or primed for use. O'Brien's reference had to be all the mines blowing up as a result of some catastrophe (like one detonating early)!!!

If the SciFi technology is sufficiently advanced, there is at least justification for some non-inert storage - antimatter ordnance isn't really possible to store in an inert state.

Sardia May 24th, 2008 11:11 PM

Re: Random Questions
 
Is the distribution of ice, rock and gas planets equal in a bm +FQM game? I've noticed a lot more gas planets than rock and very few ice planets.

Captain Kwok May 25th, 2008 12:45 AM

Re: Random Questions
 
Yes, all 3 types are more or less equal.

Randallw May 25th, 2008 03:35 AM

Re: Random Questions
 
In one of my favourite series of books a ground crew is loading anti-matter missiles while the pilot looks on. They're being careful but no-one is overly tense or worried, after all if by some chance the containment fields go off no one on the entire ship is ever going to realise. A nearby ship is certain to notice the explosion, but no one on the carrier will have a chance to feel anything.

Xrati May 25th, 2008 11:54 AM

Re: Random Questions
 
Actually in a SciFi used system, the ordnance would be in a stasis field. That would make it inert.

Suicide Junkie May 25th, 2008 03:01 PM

Re: Random Questions
 
Not in a hard SF setting. Besides, if you break the containment and it leaks out, your stasis field isn't going to help.

Xrati May 26th, 2008 12:33 PM

Re: Random Questions
 
If you break containment on a stasis field, your a putz and don't belong traveling around in outer space. http://forum.shrapnelgames.com/images/smilies/happy.gif

Sardia June 4th, 2008 05:14 AM

Re: Random Questions
 
If you share resupply with an ally, do their resupply depots resupply your ships every turn? Do planets get resupplied? or only the planet that has the resupply depot on it?

Leternel June 4th, 2008 01:46 PM

Re: Random Questions
 
if you share supply, you will get from your friend, but he will have preference for his ships.
The only really effective way to get supplies is to go on his planets.

Sardia June 26th, 2008 01:04 AM

Re: Random Questions
 
I am currently using a combined FQM + balance mod 14.b. What is the best way to find planets with special abilities like extra facility space or extra supply production?

Fyron June 26th, 2008 05:09 AM

Re: Random Questions
 
AFAIK, there is no particularly good way to do so. The "Special" filter in the Planets list shows all planets with a ruins ability, but does not seem to cover planets with other abilities.

BlueTemplar June 26th, 2008 10:17 AM

Re: Random Questions
 
Maybe Colonised & Breathable + Special ablilities list?

narf poit chez BOOM June 26th, 2008 01:25 PM

Re: Random Questions
 
Did you know that great apes may get human rights in Spain?

Xrati June 26th, 2008 02:50 PM

Re: Random Questions
 
http://forum.shrapnelgames.com/image...s/confused.gif
And that has what to do with the high tariff on bananas from Alaska? http://forum.shrapnelgames.com/images/smilies/smirk.gif

narf poit chez BOOM June 26th, 2008 05:13 PM

Re: Random Questions
 
...Penguins!

Nocturnal June 26th, 2008 05:34 PM

Re: Random Questions
 
Quote:

narf poit chez BOOM said:
Did you know that great apes may get human rights in Spain?

It's about time I say!

Not going to help them though: They still torture bulls to death every Sunday.

Now I shall sing you part of a song in honor of our fellow primates and our beloved simian brothers and sisters.
*Throat-clearing.* Ahem.

"And I know there’s a monkey in the future for you,
And there’s nothing modern science can do.
Keeping the thumb but I’m getting dumb,
I’m devolving, I’m devolving,
I am de-evolving.

Why get so angry at me?
I don't understand how you expect me to defend my actions
Knowing what you now know.
Monkey one and monkey two,
Monkey me and monkey you,
Monkey see and monkey
Do you still love me
Now that I’m a monkey?
"

Fyron June 26th, 2008 07:20 PM

Re: Random Questions
 
Nothing wrong with bull fighting; those bulls wouldn't even exist if they hadn't been bred for the task.

PvK June 26th, 2008 09:38 PM

Re: Random Questions
 
Depends on what your values are. Some people, such as Buddhists, are concerned with all suffering, and bull-fighting looks like a lot of suffering.

Fyron June 26th, 2008 09:45 PM

Re: Random Questions
 
All life is wrought with suffering; going overboard with worry will leave one empty inside.

narf poit chez BOOM June 26th, 2008 11:32 PM

Re: Random Questions
 
'To dig out a mountain, one must first decide which pebble to move' - Me, just now. Someone probably said it before, though. http://forum.shrapnelgames.com/images/smilies/happy.gif

Randallw June 27th, 2008 06:28 AM

Re: Random Questions
 
I recorded an animated movie for my Nephew the other day. It inolves a sailor and his best friend, a Penguin, who team up with a Koala to protect their magic pudding from puddin thieves. He was just watching it again and I pointed out to his grandmother that it's that sort of story that creates vegetarians, having talking animals, then the child grows up not wanting to eat the talking animals http://forum.shrapnelgames.com/images/smilies/frown.gif

Incidentally, recently on tv here there's an ad campaign where the spokesman for a chicken products company offers help to those unfortuante .001% of the population that don't like chicken. I expect the vegetarians to get annoyed.

capnq June 27th, 2008 12:43 PM

Re: Random Questions
 
Quote:

BlueTemplar said: Maybe Colonised & Breathable + Special ablilities list?

I poked around a bit, and could not find anyplace that displayed planet abilities, other than each individual planet's Abilities tab.

Fyron June 27th, 2008 07:06 PM

Re: Random Questions
 
I saw lots of kids movies/cartoons with talking animals growing up, and I still find them very delicious. Now, you want to talk about blatant propaganda films, look to Fern Gully..

Randallw June 28th, 2008 12:18 AM

Re: Random Questions
 
Well me too naturally.

The weird thing I noticed in this movie, "The Magic Pudding", was that the main villain wanted to steal the magic nevereneding pudding so he could always eat vegetable pudding, despite the fact the pudding's guardians always had Steak and Kidney pudding. Only when he couldn't have the pudding was the villain forced to eat meat, which he didn't want to. Mind you he was a wombat as far as I can figure.

narf poit chez BOOM June 28th, 2008 01:29 AM

Re: Random Questions
 
...I'd be more worried about the kid getting brain damage from the movie.

Randallw June 28th, 2008 02:45 AM

Re: Random Questions
 
Well for the record he's only 3.

I have brain damage or something I suspect. I had 2 seperate occasions as a child involving blows to the head. I fell onto train tracks head first, and once down a hill into a rock, head first. When I describe my problems to counsellors I am amazed afterwards at the complete tosh I came up.

"Where did that all come from?" I wonder.

In high school I went around telling people I had a steel plate in my head from the second incident. I don't, but even I started to think I must, otherwise why was I telling everyone that http://forum.shrapnelgames.com/images/smilies/fear.gif

Parasite July 1st, 2008 06:55 PM

Re: Random Questions
 
Veggie Tales have talking vegitibles. Does that turn people into Carnivores?


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