.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Scenarios, Maps and Mods (http://forum.shrapnelgames.com/forumdisplay.php?f=146)
-   -   Mod: EA Nation: Atreus, Rise of the Dragon Emperor (http://forum.shrapnelgames.com/showthread.php?t=39333)

DaveCG April 9th, 2009 03:58 AM

Re: EA Nation: Atreus, Rise of the Dragon Emperor
 
Quote:

Originally Posted by Atreidi (Post 683938)
Quote:

Originally Posted by HoneyBadger (Post 645480)
Just a quick bump-any plans to add a preview of the National sprites?

I should, but Its been quite a while and I forgot all about it.

I wonder if people still play this Nation....

I do!

and I enjoy them too!

Atreidi March 31st, 2010 12:38 AM

Re: EA Nation: Atreus, Rise of the Dragon Emperor
 
Bumping. Anyone has any comments after using this nation. Any comments or bugs? I will be updating both EA and MA Atreus Mods. :)

Atreidi March 31st, 2010 09:46 AM

Re: EA Nation: Atreus, Rise of the Dragon Emperor
 
IF you like playing single player, use this mod for a computer controlled nation and you will have yourself a challenge!

UPDATE:

VERSION 1.06

General Updates---->
-General Balance Added Here and There
-Overall Attack/Defense Skill Improvement, 8 was too low
-Icrease Kung Fu and Wushu Defense
-Changed IdealCold to -1
-Added Multihero1

Commander and Unit Updates----->
-Imperial Warlock, 2650, reduce castle defense
-Imperial Spy, 2651, reduce magic, remove recuperation, lower price
-Autum Warrior, increase defense, increase standard, increase berserk bonus
-Dragolich, 2663, reduce the unrest it produces,
-Master of the Wude, reduce supply bonus, add starting magic skill so it need a lab to be produced
-Prince General, 2652, increase by 5% the chance to get astral magic
-Master of the Ancient Way, 2654, reduce supply bonus,
-Imperial Fanatic, increase berserk bonus
-Drgon Cult Priest, 2665 increase precision, set noleadership, Increase Protection
-Master of the Quong, in creased healing

Sombre March 31st, 2010 10:18 AM

Re: Nation: Atreus, Rise of the Dragon Emperor
 
Quote:

Originally Posted by Endoperez (Post 616735)

As it turns out, it's actually explosion sprites and spell graphics that got broken this time.

kennydicke March 31st, 2010 04:19 PM

Re: EA Nation: Atreus, Rise of the Dragon Emperor
 
I noticed that this mod has the same lung.tga, Lóng sprite as the Mytheology mod. I'm curious if you know who made this sprite, as I'm interested in using it for a mod. Thanks, in advance.

Atreidi April 1st, 2010 08:07 AM

Re: EA Nation: Atreus, Rise of the Dragon Emperor
 
Quote:

Originally Posted by kennydicke (Post 738208)
I noticed that this mod has the same lung.tga, Lóng sprite as the Mytheology mod. I'm curious if you know who made this sprite, as I'm interested in using it for a mod. Thanks, in advance.

I really dont know. I got the sprites years ago from these forums and most people are very open about using their sprites. I am sure that there would not be any problem if you use it as long as you don't claim the sprite is your creation. :)

kennydicke April 1st, 2010 08:22 AM

Re: EA Nation: Atreus, Rise of the Dragon Emperor
 
Quote:

I really dont know. I got the sprites years ago from these forums and most people are very open about using their sprites. I am sure that there would not be any problem if you use it as long as you don't claim the sprite is your creation.
Yeah, I just wanted to give credit where due. Thanks anyway, though.

Sombre April 1st, 2010 09:59 AM

Re: EA Nation: Atreus, Rise of the Dragon Emperor
 
Probably a pscientist original.

kennydicke April 1st, 2010 10:13 AM

Re: EA Nation: Atreus, Rise of the Dragon Emperor
 
Sombre
Quote:

Probably a pscientist original.
Thanks, I wondered if he did the Mytheology sprites himself.

Atreidi
Back on-topic: This mod has an interesting theme that I enjoy, especially the random picks and martial arts. All in all, I think it's fun. Good job!

Btw, they do make a decent AI opponent.

Atreidi April 1st, 2010 04:49 PM

Re: EA Nation: Atreus, Rise of the Dragon Emperor
 
Quote:

Originally Posted by kennydicke (Post 738354)
Sombre
Quote:

Probably a pscientist original.
Thanks, I wondered if he did the Mytheology sprites himself.

Atreidi
Back on-topic: This mod has an interesting theme that I enjoy, especially the random picks and martial arts. All in all, I think it's fun. Good job!

Btw, they do make a decent AI opponent.

=D Thanks. If you set EA Atreus AI to offensive and let them expand you will have trouble stopping all those well armored millitia.

Atreidi April 19th, 2010 03:58 PM

Re: EA Nation: Atreus, Rise of the Dragon Emperor
 
Patch 1.07 FINAL

-Fixed a couple of issues with the martial arts armors
-Added a small Martial Arts parry effect to most units (they were too squishy)
-Fixed some protection/defense inconsistencies
-Lowered gcost and rcost in a couple of units to improve AI efficiency

Enjoy!


All times are GMT -4. The time now is 04:34 AM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.