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Re: uhm,,playing C\'tis ?!?
oh god do I love serpent dancers. I always want to like Poison slingers, but in practice they never seem to work out for me. Either they're too slow behind the advancing front, and then walk into their own clouds, or they rush into melee, or they break w/ no reason and scatter to four surrounding provinces.
Besides that they are so pricey and I'd rather save the money for some Sauromancers. If anyone has any tips on how to make them more dependable, I would appreciate it. As well, I've never used the runners (and don't like the slave warriors). They're obviously rear flankers, but they just seem too wimpy to accomplish much. Does anybody use them? I'd also appreciate any tips/ideas on how best to use Sauromancers. They're great units, but I'm pretty inexperienced w/ properly using magic to its best effect. Do c'tis experts tend to use them as battlfield undead summoners, heavy artillery (love that shadow bLast), or something else? I suppose undead summons w/ poison slingers and a non-serpent dancer strategy might be very effective. [ March 12, 2004, 16:00: Message edited by: archaeolept ] |
Re: uhm,,playing C\'tis ?!?
Put Poison Slingers a flank on fire archers. This have worked very well for me so far. Poisoned archers rout pretty fast, often taking the commanders with them and as an added bonus the infantery will be very likely to rout trought the poison clouds.
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Re: uhm,,playing C\'tis ?!?
I'll try that, but what stops them from being massacred/routed? do you mix them w/ any other sort of troop?
Also, I know the empoisoner is considered a great assassin, I'm just wondering why? what do people use his magic for? barkskin? summon a single skeleton? I'm sure the unit has great potential, I'm just not sure how best to use him. |
Re: uhm,,playing C\'tis ?!?
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Re: uhm,,playing C\'tis ?!?
Empoisoners. There are three levels of power for them.
Level 1: Weak Commander, Weak Mage -Requires to continuously cast Summon Skeleton Level 2: Strong Commander, Strong Mage -Requires a single nature gem per assassination and scripted to cast Summon Swarm Level 3: Weak Commander + Weak Guards, Weak Mage + Weak Guards -Requires a Skull Staff to cast Raise Skeletons The only way to kill something stronger than these situations is to get fully-equipped assassins (Construction 6) with a heroic ability (HP or Protection are best) [ March 12, 2004, 18:06: Message edited by: Argitoth ] |
Re: uhm,,playing C\'tis ?!?
Yeah, but assassinations are kinda random. What do you do if a province contains a mixture of these types, and you have no idea what victim you're going to draw in advance?
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Re: uhm,,playing C\'tis ?!?
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Re: uhm,,playing C\'tis ?!?
Anybody have any advice for playing with the miasma domain? I do OK playing with the base domain, but I seem to have trouble with miasma -- it's hard when all those nice sages die of horrible diseases. http://forum.shrapnelgames.com/images/icons/icon7.gif
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Re: uhm,,playing C\'tis ?!?
I prefer Miasma to Base C'tis for the most part. Especially the mages. What exactly are you looking for advise? How to effectively play against who?
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