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  #1  
Old March 11th, 2004, 08:44 PM
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Default uhm,,playing C\'tis ?!?

Hey everyone, i was wondering how do you play C'tis, the Lizard nation ?! I tried it a few times, and to be honest they just play suck. Im talking about both the standart theme and the miasma theme, i dont think this nation is balanced, is it ?! There is NOTHING good about them. Maybe i missed the point here. I usually play more "core" nations like Marignon, Abysia, where i know what i have to do. But i just cant see any strength with c'tis

help me !

ty
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Old March 11th, 2004, 08:46 PM

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Default Re: uhm,,playing C\'tis ?!?

Quote:
Originally posted by Ragnarok-X:
There is NOTHING good about them.
You probably just don't "get" them. I have this feeling about many of the nations, but mostly, I just chalk it up to the fact that I don't get them. With 17 widely varying nations, some of them just aren't for you.
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Old March 11th, 2004, 08:49 PM
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Default Re: uhm,,playing C\'tis ?!?

HAAAAAAHAAAAAAAAAAAAAAAAAAA!!!!!!!!!!!!!!


HIAEHAAEHEAA!!! EHGEKOAIU!!!!!


WHAT THE HECK!?!??!

C'TIS??? NOT GOOD??? ARE YOU CRAZY?!?!?!?!

Pick any nation and I'll kick your behind with C'tis so hard you will think I am cheating!!!

[ March 11, 2004, 18:54: Message edited by: Argitoth ]
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Old March 11th, 2004, 09:05 PM
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Default Re: uhm,,playing C\'tis ?!?

The power of C'Tis lies with its many different priests, its powerful and versatile sauromancers and its assassins, who might well be the most deadly in the game.

The units are fairly straightforward. Only the Runners need to be micromanaged really. The Poison Slingers work very well with poison immune summons or the Serpent Dancers. Put them on Fire Archers or Rearmost and the commanders will soon rout. The Falchioneers and the Elite Warrior are both good flanking units, the first against "light" enemies and the latter against "heavy".

The cheap Shamans can do wonders using the Astral Communion spells, as well as being sacred units themselves (Water9 Blessing works very well with C'Tis because of this).

C'Tis doesn't really lack anything except archers, since the light infantery can only do as much in the way of support. But Crossbowyers are usually easy to find in independant provinces.

[ March 11, 2004, 19:06: Message edited by: Wauthan ]
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Old March 11th, 2004, 09:07 PM
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Default Re: uhm,,playing C\'tis ?!?

Argi, how exactly would you bet Ulm ? or Abysia ? or WHATEVER ?
instead of screaming like a mad sheep why dont you post some hints or tipps for me, so i can finally enjoy c'tis ? I dont get you...
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Old March 11th, 2004, 09:12 PM

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Default Re: uhm,,playing C\'tis ?!?

Quote:
Originally posted by Argitoth:
Pick any nation and I'll kick your behind with C'tis so hard you will think I am cheating!!!
Heh, I guess we're going to find out about that soon. If anyone else wishes to take on the Great Argitoth and his beloved C'tis, we've got a game due to kickoff tomorrow.
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Old March 11th, 2004, 09:22 PM
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Default Re: uhm,,playing C\'tis ?!?

Hmmm... Against Ulm I would go with a Water9 Pretender with atleast 6 dominion. If I made contact with Ulm quickly I would rely on my high defence and very fast Serpent Dancers together with Poison Slingers. Ulm troopers got good protection but lack in Attack so my forces would be able to poison them very nicely. Empoisoners would wreak havoc on the slow and low magic resistance commanders of Ulm and Sauromancer would outresearch them in a hurry, giving me very early access to Shadows and other Etheral undead against whom Ulm struggles quite a lot. Elite Warriors would flank my main force of crossbowbolt catching Heavy Infantery and Swampguards.

Abyssia would not be very different. They too rely on Heavy Infantery but they lack any missile units whatsoever. Blessed Water9 Serpent dancers would tie them up really nicely and Runners would be able to run past his main force to engage his rather whimsical casters. I would go for other summons than hordes of lower tier undead. Abyssian priests can't hit the sky lying down so a few powerful undead can engage the enemy pretty much unmolested.

That's just general strategy. If you have some more specific situation feel free to post it here.
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Old March 11th, 2004, 09:30 PM
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Default Re: uhm,,playing C\'tis ?!?

Water9 Nature3or4 Pretender is a really good combo. There are some really nasty poison strategies that go hand in hand with water magic... .
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Old March 11th, 2004, 09:37 PM
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Default Re: uhm,,playing C\'tis ?!?

I wouldn't want a nature4 blessing since both the priests and the Shamans will go charging into berserked melee if hit by a stray arrow. That said I too recommend going "toxic" with C'Tis since it's got resistant units as well as so easy access to higher tier undead.
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Old March 11th, 2004, 09:41 PM
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Default Re: uhm,,playing C\'tis ?!?

Quote:
Originally posted by Ragnarok-X:
Argi, how exactly would you bet Ulm ? or Abysia ? or WHATEVER ?
instead of screaming like a mad sheep why dont you post some hints or tipps for me, so i can finally enjoy c'tis ? I dont get you...
Don't take my words for it. You'll need to test it with Sabber's simulator. But I think Elite warriors can overwhelm Ulm Infantries because of their high damage trident and their ease to be emassed in huge number. You need a good economy to support them but that's the case for winning in most situation.

The only weak points of C'tis regular units, namely elite warriors, are their vulnerablility to good missle troops such as Longbows. But neither Ulm or Abysia has it.

The other regular units of C'tis are at least average. Their Heavy Infantry has protection of 16, better than a lot of other nations. But of course, you can't beat Ulm or Abysia in their game, i.e, tank warfare.
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