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-   -   ReDesign Mod (http://forum.shrapnelgames.com/showthread.php?t=23020)

Ron_Lugge April 6th, 2005 01:13 PM

Re: ReDesign Mod
 
I like the idea of this mod...

Too bad I'm doing something similar, and inevitably inferior http://forum.shrapnelgames.com/images/smilies/frown.gif

wake_of_angels April 6th, 2005 03:16 PM

Re: ReDesign Mod
 
This is a good mod idea. Don't you think about really pitiful techs like stream energy machines, paysant's agriculture, and such???

NullAshton April 6th, 2005 03:19 PM

Re: ReDesign Mod
 
Not really. I'm basing technology levels off of stock. Ion engines, anti-proton beams, the like. Racial technology, in my opinion, was too unbalanced. That's why I removed it. Probally going to replace it with more balanced components.

NullAshton April 28th, 2005 03:27 PM

Re: ReDesign Mod
 
1 Attachment(s)
It is here! Very much in alpha right now though. Ignore the errors that pop up, I don't think they will harm the game.

NullAshton April 29th, 2005 05:18 PM

Re: ReDesign Mod
 
Please tell me what you like/dislike about it so far, and what I could do to improve it.

Strategia_In_Ultima April 30th, 2005 05:54 PM

Re: ReDesign Mod
 
Sorry, but I have to ask.....

Did you do anything outside the Tech Area file? (Please note I simply looked into the actual files, haven't played it yet)

And why do you use the stock dividers of Applied Science/Theoretical Science/Weapon Technology? Make Tech Types based on the theoretical starting techs, i.e. "Advanced Astrophysics", "Military Sciences", "Chemistry" and so on.

In Capship (here he goes again with his beloved Capship) I created many tech types, including "Capital Ship Research", "Xeno-Archaeology", "Engineering", "Ship Construction" (I split up the Ship Construction tech area into about six or so projects), "Advanced Paraphysics" and so on. It gives the research screen a more orderly look in my eyes.

NullAshton April 30th, 2005 10:18 PM

Re: ReDesign Mod
 
Too much work for the alpha. I may do it at one time, just not now. I fiddled a bit with a few of the components, and removed racial tech. You'll also notice that crystalline restructuring plants can now be used by anyone http://forum.shrapnelgames.com/images/smilies/happy.gif


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